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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Feats that Aren't
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<blockquote data-quote="Al" data-source="post: 315614" data-attributes="member: 2486"><p>Nitpick: A foe who is two squares diagonally away from you is technically 15' away, so you cannot hit him. Hence, you can only hit 20 targets.</p><p></p><p>My quick list of lame Epic Feats:</p><p></p><p>Armor Skin: Seriously lame, especially given that it does not stack with Amulets of Natural Armour, Barkskin or the like, which most high-level adventurers will have access to.</p><p></p><p>Augmented Alchemy: This is a joke, right? Augmented Alchemist's Fire: 2d6 damage? Hardly terrifying for 21st level+ characters and their foes.</p><p></p><p>Blinding Speed: Big deal. You're hasted. Why not simply pick up Additional Magic Item Space and buy Boots of Speed (which haste you for 10 rounds). Duh!</p><p></p><p>Energy Resistance: Energy Resistance 10 for 21st level characters. A waste of time, especially given that you should be wrapped in anti-Energy based gear anyway.</p><p></p><p>Epic Spell Focus: Useful, but not Epic: the DC increment is no better than Spell Focus or GSF.</p><p></p><p>Epic Spell Penetration: Same as above.</p><p></p><p>Improved Sneak Attack: Hardly Epic, is it?</p><p></p><p>Master Wand: Appropriate comments have been made already.</p><p></p><p>Rapid Inspiration: As if bards were screwed enough already, they have to see this on their Bonus Feat list.</p><p></p><p>Spell Knowledge: Epic wizards should have access to any spells that they could possibly need to know, and the material costs are negligible compared to the value of an Epic Feat, rendering this a waste of time.</p><p></p><p>That about wraps my list up.</p></blockquote><p></p>
[QUOTE="Al, post: 315614, member: 2486"] Nitpick: A foe who is two squares diagonally away from you is technically 15' away, so you cannot hit him. Hence, you can only hit 20 targets. My quick list of lame Epic Feats: Armor Skin: Seriously lame, especially given that it does not stack with Amulets of Natural Armour, Barkskin or the like, which most high-level adventurers will have access to. Augmented Alchemy: This is a joke, right? Augmented Alchemist's Fire: 2d6 damage? Hardly terrifying for 21st level+ characters and their foes. Blinding Speed: Big deal. You're hasted. Why not simply pick up Additional Magic Item Space and buy Boots of Speed (which haste you for 10 rounds). Duh! Energy Resistance: Energy Resistance 10 for 21st level characters. A waste of time, especially given that you should be wrapped in anti-Energy based gear anyway. Epic Spell Focus: Useful, but not Epic: the DC increment is no better than Spell Focus or GSF. Epic Spell Penetration: Same as above. Improved Sneak Attack: Hardly Epic, is it? Master Wand: Appropriate comments have been made already. Rapid Inspiration: As if bards were screwed enough already, they have to see this on their Bonus Feat list. Spell Knowledge: Epic wizards should have access to any spells that they could possibly need to know, and the material costs are negligible compared to the value of an Epic Feat, rendering this a waste of time. That about wraps my list up. [/QUOTE]
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Epic Feats that Aren't
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