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<blockquote data-quote="RichGreen" data-source="post: 1922225" data-attributes="member: 2039"><p><strong>my epic experiences</strong></p><p></p><p>Hi,</p><p></p><p>This is an interesting thread. I've experienced epic play as a player and DM. I ran Bastion of Broken Souls for a party of PCs created at 17th-18th level for that adventure. When it finished the PCs were 21st and one of the players took over as DM, I created a 21st level character, and we played an epic adventure he ran which involved interplanar travel and being constantly attacked day and night as we sought to "redeem" a mysterious child that we had rescued from a githzerai monastery on Limbo. After this adventure, I ran one where the PCs needed to sneak into Demogorgon's fortress, Abysm, and retrieve the Sceptre of Good and the Book of Wee Jas (both of which Demogorgon had corrupted). Finally, Theo DM'd again, luring all the PCs to the Plane of Mirrors where we ended up fighting evil doubles of ourselves. The game ended when the evil twin of the party wizard cast Mordenkainen's disjunction on us, destroying thousands of gp worth of our kit. He finished us off pretty easily after that!</p><p></p><p>As others have pointed out, it's a bit odd creating 20 levels of backstory and I'm not sure feat, magic item etc choices made in three hours of character generation are as good as the ones you would make over a couple of years of gameplay. One player came up with a good history for his character and often did entertaining if silly things so he provided a lot of the plot hooks.</p><p></p><p>Overall it was fun if exhausting coming up with those very long stat blocks.</p><p></p><p>Cheers</p><p></p><p></p><p>Richard</p><p></p><p>PS we didn't use too many epic monsters -- thorciasid, hunefer, black slaad, white slaad, adamantine golem. Mostly I added lots of character levels to demons, ixitxachitl etc.</p></blockquote><p></p>
[QUOTE="RichGreen, post: 1922225, member: 2039"] [b]my epic experiences[/b] Hi, This is an interesting thread. I've experienced epic play as a player and DM. I ran Bastion of Broken Souls for a party of PCs created at 17th-18th level for that adventure. When it finished the PCs were 21st and one of the players took over as DM, I created a 21st level character, and we played an epic adventure he ran which involved interplanar travel and being constantly attacked day and night as we sought to "redeem" a mysterious child that we had rescued from a githzerai monastery on Limbo. After this adventure, I ran one where the PCs needed to sneak into Demogorgon's fortress, Abysm, and retrieve the Sceptre of Good and the Book of Wee Jas (both of which Demogorgon had corrupted). Finally, Theo DM'd again, luring all the PCs to the Plane of Mirrors where we ended up fighting evil doubles of ourselves. The game ended when the evil twin of the party wizard cast Mordenkainen's disjunction on us, destroying thousands of gp worth of our kit. He finished us off pretty easily after that! As others have pointed out, it's a bit odd creating 20 levels of backstory and I'm not sure feat, magic item etc choices made in three hours of character generation are as good as the ones you would make over a couple of years of gameplay. One player came up with a good history for his character and often did entertaining if silly things so he provided a lot of the plot hooks. Overall it was fun if exhausting coming up with those very long stat blocks. Cheers Richard PS we didn't use too many epic monsters -- thorciasid, hunefer, black slaad, white slaad, adamantine golem. Mostly I added lots of character levels to demons, ixitxachitl etc. [/QUOTE]
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