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[Epic] Forgotten Realms Campaign
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 1814867" data-attributes="member: 12388"><p>Hello,</p><p></p><p>This isn’t exactly lore RE: beyond the Spine of the World, but it might be useful to you.</p><p></p><p>Dungeon #93 includes an Epic Level adventure titled, <em>Into the Storm Lord’s Keep”</em>.</p><p></p><p>*</p><p>*</p><p>*</p><p>obligatory spoiler space….</p><p>*</p><p>*</p><p>*</p><p></p><p>This adventure revolves around a contingent of Cloud Giants that lair in a massive castle that sits atop a nearly 6 miles tall thundercloud and contains adjacent keeps and a great gate at points further down the thundercloud.</p><p></p><p>The Storm Lord roams from human settlement to human settlement, laying waist to everything on the ground with a permanent Storm of Vengeance at the base of the thundercloud and an aerial army Giant White Roc riding Clould Giants. Their goal is to both exact vengeance on the lesser races and find those who’ve (inadvertently, as it turns out) stolen the soul of the next-in-line-heir to the throne of the Storm Lord.</p><p></p><p>A somewhat mundane plot, save for the fact that the Cloud Giants swore fealty to the deity of Storms/Air over a millennia ago and have been charged with guarding the unwanted Epic offspring of said god (a Chichimec) for all eternity. Only the Storm Lord can properly keep such a creature bound.</p><p></p><p>You could easily use Talos as the giant’s patron deity (and father of the Epic offspring), and substitute the stolen-for-Klauth-by-the-PC’s artifact as the object of the Giant’s search, where recovery of that artifact is necessary to keep the deific offspring contained. </p><p></p><p>Or perhaps the artifact is the key to an extradimensional space that holds the bodies/spirits of countless dragons captured and contained by the giants 5 or 10 millennia ago? Mayhap Klauth sought this item to free his ancestors, only to be slain (and encased in ice as Piratecat suggested) by another being (or beings) as soon as he obtained it?</p><p></p><p>How Faerûn would shake were those dragons to be set free! (And fits nicely as the “true” reason why Alaundo named an upcoming year as that of the Rogue Dragons).</p><p></p><p>Alternatively, you could use the adventure as a Sidetrek, where the Storm Lord and his keep do not house any unwanted deific offspring, but instead serve as a scouting/maurading contingent of a much larger Giant army, whose job it is to test the defenses of their enemy and slay all in their path. Depending on how powerful your players are, you could perhaps send two or three such keeps at once.</p><p></p><p>You could create some tension in the game by giving the players a choice between fending of the first unstoppable-except-by-the-PC’s giant force or ignoring it in order to spend more time finding the twice-stolen artifiact.</p><p></p><p>I plan on revising Into the Storm Lord’s Keep to 3.5 for my own Realms Campaign (which officially turned Epic this last Monday), and would be happy to pass along any notes to you if you’d like.</p><p></p><p>Best of luck!</p><p></p><p>J. Grenemyer</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 1814867, member: 12388"] Hello, This isn’t exactly lore RE: beyond the Spine of the World, but it might be useful to you. Dungeon #93 includes an Epic Level adventure titled, [I]Into the Storm Lord’s Keep”[/I]. * * * obligatory spoiler space…. * * * This adventure revolves around a contingent of Cloud Giants that lair in a massive castle that sits atop a nearly 6 miles tall thundercloud and contains adjacent keeps and a great gate at points further down the thundercloud. The Storm Lord roams from human settlement to human settlement, laying waist to everything on the ground with a permanent Storm of Vengeance at the base of the thundercloud and an aerial army Giant White Roc riding Clould Giants. Their goal is to both exact vengeance on the lesser races and find those who’ve (inadvertently, as it turns out) stolen the soul of the next-in-line-heir to the throne of the Storm Lord. A somewhat mundane plot, save for the fact that the Cloud Giants swore fealty to the deity of Storms/Air over a millennia ago and have been charged with guarding the unwanted Epic offspring of said god (a Chichimec) for all eternity. Only the Storm Lord can properly keep such a creature bound. You could easily use Talos as the giant’s patron deity (and father of the Epic offspring), and substitute the stolen-for-Klauth-by-the-PC’s artifact as the object of the Giant’s search, where recovery of that artifact is necessary to keep the deific offspring contained. Or perhaps the artifact is the key to an extradimensional space that holds the bodies/spirits of countless dragons captured and contained by the giants 5 or 10 millennia ago? Mayhap Klauth sought this item to free his ancestors, only to be slain (and encased in ice as Piratecat suggested) by another being (or beings) as soon as he obtained it? How Faerûn would shake were those dragons to be set free! (And fits nicely as the “true” reason why Alaundo named an upcoming year as that of the Rogue Dragons). Alternatively, you could use the adventure as a Sidetrek, where the Storm Lord and his keep do not house any unwanted deific offspring, but instead serve as a scouting/maurading contingent of a much larger Giant army, whose job it is to test the defenses of their enemy and slay all in their path. Depending on how powerful your players are, you could perhaps send two or three such keeps at once. You could create some tension in the game by giving the players a choice between fending of the first unstoppable-except-by-the-PC’s giant force or ignoring it in order to spend more time finding the twice-stolen artifiact. I plan on revising Into the Storm Lord’s Keep to 3.5 for my own Realms Campaign (which officially turned Epic this last Monday), and would be happy to pass along any notes to you if you’d like. Best of luck! J. Grenemyer [/QUOTE]
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