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<blockquote data-quote="steeldragons" data-source="post: 5413482" data-attributes="member: 92511"><p>This is fun. I remember our fumble chart with my group in high school (and a few others during college)...or the gist of it. No fun those 1's.</p><p></p><p>It is entirely possible this came from some old source (I see a list from Dragon being mentioned a few times) but I don't know if it did.</p><p></p><p>Also, this not exact (it was , but you'll get the idea.</p><p></p><p>1- Double Fumble- In an incomprehensible series of never before seen mishaps, you behead yourself. </p><p>2- Dismemberment: left leg, from hip </p><p>3- Dismemberment: right leg, from hip</p><p>4- Weapon dropped: in reach, attack next round</p><p>5- Weapon dropped: out of reach, spend next round retrieving weapon</p><p>6- Dismemberment: left arm, from shoulder</p><p>7- Dismemberment: right arm, from shoulder </p><p>8- Weapon dropped: in reach, roll/take normal damage</p><p>9- Weapon dropped: out of reach, roll/take normal damage</p><p>10- Weapon dropped: out of reach, take normal damage, weapon broken</p><p>11- Dismemeberment: right leg, from knee</p><p>12- Dismemeberment: left leg, from knee</p><p>13- Weapon dropped: out of reach, roll damage (with bonuses) on nearest ally</p><p>14- Weapon dropped: out of reach, roll damage on adjacent enemy</p><p>15- Dismemberment: right arm, from elbow</p><p>16- Dismemberment: left arm, from elbow</p><p>17- Weapon broken. No one takes damage, but weapon is useless.</p><p>18- Hit ally, roll full damage (incl. all bonuses). Weapon is not dropped.</p><p>19- Hit yourself, roll full damage...and double it (effectively a nat. 20 on yourself)</p><p>20- Natural 20! Cancels out the Fumble. Attack as normal next round.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5413482, member: 92511"] This is fun. I remember our fumble chart with my group in high school (and a few others during college)...or the gist of it. No fun those 1's. It is entirely possible this came from some old source (I see a list from Dragon being mentioned a few times) but I don't know if it did. Also, this not exact (it was , but you'll get the idea. 1- Double Fumble- In an incomprehensible series of never before seen mishaps, you behead yourself. 2- Dismemberment: left leg, from hip 3- Dismemberment: right leg, from hip 4- Weapon dropped: in reach, attack next round 5- Weapon dropped: out of reach, spend next round retrieving weapon 6- Dismemberment: left arm, from shoulder 7- Dismemberment: right arm, from shoulder 8- Weapon dropped: in reach, roll/take normal damage 9- Weapon dropped: out of reach, roll/take normal damage 10- Weapon dropped: out of reach, take normal damage, weapon broken 11- Dismemeberment: right leg, from knee 12- Dismemeberment: left leg, from knee 13- Weapon dropped: out of reach, roll damage (with bonuses) on nearest ally 14- Weapon dropped: out of reach, roll damage on adjacent enemy 15- Dismemberment: right arm, from elbow 16- Dismemberment: left arm, from elbow 17- Weapon broken. No one takes damage, but weapon is useless. 18- Hit ally, roll full damage (incl. all bonuses). Weapon is not dropped. 19- Hit yourself, roll full damage...and double it (effectively a nat. 20 on yourself) 20- Natural 20! Cancels out the Fumble. Attack as normal next round. [/QUOTE]
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