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*Pathfinder & Starfinder
Epic Feats for PrC's to put in here please
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<blockquote data-quote="Crothian" data-source="post: 325773" data-attributes="member: 232"><p><strong>Because I can</strong></p><p></p><p>Here are a few I created for the Epic Oozemaster</p><p></p><p>*All Oozy Touch (Epic)</p><p>Prerequisite: One with Ooze class ability</p><p>Benefit: Now the Oozemaster has all the Minor and Major Oozy touch options at his disposal</p><p></p><p>*Burn Immunity (Epic)</p><p>Prerequisite: Oozy Glob class ability, Str 17+, Destroy Objects, Alchemy 24 Ranks</p><p>Benefit: Each time you attack a target with resistance to your Oozy Glob attack (Ranged or melee) you permanently reduce the resistance by 2. </p><p>Special: This feat can be taken multiple times. Each time the amount of resistance is lowered by an additional 2.</p><p></p><p>*Command Ooze (Epic)</p><p>Prerequisite: One with the Ooze Class ability</p><p>Benefit: The character can command oozes as a cleric turns undead of a level equal to his Oozemaster level.</p><p>Special: This stacks with the ability of the Slime Domain.</p><p></p><p>*Destroy Objects (General)</p><p>Prerequisite: Oozy Touch class ability, Str 17+</p><p>Benefit: When using your any oozy ability against an object you ignore its hardness.</p><p></p><p>*Engulf (Epic)</p><p>Prerequisite: One with the Ooze Class ability, Improved Glob, Improved Malleability, Lingering Glob, Con 23+</p><p>Benefit: As a full round action you may try to engulf any creature your size or smaller. They get an AoO before you do it, but if they take the attack they give up their reflex save. If they choose to make the save the DC is 10 +1/2 your Oozemaster level+ Con modifier. If they fail you have engulfed them and they are affected by your entire minor and major Oozy touches.</p><p></p><p>*Flux Slime (Epic)</p><p>Prerequisite: Greater Slime Wave , Caster Level 20, Wis 21+, Slime Wave Class Ability, Knowledge Nature 30 ranks, Spellcraft 30 ranks</p><p>Benefit: This is just like Slime wave except the effect is that of Flux Slime instead of normal green slime.</p><p></p><p>*Great Oozy Attack (General)</p><p>Prerequisite: Dex 17+, Oozy Glob class ability</p><p>Benefit: Your range category with the Oozy glob attack is increased by 10ft. </p><p>Special: This feat can be taken multiple times. Its effects stack.</p><p></p><p>*Greater Slime Wave (Epic)</p><p>Prerequisite: Caster Level 20, Wis 21+, Slime Wave Class Ability, Knowledge Nature 24 ranks, Spellcraft 24 ranks</p><p>Benefit: The caster level of the Slime Wave ability is now equal to your Oozemaster Class level. The DC of the ability is increase by four. It can now be done 3/day. </p><p></p><p>*Improved Burn Immunity (Epic)</p><p>Prerequisite: Oozy Glob class ability, Str 17+, Burn Immunity, Destroy Objects, Alchemy 30 Ranks</p><p>Benefit: When you attack a creature with immunity to your attack they get a Fort save DC 10 +1/2 Oozemaster Level + Con Bonus +2 for each time you’ve taken Burn Immunity. If they fail the save the Immunity turns into resistance 30.</p><p></p><p>*Improved Glob (General)</p><p>Prerequisite: Alchemy 15 ranks, Oozy Glob class ability</p><p>Benefit: All the DCs of your Oozy Globs are increased by +2. This feat may be taken multiple times.</p><p></p><p>*Improved Malleability (Epic)</p><p>Prerequisite: Malleability class feature, Con 21+</p><p>Benefit: The Oozemaster and all his equipment can fit through any space that is the slightest bit open.</p><p></p><p>*Improved Oozy Glob (General)</p><p>Prerequisite: Improved Oozy Touch, BAB 11+, Oozy Glob class ability, Str 15+, Dex 15+</p><p>Benefit: You may use a full attack action to attack twice in one round with the Oozy glob ability. The first attack is at the normal BAB, the second is at –5. Each counts against how many Oozy Globs you can do in a day.</p><p></p><p>*Improved Oozy Touch (General)</p><p>Prerequisite: Oozy Touch class ability, BAB 11+, Str 15+</p><p>Benefit: You may use a full attack action to attack twice in one round with the Oozy touch ability. The first attack is at the normal BAB, the second is at –5.</p><p></p><p>*Lingering Glob (Epic)</p><p>Prerequisite: Alchemy 24 Ranks, Oozy Glob class ability</p><p>Benefit: Any time you deal damage with your Oozy Globs, the target takes the same damage the next round.</p><p></p><p>*Morphic Face (Epic)</p><p>Prerequisite: Slithery Face class ability, Disguise 24 Ranks</p><p>Benefit: Add double your Oozemaster class level to all disguise checks. </p><p></p><p>*Ooze Familiar (Epic)</p><p>Prerequisite: One with the Ooze</p><p>Benefit: You gain One Ooze familiar from the list.</p><p></p><p>*Ooze Form (Epic)</p><p>Prerequisite: One with the Ooze Class ability, Wis 21+, Int 17+, Alchemy 30 ranks</p><p>Benefit: You can wildshape into any type of ooze that has equal or less HD then you. You can do this 3/day. You can make the ooze small, medium, large, or Huge sized. This gives you all the powers and abilities of the ooze. </p><p>Special: You qualify for the following Epic Feats: Diminutive Wildshape and Gargantuan Wildshape. If you have Diminutive Wildshape, you can get Fine Wildshape, if you have Gargantuan Wildshape you can get Colossal Wildshape. However, these feats only apply to your ability to change into an Ooze unless you also have the normal prerequisites.</p><p></p><p>*Oozy Bump (Epic)</p><p>Prerequisites: One with the Ooze Class Ability, Alchemy 30 ranks, Con 25+, Epic Skill focus Alchemy</p><p>Benefit: Your body is now covered in large bumps, not unlike big pimples. Whenever you are hit with a physical attack your opponent must make a Reflex save (DC 10 +1/2 your Oozemaster level + Con bonus) or they are effected by one of your oozy touches. Randomly determine which oozy touch they are effected by.</p><p></p><p>*Quicken Oozy Glob (Epic)</p><p>Prerequisite: Improved Oozy Glob, Improved Oozy Touch, Str 15+, Dex 21+, Oozy Glob class ability</p><p>Benefit: You can throw an Oozy glob as a free action once per round. This counts as your quickened spell that round.</p><p></p><p>*Spit Acid (General)</p><p>Prerequisite: Oozy Glob class ability, Con 19+, Dex 15+</p><p>Benefit: You can spit acid as a free action once a round. The acid has a range of 15ft and requires a ranged touch attack. This counts as your quickened spell that round. The acid does 1d4 + ½ your Oozemaster level.</p></blockquote><p></p>
[QUOTE="Crothian, post: 325773, member: 232"] [b]Because I can[/b] Here are a few I created for the Epic Oozemaster *All Oozy Touch (Epic) Prerequisite: One with Ooze class ability Benefit: Now the Oozemaster has all the Minor and Major Oozy touch options at his disposal *Burn Immunity (Epic) Prerequisite: Oozy Glob class ability, Str 17+, Destroy Objects, Alchemy 24 Ranks Benefit: Each time you attack a target with resistance to your Oozy Glob attack (Ranged or melee) you permanently reduce the resistance by 2. Special: This feat can be taken multiple times. Each time the amount of resistance is lowered by an additional 2. *Command Ooze (Epic) Prerequisite: One with the Ooze Class ability Benefit: The character can command oozes as a cleric turns undead of a level equal to his Oozemaster level. Special: This stacks with the ability of the Slime Domain. *Destroy Objects (General) Prerequisite: Oozy Touch class ability, Str 17+ Benefit: When using your any oozy ability against an object you ignore its hardness. *Engulf (Epic) Prerequisite: One with the Ooze Class ability, Improved Glob, Improved Malleability, Lingering Glob, Con 23+ Benefit: As a full round action you may try to engulf any creature your size or smaller. They get an AoO before you do it, but if they take the attack they give up their reflex save. If they choose to make the save the DC is 10 +1/2 your Oozemaster level+ Con modifier. If they fail you have engulfed them and they are affected by your entire minor and major Oozy touches. *Flux Slime (Epic) Prerequisite: Greater Slime Wave , Caster Level 20, Wis 21+, Slime Wave Class Ability, Knowledge Nature 30 ranks, Spellcraft 30 ranks Benefit: This is just like Slime wave except the effect is that of Flux Slime instead of normal green slime. *Great Oozy Attack (General) Prerequisite: Dex 17+, Oozy Glob class ability Benefit: Your range category with the Oozy glob attack is increased by 10ft. Special: This feat can be taken multiple times. Its effects stack. *Greater Slime Wave (Epic) Prerequisite: Caster Level 20, Wis 21+, Slime Wave Class Ability, Knowledge Nature 24 ranks, Spellcraft 24 ranks Benefit: The caster level of the Slime Wave ability is now equal to your Oozemaster Class level. The DC of the ability is increase by four. It can now be done 3/day. *Improved Burn Immunity (Epic) Prerequisite: Oozy Glob class ability, Str 17+, Burn Immunity, Destroy Objects, Alchemy 30 Ranks Benefit: When you attack a creature with immunity to your attack they get a Fort save DC 10 +1/2 Oozemaster Level + Con Bonus +2 for each time you’ve taken Burn Immunity. If they fail the save the Immunity turns into resistance 30. *Improved Glob (General) Prerequisite: Alchemy 15 ranks, Oozy Glob class ability Benefit: All the DCs of your Oozy Globs are increased by +2. This feat may be taken multiple times. *Improved Malleability (Epic) Prerequisite: Malleability class feature, Con 21+ Benefit: The Oozemaster and all his equipment can fit through any space that is the slightest bit open. *Improved Oozy Glob (General) Prerequisite: Improved Oozy Touch, BAB 11+, Oozy Glob class ability, Str 15+, Dex 15+ Benefit: You may use a full attack action to attack twice in one round with the Oozy glob ability. The first attack is at the normal BAB, the second is at –5. Each counts against how many Oozy Globs you can do in a day. *Improved Oozy Touch (General) Prerequisite: Oozy Touch class ability, BAB 11+, Str 15+ Benefit: You may use a full attack action to attack twice in one round with the Oozy touch ability. The first attack is at the normal BAB, the second is at –5. *Lingering Glob (Epic) Prerequisite: Alchemy 24 Ranks, Oozy Glob class ability Benefit: Any time you deal damage with your Oozy Globs, the target takes the same damage the next round. *Morphic Face (Epic) Prerequisite: Slithery Face class ability, Disguise 24 Ranks Benefit: Add double your Oozemaster class level to all disguise checks. *Ooze Familiar (Epic) Prerequisite: One with the Ooze Benefit: You gain One Ooze familiar from the list. *Ooze Form (Epic) Prerequisite: One with the Ooze Class ability, Wis 21+, Int 17+, Alchemy 30 ranks Benefit: You can wildshape into any type of ooze that has equal or less HD then you. You can do this 3/day. You can make the ooze small, medium, large, or Huge sized. This gives you all the powers and abilities of the ooze. Special: You qualify for the following Epic Feats: Diminutive Wildshape and Gargantuan Wildshape. If you have Diminutive Wildshape, you can get Fine Wildshape, if you have Gargantuan Wildshape you can get Colossal Wildshape. However, these feats only apply to your ability to change into an Ooze unless you also have the normal prerequisites. *Oozy Bump (Epic) Prerequisites: One with the Ooze Class Ability, Alchemy 30 ranks, Con 25+, Epic Skill focus Alchemy Benefit: Your body is now covered in large bumps, not unlike big pimples. Whenever you are hit with a physical attack your opponent must make a Reflex save (DC 10 +1/2 your Oozemaster level + Con bonus) or they are effected by one of your oozy touches. Randomly determine which oozy touch they are effected by. *Quicken Oozy Glob (Epic) Prerequisite: Improved Oozy Glob, Improved Oozy Touch, Str 15+, Dex 21+, Oozy Glob class ability Benefit: You can throw an Oozy glob as a free action once per round. This counts as your quickened spell that round. *Spit Acid (General) Prerequisite: Oozy Glob class ability, Con 19+, Dex 15+ Benefit: You can spit acid as a free action once a round. The acid has a range of 15ft and requires a ranged touch attack. This counts as your quickened spell that round. The acid does 1d4 + ½ your Oozemaster level. [/QUOTE]
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