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<blockquote data-quote="dravot" data-source="post: 1919647" data-attributes="member: 137"><p>Sounds like a good approach, Piratecat.</p><p></p><p>I'll pretty much echo what WizarDru said about our now-Epic campaign. The only real disappointment about Epic to me is the epic spellcasting. Playing a cleric, I was highly dissatisfied with most of the epic spells as presented in the book (much better for Arcane casting, IMO). Trying to create some appropriate epic cleric spells using their system led me to quickly decide that I just didn't care for the system, although I liked the concept.</p><p></p><p>The proposed re-write sounds promising, though. I like it.</p><p></p><p>As a cleric, I find that many of the presented feats just don't appeal to me, or my vision of Dravot. Take out epic spell casting and that's that many fewer feats of interest. I'm going to take the feat that negates the need for material components whatsoever, and the one that allows for casting without provoking AoOs, and I have the planar turning feat, which I like overall. Beyond that, not so interesting. I may start scouring for other sources and/or pitch some potential epic feats to WizarDru when the time comes. The one that projects an undead-turning aura...it's a small radius, and only destroys undead something like 20 levels below the character's level. If 4HD undead are that close to my character, there are other problems to contend with, trust me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>I do recall one combat where WizarDru included some outsier, figuring that Dravot would use planar turning on it, occupying him and his resources for a round or two, only to learn that the creature was too tough for Dravot to turn (since 1/2 of the creature's SR is added to it's HD for calculating turn results). No matter...it just took a bit of creativity to finish out the combat, and WizarDru has learned to just let us figure it out, all to the good.</p><p></p><p>I guess that's a minor downpoint to epic...more options for the DM and the players to keep an eye on, and remember.</p></blockquote><p></p>
[QUOTE="dravot, post: 1919647, member: 137"] Sounds like a good approach, Piratecat. I'll pretty much echo what WizarDru said about our now-Epic campaign. The only real disappointment about Epic to me is the epic spellcasting. Playing a cleric, I was highly dissatisfied with most of the epic spells as presented in the book (much better for Arcane casting, IMO). Trying to create some appropriate epic cleric spells using their system led me to quickly decide that I just didn't care for the system, although I liked the concept. The proposed re-write sounds promising, though. I like it. As a cleric, I find that many of the presented feats just don't appeal to me, or my vision of Dravot. Take out epic spell casting and that's that many fewer feats of interest. I'm going to take the feat that negates the need for material components whatsoever, and the one that allows for casting without provoking AoOs, and I have the planar turning feat, which I like overall. Beyond that, not so interesting. I may start scouring for other sources and/or pitch some potential epic feats to WizarDru when the time comes. The one that projects an undead-turning aura...it's a small radius, and only destroys undead something like 20 levels below the character's level. If 4HD undead are that close to my character, there are other problems to contend with, trust me. :cool: I do recall one combat where WizarDru included some outsier, figuring that Dravot would use planar turning on it, occupying him and his resources for a round or two, only to learn that the creature was too tough for Dravot to turn (since 1/2 of the creature's SR is added to it's HD for calculating turn results). No matter...it just took a bit of creativity to finish out the combat, and WizarDru has learned to just let us figure it out, all to the good. I guess that's a minor downpoint to epic...more options for the DM and the players to keep an eye on, and remember. [/QUOTE]
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