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<blockquote data-quote="jgsugden" data-source="post: 1477407" data-attributes="member: 2629"><p>A few comments:</p><p></p><p>The FR has a tendency to be ripe with secret organizations and long forgotten demi-Gods. Dating back to the beginning, we see entities like Moander make trouble of a regular basis. These make great BBEGs for epic PCs.</p><p></p><p>Extraplanar adventures are always a good choice. Getting off the PMP allows you to have CR 20+ creatures walking around without explaining why they did not destroy everything on the map years ago.</p><p></p><p>I enjoyed one adventure where the PCs traveled to an alternate pmp plane with nothing but constructs 'surviving'. The entire plane was under the control of a hive mind. You can do a lot to hamper PCs with constructs, especially if you're creative. Watching the PCs face off against fantasy equivalents of futuristic technology was fun as a change of pace. And you don't have to worry about 'techno-bleed' into your normal campaign if all the technology from the other plane is powered by something unique to that plane that may not be removed from that plane.</p><p></p><p>Consider a change in time frame. If the PCs travel into the past of the FR, there are a few periods of high power where you'd be more likely to see epic magic flowing around.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1477407, member: 2629"] A few comments: The FR has a tendency to be ripe with secret organizations and long forgotten demi-Gods. Dating back to the beginning, we see entities like Moander make trouble of a regular basis. These make great BBEGs for epic PCs. Extraplanar adventures are always a good choice. Getting off the PMP allows you to have CR 20+ creatures walking around without explaining why they did not destroy everything on the map years ago. I enjoyed one adventure where the PCs traveled to an alternate pmp plane with nothing but constructs 'surviving'. The entire plane was under the control of a hive mind. You can do a lot to hamper PCs with constructs, especially if you're creative. Watching the PCs face off against fantasy equivalents of futuristic technology was fun as a change of pace. And you don't have to worry about 'techno-bleed' into your normal campaign if all the technology from the other plane is powered by something unique to that plane that may not be removed from that plane. Consider a change in time frame. If the PCs travel into the past of the FR, there are a few periods of high power where you'd be more likely to see epic magic flowing around. [/QUOTE]
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