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<blockquote data-quote="Swedish Chef" data-source="post: 5414856" data-attributes="member: 27141"><p>We used the old chart from Dragon back in the day. But it was too wacky. So now we go with a DC15 reflex save (3.5 edition). If you save, you've simply missed your attack that round. If you fail, you've dropped your weapon nearby and can retrieve it next round and attack (AoO may apply). If you critically fail (1), the weapon makes a save. If the weapon fails the save, it breaks. If it makes the save, you've accidentally dropped it out of reach and must move to retrieve it or draw another weapon.</p><p></p><p>Most common result is that the character has simply missed that round. About 15% of the time they drop it within reach. 5% of the time they are either moving to get it back or drawing another weapon. No one has ever had a weapon fail a saving throw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 5414856, member: 27141"] We used the old chart from Dragon back in the day. But it was too wacky. So now we go with a DC15 reflex save (3.5 edition). If you save, you've simply missed your attack that round. If you fail, you've dropped your weapon nearby and can retrieve it next round and attack (AoO may apply). If you critically fail (1), the weapon makes a save. If the weapon fails the save, it breaks. If it makes the save, you've accidentally dropped it out of reach and must move to retrieve it or draw another weapon. Most common result is that the character has simply missed that round. About 15% of the time they drop it within reach. 5% of the time they are either moving to get it back or drawing another weapon. No one has ever had a weapon fail a saving throw. :D [/QUOTE]
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