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General Tabletop Discussion
*Pathfinder & Starfinder
[Epic] Fun with Permanent Emanation
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<blockquote data-quote="andargor" data-source="post: 1417197" data-attributes="member: 7231"><p>This neat little feat makes an emanation spell (centered on you) permanent, undispellable, and dismissible/restorable at will (free action).</p><p></p><p>First a couple of questions:</p><p></p><p>- One of the prerequisites is "ability to cast the spell to be made permanent". Does this include using <em>Limited Wish</em> or <em>Wish</em> to cast a specific spell that is not (yet) on your spell list? This seems somewhat moot, as these spells could be used to scribe a scroll with just about any spell. (Well, ok, you have to be able to use the scroll, too, i.e. arcane vs divine)</p><p></p><p>So, could a Wizard use <em>Wish</em> to use <em>Antilife Shell</em> as a Permanent Emanation?</p><p></p><p>- If you are an Archmage with Mastery of Shaping, can you "alter" the emanation AoE as if you were casting a spell?</p><p></p><p>Now the fun part... Creative uses of the feat. </p><p></p><p></p><p><strong><em>Adrenaline Surge</em></strong> (Drd 2, Sor/Wiz 2, MotW p82): For a summoning type, +4 Strength to summoned creatures is interesting.</p><p></p><p><strong><em>Antilife Shell</em></strong> (Animal 6, Clr 6, Drd 6, RSRD SpellListII & SpellsA-B): Whoa, stay out you baddies!</p><p></p><p><strong><em>Antimagic Field</em></strong> (Clr 8, Magic 6, Protection 6, Sor/Wiz 6, RSRD SpellListII & SpellsA-B): Kinda self-defeating, really. Activate the <em>Antimagic Field</em> and it suppresses your Permanent Emanation. My head hurts.</p><p></p><p><strong><em>False Vision</em></strong> (Brd 5, Sor/Wiz 5, Trickery 5, RSRD SpellListII & SpellsF-G): Big BBEG trying to scry you? No problem! Show him a nice bouquet of flowers, with a little elevator music instead... "Stay tuned, we'll be right back!"</p><p></p><p><strong><em>Globe of Invulnerability</em></strong> (Sor/Wiz 6, RSRD SpellListII & SpellsF-G): It's immobile, but bringing this up or tearing it down as a free action? You bet!</p><p></p><p><strong><em>Repulsion</em></strong> (Clr 7, Protection 7, Sor/Wiz 6 RSRD SpellListII & SpellsP-R): Your colleagues will probably be annoyed with you when you bring it up, but keeps the baddies away. Especially Fighter types with their poor Will saves.</p><p></p><p><strong><em>Taldock's Spell Inhibitor</em></strong> (Protection 6, Sor/Wiz 6, R&R): This large area emanation makes all spells cast in the area at their minimum level (e.g. <em>Fireball</em> is 5d6 regardless of caster level)... Those high-level casters will really hate you...</p><p></p><p><strong><em>Zone of Revelation</em></strong> (Clr 3, Sor/Wiz 4, MotP p40): No more sneaking up on you invisible or ethereal!</p><p></p><p><strong><em>Zone of Truth</em></strong> (Clr 2, Pal 2, RSRD SpellListII & SpellsT-Z): Say no lies!</p><p></p><p></p><p>The full list is below, if it interests anyone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Andargor</p><p></p><p>[code]</p><p>Adrenaline Surge Drd 2, Sor/Wiz 2 MotW p82</p><p>Amplify Brd 1 MoF p77</p><p>Antilife Shell Animal 6, Clr 6, Drd 6 RSRD</p><p>Antimagic Field Clr 8, Magic 6, Protection 6, Sor/Wiz 6 RSRD</p><p>Antiplant Shell Drd 4 RSRD</p><p>Big Sky Drd 5 MotW p83</p><p>Body of the Sun Drd 2, Sor/Wiz 2 MotW p84</p><p>Cacophonic Shield Brd 6, Sor/Wiz 6 MoF p83</p><p>Castigate Clr 4 DotF p83</p><p>Cloudburst Drd 2 MoF p84</p><p>Crown of Glory Glory 8 DotF p84,D&D p216</p><p>Deathwatch Clr 1 RSRD</p><p>Decomposition Drd 2 MotW p87</p><p>Detect Animals or Plants Drd 1, Rgr 1 RSRD</p><p>Detect Chaos Adp 1, Clr 1 RSRD</p><p>Detect Evil Adp 1, Clr 1 RSRD</p><p>Detect Good Adp 1, Clr 1 RSRD</p><p>Detect Law Adp 1, Clr 1 RSRD</p><p>Detect Magic Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 RSRD</p><p>Detect Scrying Brd 4, Sor/Wiz 4 RSRD</p><p>Detect Secret Doors Brd 1, Knowledge 1, Sor/Wiz 1 RSRD</p><p>Detect Snares and Pits Drd 1, Rgr 1 RSRD</p><p>Detect Thoughts Brd 2, Knowledge 2, Sor/Wiz 2 RSRD</p><p>Detect Undead Clr 1, Pal 1, Sor/Wiz 1 RSRD</p><p>Divine Flame Clr 2 DotF p85</p><p>Divine Zephyr Clr 2 DotF p85</p><p>False Vision Brd 5, Sor/Wiz 5, Trickery 5 RSRD</p><p>Forceward Clr 3 (Helm), Pal 3 MoF p95</p><p>Globe of Invulnerability Sor/Wiz 6 RSRD</p><p>Globe of Invulnerability, Lesser Sor/Wiz 4 RSRD</p><p>Hand of Torm Clr 4 (Torm), Pal 4 MoF p99</p><p>Iron Storm Sor/Wiz 3 R&R</p><p>Minor Symbol of Divinity Clr 1, Drd 1, Pal 1, Protection 1, Rgr 1 R&R</p><p>Negative Energy Geyser Death 8, Sor/Wiz 8 R&R2</p><p>Repel Vermin Brd 4, Clr 4, Drd 4, Rgr 3 RSRD</p><p>Repel Wood Drd 6, Plant 6 RSRD</p><p>Repulsion Clr 7, Protection 7, Sor/Wiz 6 RSRD</p><p>Suppress Glyph Clr 6 (Deneir) MoF p126</p><p>Taldock's Spell Inhibitor Protection 6, Sor/Wiz 6 R&R</p><p>Tanil's Purging Clr 4, Rgr 4 R&R</p><p>Unfetter Undead Sor/Wiz 6 N:BtG</p><p>Zone of Revelation Clr 3, Sor/Wiz 4 MotP p40</p><p>Zone of Silence Brd 4 RSRD</p><p>Zone of Truth Clr 2, Pal 2 RSRD</p><p>[/code]</p></blockquote><p></p>
[QUOTE="andargor, post: 1417197, member: 7231"] This neat little feat makes an emanation spell (centered on you) permanent, undispellable, and dismissible/restorable at will (free action). First a couple of questions: - One of the prerequisites is "ability to cast the spell to be made permanent". Does this include using [i]Limited Wish[/i] or [i]Wish[/i] to cast a specific spell that is not (yet) on your spell list? This seems somewhat moot, as these spells could be used to scribe a scroll with just about any spell. (Well, ok, you have to be able to use the scroll, too, i.e. arcane vs divine) So, could a Wizard use [i]Wish[/i] to use [i]Antilife Shell[/i] as a Permanent Emanation? - If you are an Archmage with Mastery of Shaping, can you "alter" the emanation AoE as if you were casting a spell? Now the fun part... Creative uses of the feat. [b][i]Adrenaline Surge[/i][/b] (Drd 2, Sor/Wiz 2, MotW p82): For a summoning type, +4 Strength to summoned creatures is interesting. [b][i]Antilife Shell[/i][/b] (Animal 6, Clr 6, Drd 6, RSRD SpellListII & SpellsA-B): Whoa, stay out you baddies! [b][i]Antimagic Field[/i][/b] (Clr 8, Magic 6, Protection 6, Sor/Wiz 6, RSRD SpellListII & SpellsA-B): Kinda self-defeating, really. Activate the [i]Antimagic Field[/i] and it suppresses your Permanent Emanation. My head hurts. [b][i]False Vision[/i][/b] (Brd 5, Sor/Wiz 5, Trickery 5, RSRD SpellListII & SpellsF-G): Big BBEG trying to scry you? No problem! Show him a nice bouquet of flowers, with a little elevator music instead... "Stay tuned, we'll be right back!" [b][i]Globe of Invulnerability[/i][/b] (Sor/Wiz 6, RSRD SpellListII & SpellsF-G): It's immobile, but bringing this up or tearing it down as a free action? You bet! [b][i]Repulsion[/i][/b] (Clr 7, Protection 7, Sor/Wiz 6 RSRD SpellListII & SpellsP-R): Your colleagues will probably be annoyed with you when you bring it up, but keeps the baddies away. Especially Fighter types with their poor Will saves. [b][i]Taldock's Spell Inhibitor[/i][/b] (Protection 6, Sor/Wiz 6, R&R): This large area emanation makes all spells cast in the area at their minimum level (e.g. [i]Fireball[/i] is 5d6 regardless of caster level)... Those high-level casters will really hate you... [b][i]Zone of Revelation[/i][/b] (Clr 3, Sor/Wiz 4, MotP p40): No more sneaking up on you invisible or ethereal! [b][i]Zone of Truth[/i][/b] (Clr 2, Pal 2, RSRD SpellListII & SpellsT-Z): Say no lies! The full list is below, if it interests anyone. :D Andargor [code] Adrenaline Surge Drd 2, Sor/Wiz 2 MotW p82 Amplify Brd 1 MoF p77 Antilife Shell Animal 6, Clr 6, Drd 6 RSRD Antimagic Field Clr 8, Magic 6, Protection 6, Sor/Wiz 6 RSRD Antiplant Shell Drd 4 RSRD Big Sky Drd 5 MotW p83 Body of the Sun Drd 2, Sor/Wiz 2 MotW p84 Cacophonic Shield Brd 6, Sor/Wiz 6 MoF p83 Castigate Clr 4 DotF p83 Cloudburst Drd 2 MoF p84 Crown of Glory Glory 8 DotF p84,D&D p216 Deathwatch Clr 1 RSRD Decomposition Drd 2 MotW p87 Detect Animals or Plants Drd 1, Rgr 1 RSRD Detect Chaos Adp 1, Clr 1 RSRD Detect Evil Adp 1, Clr 1 RSRD Detect Good Adp 1, Clr 1 RSRD Detect Law Adp 1, Clr 1 RSRD Detect Magic Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 RSRD Detect Scrying Brd 4, Sor/Wiz 4 RSRD Detect Secret Doors Brd 1, Knowledge 1, Sor/Wiz 1 RSRD Detect Snares and Pits Drd 1, Rgr 1 RSRD Detect Thoughts Brd 2, Knowledge 2, Sor/Wiz 2 RSRD Detect Undead Clr 1, Pal 1, Sor/Wiz 1 RSRD Divine Flame Clr 2 DotF p85 Divine Zephyr Clr 2 DotF p85 False Vision Brd 5, Sor/Wiz 5, Trickery 5 RSRD Forceward Clr 3 (Helm), Pal 3 MoF p95 Globe of Invulnerability Sor/Wiz 6 RSRD Globe of Invulnerability, Lesser Sor/Wiz 4 RSRD Hand of Torm Clr 4 (Torm), Pal 4 MoF p99 Iron Storm Sor/Wiz 3 R&R Minor Symbol of Divinity Clr 1, Drd 1, Pal 1, Protection 1, Rgr 1 R&R Negative Energy Geyser Death 8, Sor/Wiz 8 R&R2 Repel Vermin Brd 4, Clr 4, Drd 4, Rgr 3 RSRD Repel Wood Drd 6, Plant 6 RSRD Repulsion Clr 7, Protection 7, Sor/Wiz 6 RSRD Suppress Glyph Clr 6 (Deneir) MoF p126 Taldock's Spell Inhibitor Protection 6, Sor/Wiz 6 R&R Tanil's Purging Clr 4, Rgr 4 R&R Unfetter Undead Sor/Wiz 6 N:BtG Zone of Revelation Clr 3, Sor/Wiz 4 MotP p40 Zone of Silence Brd 4 RSRD Zone of Truth Clr 2, Pal 2 RSRD [/code] [/QUOTE]
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[Epic] Fun with Permanent Emanation
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