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<blockquote data-quote="trimeulose" data-source="post: 310652" data-attributes="member: 1527"><p>How about this:</p><p></p><p>Unseen striker (epic level prestige class)</p><p></p><p>Pre-req: hide 25 ranks, move silently 24 ranks, Sneak attack damage, Spring Attack, Improved bull rush</p><p></p><p>Improved trip may be substituted for either spring attack or improved bull rush.</p><p></p><p>level--------Bab-------Special</p><p>1................+0..........Hide focus</p><p>2................+1..........Always Sneaky, Move Silent Focus +1</p><p>3................+2..........Faster than sight</p><p>4................+3..........Sticky hands, Move silent focus +2</p><p>5................+4..........More Speed, fog of night</p><p>6................+4..........Ghostly movement, Move Silent focus +3</p><p>7................+5..........Back Stab</p><p>8................+6..........Conjuntion, MSF +4</p><p>9................+7..........Better speed</p><p>10..............+8..........Invisible man, MSF +5</p><p></p><p>Special:</p><p>Hide focus: Unseen Striker gets his level added to all hide checks. This comes from specific training to hiding.</p><p></p><p>Always Sneaky: US is always taking 10 on hide and move silent checks and can do so even when under extreme pressure. Only roll opposed checks after US has purposefully dropped his h/ms cover.</p><p></p><p>Move silent focus: US gains half his levels as a bonus to move silent checks. This is a synergy bonus.</p><p></p><p>Faster than sight: A US may hide even while being observed.</p><p></p><p>Sticky hands: A US may stick to the wall or ceiling as per a spider climb spell only he may not move while hiding this way. If he uses a jump check or other "air movement" he must make a balance check DC 20 or fall.</p><p></p><p>More Speed: gain run feat for free</p><p></p><p>Fog of night: gain concealment feat for free (stacks as other concealment feats would)</p><p></p><p>Ghostly jaunt: Become ethreal 1/day for a number of rounds = 1/2 your US levels</p><p></p><p>Back Stab: as a full round action, you may either move around your opponent and/or cause your opponent to over exert himself. You get one attack against your opponent + a flanking bonus (if applicable). You must declare this before you attack. Make either a bluff check or a Tumble check (or both). If the Bluff check succeeds then your opponent has moved 10 feet in your direction, if the tumble check succeeds you have moved 10 feet in his direction. If you fail any check your opponent gains an attack of opportunity on you.</p><p></p><p>Conjunction: you may use any of the following feats with the same attack: Improved Bull Rush, Improved Trip, Spring Attack, Improved Disarm. For instance you could run into an opponent and grab his weapon as you knock him back into the prone position, and then move into hiding.</p><p></p><p>Improved Speed: You gain the Improved Speed feat for free (does not stack)</p><p></p><p>Invisible Man: You gain the Natural Invisibility feat for free</p><p></p><p></p><p></p><p></p><p>PS also thought that concealment might be a good idea until I realized that they dont stack wiith one another.</p></blockquote><p></p>
[QUOTE="trimeulose, post: 310652, member: 1527"] How about this: Unseen striker (epic level prestige class) Pre-req: hide 25 ranks, move silently 24 ranks, Sneak attack damage, Spring Attack, Improved bull rush Improved trip may be substituted for either spring attack or improved bull rush. level--------Bab-------Special 1................+0..........Hide focus 2................+1..........Always Sneaky, Move Silent Focus +1 3................+2..........Faster than sight 4................+3..........Sticky hands, Move silent focus +2 5................+4..........More Speed, fog of night 6................+4..........Ghostly movement, Move Silent focus +3 7................+5..........Back Stab 8................+6..........Conjuntion, MSF +4 9................+7..........Better speed 10..............+8..........Invisible man, MSF +5 Special: Hide focus: Unseen Striker gets his level added to all hide checks. This comes from specific training to hiding. Always Sneaky: US is always taking 10 on hide and move silent checks and can do so even when under extreme pressure. Only roll opposed checks after US has purposefully dropped his h/ms cover. Move silent focus: US gains half his levels as a bonus to move silent checks. This is a synergy bonus. Faster than sight: A US may hide even while being observed. Sticky hands: A US may stick to the wall or ceiling as per a spider climb spell only he may not move while hiding this way. If he uses a jump check or other "air movement" he must make a balance check DC 20 or fall. More Speed: gain run feat for free Fog of night: gain concealment feat for free (stacks as other concealment feats would) Ghostly jaunt: Become ethreal 1/day for a number of rounds = 1/2 your US levels Back Stab: as a full round action, you may either move around your opponent and/or cause your opponent to over exert himself. You get one attack against your opponent + a flanking bonus (if applicable). You must declare this before you attack. Make either a bluff check or a Tumble check (or both). If the Bluff check succeeds then your opponent has moved 10 feet in your direction, if the tumble check succeeds you have moved 10 feet in his direction. If you fail any check your opponent gains an attack of opportunity on you. Conjunction: you may use any of the following feats with the same attack: Improved Bull Rush, Improved Trip, Spring Attack, Improved Disarm. For instance you could run into an opponent and grab his weapon as you knock him back into the prone position, and then move into hiding. Improved Speed: You gain the Improved Speed feat for free (does not stack) Invisible Man: You gain the Natural Invisibility feat for free PS also thought that concealment might be a good idea until I realized that they dont stack wiith one another. [/QUOTE]
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