Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Epic] Feats and Progressions for review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Burne" data-source="post: 2881485" data-attributes="member: 3450"><p>Hello All,</p><p></p><p>Our gaming group got the Player's Handbook II recently and I really liked the new fighter feats.</p><p></p><p>As a result, I've written up a few Epic feats from the new feats in PH2.</p><p></p><p>I've also include Epic progressions for a few classes and pretige classes in the group.</p><p></p><p>I've really like to get some feedback on these, just to make sure that I haven't gone off the deep end on the power level.</p><p></p><p>Epic Critical Strike [Epic]</p><p>Your ability to deal critical hits with a chosen weapon improves.</p><p>Req: Improved Critical(Chosen Weapon), Weapon Focus(Chosen Weapon), +18 BAB</p><p>Ben: The base threat range and critical damage multiplier of the chosen weapon improves as indicated on the chart below.</p><p></p><p>20/x2 improves to 19-20 /x2</p><p>19-20 /x2 improves to 18-20 /x2</p><p>18-20 /x2 improves to 19-20 /x3</p><p>20 /x3 improves to 20 /x4</p><p>20 /x4 improves to 19-20 /x3</p><p></p><p>Spec: This feat provides no benefit to weapons with base critical damage multipliers and threat range combinations not included in the chart above. This feat may be bought more than once for different weapons, or may be bought again for the same weapon. Each time this feat is bought for the same weapon the BAB requirement increases by 4.</p><p>** Author's Comments: Questionable, but I like charts.</p><p></p><p>Epic Finesse [Epic]</p><p>For you training and skill replaces brute force.</p><p>Req: Epic Prowess, Weapon Finesse, 21 Dexterity</p><p>Ben: Any time your Str Modifier would determine the DC of a check, you may instead use your Dex Modifier. When dealing damage from an attack you may substitute one-half your Dex modifier in place of your Str modifier.</p><p></p><p>Instant Spell [Epic]</p><p>Req: 27 ranks Spellcraft</p><p>Ben: You may take an additional Immediate action each round. This additional Immediate action may only be used to cast a spell. Only one Immediate action may be taken on a particular initiative count.</p><p>Special: You may take this feat more than once. Its effects stack.</p><p></p><p>** Author's Comments: These next feats refer to Player's Handbook II feats</p><p></p><p>Epic Weapon Mastery [Epic]</p><p>You have mastered all types of weapons without limitation.</p><p>Req: Any one of Melee Weapon Mastery, Bludgeoning, Melee Weapon Mastery, Slashing, Melee Weapon Mastery, Piercing, or Ranged Weapon Mastery and Weapon Focus in two different weapons.</p><p>Ben: Gain Melee Weapon Mastery, Bludgeoning, Melee Weapon Mastery, Slashing, Melee Weapon Mastery, Piercing, and Ranged Weapon Mastery as bonus feats.</p><p></p><p>Exotic Weapon Mastery</p><p>You have mastered the most esoteric of weapon styles.</p><p>Req: Any one of Melee Weapon Mastery, Bludgening, Melee Weapon Mastery, Slashing, Melee Weapon Mastery, Piercing, or Ranged Weapon Mastery and +16 BAB.</p><p>Ben: You may extend the benefits of your Weapon Mastery feat (or feats) too all Exotic Weapons that the feat could apply to. You also gain the Exotic Weapon Proficiency feat for any weapon you could apply your Weapon Mastery feat to.</p><p></p><p>Epic Weapon Supremacy [Epic]</p><p>Your mastery of your chosen weapon is truly epic.</p><p>Req: Weapon Supremacy (Chosen Weapon), 28th level Fighter, Epic Weapon Focus(Chosen Weapon), Epic Weapon Specialization(Chosen Weapon).</p><p>Ben:</p><p> * +1 bonus to AC</p><p> * +4 bonus to resist Disarms and Sunders against your chosen weapon</p><p> * You may draw your chosen weapon as an Immediate action. If you have Two Weapon Fighting, you may draw two of your chosen weapon.</p><p> * Once per day you may take a 20 on an attack with your chosen weapon. When using this power, the attack is resolved just as if a natural 20 had been rolled. The critical threat must be confirmed with a subsequent attack roll as normal.</p><p> * You may make an additional iterative attack with your chosen weapon. As with normal iterative attack each iterative attack take a cumulative penalty to hit.</p><p></p><p>Epic Slashing Fury [Epic]</p><p>Your ability to make a flurry of attacks with a slashing weapon improves.</p><p>Req: Slashing Fury, +23 BAB</p><p>Ben: Gain a +3 bonus to hit when you make use of the Slashing Fury feat.</p><p></p><p>Epic Crushing Blows [Epic]</p><p>Successive blows from your bludgeoning weapon can render your opponent helpless.</p><p>Req: Crushing Strike, +23 BAB</p><p>Ben: Before making an attack when your bonus to hit from Crushing Blows is greater than +3, you may reduce this bonus to 0 and if your next attack strike the target and deals damage, your target must make a Fort save (Dc 10 + 1/2 character level + Str Mod) or be stunned for one round.</p><p></p><p>Epic Penetrating Strike [Epic]</p><p>You may make a Penetrating strike as part of a attack.</p><p>Req: Penetrating Strike, +23 BAB</p><p>Ben: You may make a Penetrating Strike in place of a normal attack. This feat may only be used once per round.</p><p>Normal: Using the Penetrating Strike feat is a full round action.</p><p></p><p>-----------------------------------</p><p></p><p>Epic Beguiler ** Player's Handbook II base class **</p><p></p><p>Hit Dice: d6</p><p>Skill Points at Each Additional Level: 6 + Int modifier</p><p></p><p>Spells: The epic beguiler's caster level is equal to one half your beguiler class levels. Number of spells that can be cast each day does not increase past 20th level.</p><p>Adaptive Learning: The epic beguiler gains the Adaptive Learning class feature for every 4 levels past 19th level.</p><p>Bonus Feats: The epic beguiler gain a bonus feat at 23rd level and every 3 levels there after from the epic beguiler bonus feat list. Epic Beguiler Bonus Feat list:</p><p>[code]</p><p>Level Special </p><p>21st -</p><p>22nd -</p><p>23rd Adaptive Learning, Bonus Feat</p><p>24th -</p><p>25th -</p><p>26th Bonus Feat</p><p>27th Adaptive Learning</p><p>28th -</p><p>29th Bonus Feat</p><p>30th -</p><p>[/code]</p><p>New Epic Feats:</p><p></p><p>Epic Cloaked Casting [Epic]</p><p>Your cloaked casting ability improves.</p><p>Req: Cloaked Casting( +2 to DC) class ability, 29 ranks of Bluff, 29 Ranks of Spellcraft</p><p>Ben: Your DC bonus when using your Cloaked Casting ability improves by 1.</p><p>Special: You may take this feat more than once. Each time you take this feat the skill rank requirement increases by 6.</p><p></p><p>Master Cloaked Casting [Epic]</p><p>You can exploit even the smallest lapse to increase the power of your spells.</p><p>Req: Epic Cloaked Casting, 35 ranks of Bluff, 35 Ranks of Spellcraft</p><p>Ben: You may apply your Cloaked Casting bonuses when you flank an opponent.</p><p>Normal: Only opponents that have lost there Dexterity bonus to AC cause you to gain your Cloaked Casting bonuses.</p><p></p><p>-----------------------------------</p><p></p><p>Epic Spellthief ** Complete Adventurer base class **</p><p></p><p>Hit Die: d6</p><p>Skill Points at Each Additional Level: 6 + Int modifier </p><p></p><p>Spells: The spellthief's caster level is equal to one half your spellthief class level. The spellthief’s spells per day and spells know do not increase past 20th level. At 21st level and 24th level you may swap out and 3rd level or lower spell. Starting at 27th level and every three levels there after, the spellthief may swap out any 4th level or lower spellthief spell for a different spell.</p><p>Steal Spell: Your ability to steal spells does not improve past 20th level. You capacity to hold stolen spell levels increases with your class level.</p><p>Spellgrace: Your competence bonus to resist spells increases by 1 every 9 levels past 20th.</p><p>Sneak attack: The epic spellthief’s sneak attack damage increases by +1d6 every four levels past 17th. </p><p>Steal energy resistance: At 27th level and for every 8 levels there after, you may steal 10 more energy resistance.</p><p>Bonus feats: Starting at 24th level and every 4 levels there after, the epic spellthief gains a bonus epic feat from the following list: Epic Spellthief Capacity, Steal Energy Immunity, Epic steal spell effect, Master Spellthief, Steal Magical Effect, Spellthief Dispel, Augmented Alchemy, Improved Combat Casting, Epic Reputation, Epic Skill Focus, Improved Metamagic, Improved Sneak Attack, Improved Spell Capacity, Spellcasting Harrier, Master Staff, Master Wand, Spell Knowledge, Spell Stowaway, Spell Opportunity, Tenacious Magic, Trap Sense. </p><p>[code]</p><p>Level Special </p><p>21st Sneak attack +6d6, swap spell(3rd or lower)</p><p>22nd -</p><p>23rd —</p><p>24th Swap spell(3rd or lower), Bonus feat</p><p>25th Sneak attack +7d6</p><p>26th —</p><p>27th Swap Spell(4th or lower), Steal energy resistance 40</p><p>28th Bonus feat</p><p>29th Sneak Attack +8d6, spellgrace +4</p><p>30th Swap spell(4th or lower)</p><p>[/code]</p><p>New Epic Feats:</p><p></p><p>Epic Spellthief Capacity [Epic]</p><p>Req: Spellthief 20th level</p><p>Ben: When you steal spells you may store up to your spellthief class level times two in stolen spell levels.</p><p>Normal: You may store up to your spellthief class level in stolen spell levels.</p><p></p><p>Steal Energy Immunity [Epic]</p><p>You can steal even the most powerful energy protections.</p><p>Req: Steal energy resistance 40 class ability</p><p>Ben: You may use your steal energy resistance power on creatures with immunity to the chosen energy type. For the duration of the effect, the creature takes one-half damage from the select energy type, and you gain immunity to the chosen energy type.</p><p></p><p>Spellthief Dispel [Epic]</p><p>You gain the ability to remove spell effects from your opponents.</p><p>Req: Steal Spell Effect class ability</p><p>Ben: A epic spellthief who hits an opponent with a sneak attack can choose to forgo dealing 3d6 points of sneak attack damage and instead generate a targeted Greater Dispel Magic effect on your opponent. You use your spellthief class level plus your Charisma bonus as your caster level for this Dispel check. Unlike Greater Dispel Magic, there is no maximum caster level on this Dispel check.</p><p></p><p>Lingering spell effect [Epic]</p><p>You stolen spell effects last even longer</p><p>Req: 20th level Spell thief, Extend Spell feat</p><p>Ben: When you steal a spell effect, you can maintain the effect upon yourself for up to 10 minutes per spellthief class level or until the spell's duration expires. The effect is suppressed on the target for the same time period.</p><p>Normal: Stolen spell effects persist for 1 min per class level.</p><p></p><p>Epic steal spell effect [Epic]</p><p>You may steal spells that would normally be out of your reach.</p><p>Req: 24th level spellthief</p><p>Ben: When you use your Steal Spell effect ability you may steal spells with a range of Personal, and spells that may be effected by Greater Dispel Magic. The maximum caster level of a spell effect that you can gain the benefit of increases by 4.</p><p></p><p>Master Spellthief [Epic]</p><p>Req: 27th level spellthief</p><p>Ben: When you use your Steal Spell ability, you may instead choose to forgo 3d6 of your sneak attack damage and steal two spells from your target. All normal rules for stealing spells apply.</p><p></p><p>Steal Magical Effect [Epic]</p><p>Req: Master Spellthief, +4d6 Sneak Attack</p><p>Ben: A epic spellthief who hits an opponent with a sneak attack can choose to forgo dealing 4d6 points of sneak attack damage and instead attempt to gain the effect of a single magical item worn by your opponent. The magical effect may only be stolen from Wondrous Items and Rings, and the spellthief must succeed on a Dispel check (using your spellthief class level as the caster level) just as if you were attempting to suppress the magic item. You gain any passive effects of the magical item, and may use any activated effects as if you possessed any needed command words or activation instructions. This effect lasts for 1 round per class level. Once this effect ends you lose the knowledge of any command words and activation instructions.</p><p></p><p>** Author's Note: I wanted a feat to expand what the spellthief can do, and this seemed logical, but I fear it might be a horrorshow to adjucate.</p><p></p><p>Steal Epic Spell [Epic]</p><p>Req: Epic Spellthief Capacity, Master Spellthief, +8d6 Sneak attack</p><p>Ben: A epic spellthief who hits an opponent with a sneak attack can choose to forgo dealing 8d6 points of sneak attack damage and instead ro steal an epic spell. To successfully steal an epic spell, the spellthief must make a Spellcraft check equal to the DC of the epic spell. Stolen epic spells are considered to have a spell level equal to the caster level of the spell when determining how much of the spellthief’s capacity is used. When the spellthief casts an epic spell, he or she must still make the Spellcraft DC and must still provide an required Xp, backlash, or spell slots required by the spell. Unlike normal stolen spells, stolen epic spells must be cast within 1 day per spellthief class level.</p><p></p><p>-----------------------------------</p><p></p><p>Epic Nightsong Enforcer ** Complete Adventurer Prestige class **</p><p></p><p>Hit Die: d8</p><p>Skill Points at Each Additional Level: 4 + Int modifier </p><p></p><p>Skill team work: The epic nightsong enforcer’s skill teamwork bonus increases by +2 for every 4 levels past 7th.</p><p>Sneak attack: The epic nightsong enforcer’s sneak attack damage increases by +1d6 every three levels past 10th.</p><p>Bonus feats: Starting at 12th level and every 3 levels there after, the epic nightsong enforcer gains a bonus epic feat from the following list:</p><p>[code]</p><p>Level Special </p><p>11st Skill team work +6</p><p>12nd Bonus feat</p><p>13rd Sneak attack +5d6</p><p>14th -</p><p>15th Bonus feat, Skill team work +8</p><p>16th Sneak attack +6d6</p><p>17th -</p><p>18th Bonus feat</p><p>19th Sneak attack +7d6, Skill team work +10</p><p>20th -</p><p>[/code]</p><p>-----------------------------------</p><p></p><p>Epic Sublime Chord ** Complete Arcane Prestige class **</p><p></p><p>Hit Die: d6</p><p>Skill Points at Each Additional Level: 4 + Int modifier </p><p></p><p>Spells: The epic Sublime Chords caster level continues to increase with every class level. The epic Sublime Chord's number of spells known does not increase past 10th level, unless he or she selects the Spell Knowledge feat.</p><p>Bardic Knowledge: Add you Sublime Chord class level to your Bardic lore check.</p><p>Bardic Music: You add one-half your sublime chord class level to your bard level to determine your uses of bardic music per day up.</p><p>Song of Timelessness, Song of Cosmic Fire: The epic sublime chord counts only half his or her class levels beyond 10th when determining the DC to resist these effects.</p><p>Bonus Feats: The epic sublime chord gains a bonus feat (selected from the list of epic sublime chord bonus feats) every three levels after 10th. </p><p>Epic Sublime Chord Bonus Feat List: Augmented Alchemy, Deafening Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Group Inspiration, Hindering Song, Improved Combat Casting, Improved Metamagic, Improved Spell Capacity, Inspire Excellence, Lasting Inspiration, Master Staff, Master Wand, Music of the Gods, Permanent Emanation, Ranged Inspiration, Rapid Inspiration, Reactive Countersong, Spell Knowledge, Spell Stowaway, Spell Opportunity, Tenacious Magic</p><p>[code]</p><p>Level Special </p><p>21st -</p><p>22nd -</p><p>23rd Bonus Feat</p><p>24th -</p><p>25th -</p><p>26th Bonus Feat</p><p>27th -</p><p>28th -</p><p>29th Bonus Feat</p><p>30th -</p><p>[/code]</p><p>New Epic Feats:</p><p></p><p>Epic Song of Power [Epic]</p><p>You Song of Power increases in power</p><p>Req: Song of Power class ability, 27 ranks of Perform(Sing)</p><p>Ben: When using a Song of Power a result of 60 to 89 on your Perform check increases your caster level by 6. A check result of 90 or more increases your caster level by 8.</p><p></p><p>//Fin</p></blockquote><p></p>
[QUOTE="Burne, post: 2881485, member: 3450"] Hello All, Our gaming group got the Player's Handbook II recently and I really liked the new fighter feats. As a result, I've written up a few Epic feats from the new feats in PH2. I've also include Epic progressions for a few classes and pretige classes in the group. I've really like to get some feedback on these, just to make sure that I haven't gone off the deep end on the power level. Epic Critical Strike [Epic] Your ability to deal critical hits with a chosen weapon improves. Req: Improved Critical(Chosen Weapon), Weapon Focus(Chosen Weapon), +18 BAB Ben: The base threat range and critical damage multiplier of the chosen weapon improves as indicated on the chart below. 20/x2 improves to 19-20 /x2 19-20 /x2 improves to 18-20 /x2 18-20 /x2 improves to 19-20 /x3 20 /x3 improves to 20 /x4 20 /x4 improves to 19-20 /x3 Spec: This feat provides no benefit to weapons with base critical damage multipliers and threat range combinations not included in the chart above. This feat may be bought more than once for different weapons, or may be bought again for the same weapon. Each time this feat is bought for the same weapon the BAB requirement increases by 4. ** Author's Comments: Questionable, but I like charts. Epic Finesse [Epic] For you training and skill replaces brute force. Req: Epic Prowess, Weapon Finesse, 21 Dexterity Ben: Any time your Str Modifier would determine the DC of a check, you may instead use your Dex Modifier. When dealing damage from an attack you may substitute one-half your Dex modifier in place of your Str modifier. Instant Spell [Epic] Req: 27 ranks Spellcraft Ben: You may take an additional Immediate action each round. This additional Immediate action may only be used to cast a spell. Only one Immediate action may be taken on a particular initiative count. Special: You may take this feat more than once. Its effects stack. ** Author's Comments: These next feats refer to Player's Handbook II feats Epic Weapon Mastery [Epic] You have mastered all types of weapons without limitation. Req: Any one of Melee Weapon Mastery, Bludgeoning, Melee Weapon Mastery, Slashing, Melee Weapon Mastery, Piercing, or Ranged Weapon Mastery and Weapon Focus in two different weapons. Ben: Gain Melee Weapon Mastery, Bludgeoning, Melee Weapon Mastery, Slashing, Melee Weapon Mastery, Piercing, and Ranged Weapon Mastery as bonus feats. Exotic Weapon Mastery You have mastered the most esoteric of weapon styles. Req: Any one of Melee Weapon Mastery, Bludgening, Melee Weapon Mastery, Slashing, Melee Weapon Mastery, Piercing, or Ranged Weapon Mastery and +16 BAB. Ben: You may extend the benefits of your Weapon Mastery feat (or feats) too all Exotic Weapons that the feat could apply to. You also gain the Exotic Weapon Proficiency feat for any weapon you could apply your Weapon Mastery feat to. Epic Weapon Supremacy [Epic] Your mastery of your chosen weapon is truly epic. Req: Weapon Supremacy (Chosen Weapon), 28th level Fighter, Epic Weapon Focus(Chosen Weapon), Epic Weapon Specialization(Chosen Weapon). Ben: * +1 bonus to AC * +4 bonus to resist Disarms and Sunders against your chosen weapon * You may draw your chosen weapon as an Immediate action. If you have Two Weapon Fighting, you may draw two of your chosen weapon. * Once per day you may take a 20 on an attack with your chosen weapon. When using this power, the attack is resolved just as if a natural 20 had been rolled. The critical threat must be confirmed with a subsequent attack roll as normal. * You may make an additional iterative attack with your chosen weapon. As with normal iterative attack each iterative attack take a cumulative penalty to hit. Epic Slashing Fury [Epic] Your ability to make a flurry of attacks with a slashing weapon improves. Req: Slashing Fury, +23 BAB Ben: Gain a +3 bonus to hit when you make use of the Slashing Fury feat. Epic Crushing Blows [Epic] Successive blows from your bludgeoning weapon can render your opponent helpless. Req: Crushing Strike, +23 BAB Ben: Before making an attack when your bonus to hit from Crushing Blows is greater than +3, you may reduce this bonus to 0 and if your next attack strike the target and deals damage, your target must make a Fort save (Dc 10 + 1/2 character level + Str Mod) or be stunned for one round. Epic Penetrating Strike [Epic] You may make a Penetrating strike as part of a attack. Req: Penetrating Strike, +23 BAB Ben: You may make a Penetrating Strike in place of a normal attack. This feat may only be used once per round. Normal: Using the Penetrating Strike feat is a full round action. ----------------------------------- Epic Beguiler ** Player's Handbook II base class ** Hit Dice: d6 Skill Points at Each Additional Level: 6 + Int modifier Spells: The epic beguiler's caster level is equal to one half your beguiler class levels. Number of spells that can be cast each day does not increase past 20th level. Adaptive Learning: The epic beguiler gains the Adaptive Learning class feature for every 4 levels past 19th level. Bonus Feats: The epic beguiler gain a bonus feat at 23rd level and every 3 levels there after from the epic beguiler bonus feat list. Epic Beguiler Bonus Feat list: [code] Level Special 21st - 22nd - 23rd Adaptive Learning, Bonus Feat 24th - 25th - 26th Bonus Feat 27th Adaptive Learning 28th - 29th Bonus Feat 30th - [/code] New Epic Feats: Epic Cloaked Casting [Epic] Your cloaked casting ability improves. Req: Cloaked Casting( +2 to DC) class ability, 29 ranks of Bluff, 29 Ranks of Spellcraft Ben: Your DC bonus when using your Cloaked Casting ability improves by 1. Special: You may take this feat more than once. Each time you take this feat the skill rank requirement increases by 6. Master Cloaked Casting [Epic] You can exploit even the smallest lapse to increase the power of your spells. Req: Epic Cloaked Casting, 35 ranks of Bluff, 35 Ranks of Spellcraft Ben: You may apply your Cloaked Casting bonuses when you flank an opponent. Normal: Only opponents that have lost there Dexterity bonus to AC cause you to gain your Cloaked Casting bonuses. ----------------------------------- Epic Spellthief ** Complete Adventurer base class ** Hit Die: d6 Skill Points at Each Additional Level: 6 + Int modifier Spells: The spellthief's caster level is equal to one half your spellthief class level. The spellthief’s spells per day and spells know do not increase past 20th level. At 21st level and 24th level you may swap out and 3rd level or lower spell. Starting at 27th level and every three levels there after, the spellthief may swap out any 4th level or lower spellthief spell for a different spell. Steal Spell: Your ability to steal spells does not improve past 20th level. You capacity to hold stolen spell levels increases with your class level. Spellgrace: Your competence bonus to resist spells increases by 1 every 9 levels past 20th. Sneak attack: The epic spellthief’s sneak attack damage increases by +1d6 every four levels past 17th. Steal energy resistance: At 27th level and for every 8 levels there after, you may steal 10 more energy resistance. Bonus feats: Starting at 24th level and every 4 levels there after, the epic spellthief gains a bonus epic feat from the following list: Epic Spellthief Capacity, Steal Energy Immunity, Epic steal spell effect, Master Spellthief, Steal Magical Effect, Spellthief Dispel, Augmented Alchemy, Improved Combat Casting, Epic Reputation, Epic Skill Focus, Improved Metamagic, Improved Sneak Attack, Improved Spell Capacity, Spellcasting Harrier, Master Staff, Master Wand, Spell Knowledge, Spell Stowaway, Spell Opportunity, Tenacious Magic, Trap Sense. [code] Level Special 21st Sneak attack +6d6, swap spell(3rd or lower) 22nd - 23rd — 24th Swap spell(3rd or lower), Bonus feat 25th Sneak attack +7d6 26th — 27th Swap Spell(4th or lower), Steal energy resistance 40 28th Bonus feat 29th Sneak Attack +8d6, spellgrace +4 30th Swap spell(4th or lower) [/code] New Epic Feats: Epic Spellthief Capacity [Epic] Req: Spellthief 20th level Ben: When you steal spells you may store up to your spellthief class level times two in stolen spell levels. Normal: You may store up to your spellthief class level in stolen spell levels. Steal Energy Immunity [Epic] You can steal even the most powerful energy protections. Req: Steal energy resistance 40 class ability Ben: You may use your steal energy resistance power on creatures with immunity to the chosen energy type. For the duration of the effect, the creature takes one-half damage from the select energy type, and you gain immunity to the chosen energy type. Spellthief Dispel [Epic] You gain the ability to remove spell effects from your opponents. Req: Steal Spell Effect class ability Ben: A epic spellthief who hits an opponent with a sneak attack can choose to forgo dealing 3d6 points of sneak attack damage and instead generate a targeted Greater Dispel Magic effect on your opponent. You use your spellthief class level plus your Charisma bonus as your caster level for this Dispel check. Unlike Greater Dispel Magic, there is no maximum caster level on this Dispel check. Lingering spell effect [Epic] You stolen spell effects last even longer Req: 20th level Spell thief, Extend Spell feat Ben: When you steal a spell effect, you can maintain the effect upon yourself for up to 10 minutes per spellthief class level or until the spell's duration expires. The effect is suppressed on the target for the same time period. Normal: Stolen spell effects persist for 1 min per class level. Epic steal spell effect [Epic] You may steal spells that would normally be out of your reach. Req: 24th level spellthief Ben: When you use your Steal Spell effect ability you may steal spells with a range of Personal, and spells that may be effected by Greater Dispel Magic. The maximum caster level of a spell effect that you can gain the benefit of increases by 4. Master Spellthief [Epic] Req: 27th level spellthief Ben: When you use your Steal Spell ability, you may instead choose to forgo 3d6 of your sneak attack damage and steal two spells from your target. All normal rules for stealing spells apply. Steal Magical Effect [Epic] Req: Master Spellthief, +4d6 Sneak Attack Ben: A epic spellthief who hits an opponent with a sneak attack can choose to forgo dealing 4d6 points of sneak attack damage and instead attempt to gain the effect of a single magical item worn by your opponent. The magical effect may only be stolen from Wondrous Items and Rings, and the spellthief must succeed on a Dispel check (using your spellthief class level as the caster level) just as if you were attempting to suppress the magic item. You gain any passive effects of the magical item, and may use any activated effects as if you possessed any needed command words or activation instructions. This effect lasts for 1 round per class level. Once this effect ends you lose the knowledge of any command words and activation instructions. ** Author's Note: I wanted a feat to expand what the spellthief can do, and this seemed logical, but I fear it might be a horrorshow to adjucate. Steal Epic Spell [Epic] Req: Epic Spellthief Capacity, Master Spellthief, +8d6 Sneak attack Ben: A epic spellthief who hits an opponent with a sneak attack can choose to forgo dealing 8d6 points of sneak attack damage and instead ro steal an epic spell. To successfully steal an epic spell, the spellthief must make a Spellcraft check equal to the DC of the epic spell. Stolen epic spells are considered to have a spell level equal to the caster level of the spell when determining how much of the spellthief’s capacity is used. When the spellthief casts an epic spell, he or she must still make the Spellcraft DC and must still provide an required Xp, backlash, or spell slots required by the spell. Unlike normal stolen spells, stolen epic spells must be cast within 1 day per spellthief class level. ----------------------------------- Epic Nightsong Enforcer ** Complete Adventurer Prestige class ** Hit Die: d8 Skill Points at Each Additional Level: 4 + Int modifier Skill team work: The epic nightsong enforcer’s skill teamwork bonus increases by +2 for every 4 levels past 7th. Sneak attack: The epic nightsong enforcer’s sneak attack damage increases by +1d6 every three levels past 10th. Bonus feats: Starting at 12th level and every 3 levels there after, the epic nightsong enforcer gains a bonus epic feat from the following list: [code] Level Special 11st Skill team work +6 12nd Bonus feat 13rd Sneak attack +5d6 14th - 15th Bonus feat, Skill team work +8 16th Sneak attack +6d6 17th - 18th Bonus feat 19th Sneak attack +7d6, Skill team work +10 20th - [/code] ----------------------------------- Epic Sublime Chord ** Complete Arcane Prestige class ** Hit Die: d6 Skill Points at Each Additional Level: 4 + Int modifier Spells: The epic Sublime Chords caster level continues to increase with every class level. The epic Sublime Chord's number of spells known does not increase past 10th level, unless he or she selects the Spell Knowledge feat. Bardic Knowledge: Add you Sublime Chord class level to your Bardic lore check. Bardic Music: You add one-half your sublime chord class level to your bard level to determine your uses of bardic music per day up. Song of Timelessness, Song of Cosmic Fire: The epic sublime chord counts only half his or her class levels beyond 10th when determining the DC to resist these effects. Bonus Feats: The epic sublime chord gains a bonus feat (selected from the list of epic sublime chord bonus feats) every three levels after 10th. Epic Sublime Chord Bonus Feat List: Augmented Alchemy, Deafening Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Group Inspiration, Hindering Song, Improved Combat Casting, Improved Metamagic, Improved Spell Capacity, Inspire Excellence, Lasting Inspiration, Master Staff, Master Wand, Music of the Gods, Permanent Emanation, Ranged Inspiration, Rapid Inspiration, Reactive Countersong, Spell Knowledge, Spell Stowaway, Spell Opportunity, Tenacious Magic [code] Level Special 21st - 22nd - 23rd Bonus Feat 24th - 25th - 26th Bonus Feat 27th - 28th - 29th Bonus Feat 30th - [/code] New Epic Feats: Epic Song of Power [Epic] You Song of Power increases in power Req: Song of Power class ability, 27 ranks of Perform(Sing) Ben: When using a Song of Power a result of 60 to 89 on your Perform check increases your caster level by 6. A check result of 90 or more increases your caster level by 8. //Fin [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Epic] Feats and Progressions for review
Top