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Epic game: The Eye of Profane Truth (Full)
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<blockquote data-quote="Steve Gorak" data-source="post: 2468856" data-attributes="member: 15132"><p>OK, I think I've created an insanely powerful character. I'll finish him up within the next couple of days. Please let me know i'f I've made mistakes.</p><p>When is the deadline?</p><p></p><p>Cheers,</p><p></p><p>SG</p><p>[code]</p><p>Human</p><p>Name: Teaaslan'naraajuman'dreasssunl</p><p>Monk 1 / Warlock 4 / Ur priest 2 / sacred fist 9 / enlightened fist 10 / thaumaturgist 4</p><p></p><p>Str 14 +5 +6 (from daily casting of persistent divine power) + 4 (from daily casting of persistent Righteous Might)</p><p>Dex 14 +5</p><p>Con 14 +5 +2 (from daily casting of persistent Righteous Might)</p><p>Wis 16 +5 +7 (level) + 6 periaph</p><p>Int 14 +5</p><p>Cha 14 +5</p><p></p><p>AC: 13 +wis + dex +2 sacred fist +2 insight (dark foresight) + 2 (monk & enlightened fist) -1 (when large from Righteous Migh) +2 (nat armor from Righteous Might</p><p></p><p></p><p>BAB: 21/16/11/6 or 19/19/14/9/4 (with flury of blows) or 30/25/20/15/10/5 with divine power or 28/28/23/18/13/8/3 with divine power and flury of blows [0+3+1+9+3+5]</p><p>Reach : 10 ft (when large, daily casting of persistent Righteous might)</p><p>SR: 21 (diamond soul, EF)</p><p></p><p>Speed: 90 [30 (base) +30 (sacred fist) + 30 (monk & enlightened fist)]</p><p>flight: 90 (good) [from fell flight invocation]</p><p></p><p></p><p> [classes ] [dark foresight]</p><p>For +2 +1 +0 +6 +1 +</p><p>ref +2 +1 +0 +6 +4 +2</p><p>Will +2 +4 +3 +3 +4 +</p><p></p><p>Class abilities - Monk: </p><p>Unarmed strike: 2d10 or 4d6 (when large) </p><p>Flurry of blows</p><p></p><p>Class abilities - Warlock:</p><p>Detect magic (at will)</p><p>Damage reduction 1/cold iron</p><p>Deceive item</p><p>Invocations: always active (reactivasted once finished):</p><p> 3 least</p><p> - Dark one's own luck: cha bonus to 1 save</p><p> - See the unsceen : darkvision+see invisibility 60 ft</p><p> - Eldrich Spear</p><p> 3 lesser</p><p> - the dead walk</p><p> - fell flight: fly (good) at normal speed</p><p> - Eldrich chain</p><p> 3 Greater</p><p> - Vitriolic blast</p><p> - chilling tentacles</p><p> - Eldrich cone</p><p> 1 Dark</p><p> - Dark foresight: +2 ref, +2 AC (insight), never suprised or flatfooted</p><p>Eldrich blast: 7d6 (base) +1 if within 30 ft (point blank shot) +2d6/round for 3 rounds [if vitriolic blast is used]</p><p></p><p>Class abilities - Ur-priest</p><p>rebuke undead</p><p>Divine Spells: 6 /5 /4 /4 /4 /4 /3 /2 /1 /0</p><p>Bonus (wis 36) 4 3 3 3 3 2 2 2 2 </p><p>Total: 6 9 7 7 7 7 5 4 3 2 </p><p></p><p>0:</p><p>1:</p><p>2:</p><p>3:</p><p>4:</p><p>5:</p><p>6:</p><p>7:</p><p>8:</p><p>9:</p><p></p><p>Class abilities - Sacred fist</p><p>Sacred flames 2/day: last 1 min, flames arounf hands and feet that add sacred fist + </p><p> wis bonus in damage. half is fire famage, half is sacred.</p><p>Blindsense 10ft</p><p></p><p>Class abilities - Enlightened fist</p><p>Ki trike (magic): treat unharmed attack as magic weapon</p><p>Fist of energy: once per round (free acton) add 1d6 fire or electricity damage w unarmed </p><p> attacked. Use stunning fist. When this active and a critical hit, add 1d10</p><p> energy damage (burst)</p><p>Hold ray: use unarmed attack to deliver ray attack too</p><p>Diamond soul: Gain SR = 21 (10 + monk 1 + EF10)</p><p></p><p>Class abilities - Thaumaturgist</p><p>Contingent conjuration</p><p></p><p>Feats:</p><p>Human 1: Iron Will</p><p>Monk 1: Improved Unarmed Strike</p><p>Monk 1: Stunning Fist </p><p>Level 1: Combat casting</p><p>Level 3: Spell focus (evil) </p><p>Level 6: Extend spell</p><p>Level 9: persistent spell (complete arcane)</p><p>Level 12: Point blank shot</p><p>Level 15: Precise shot</p><p>Level 18: Quicked SLA: Vitriolic blast</p><p></p><p>Level 21: Permanent emanation [Epic]: Silence</p><p>Level 24: Permanent emanation [Epic]: Magic circle against good</p><p>Level 27: Reflect Arrows [Epic]</p><p>Thaumaturgist: Augment Summoning</p><p>Thaumaturgist: Extended summoning</p><p>Level 30: Exceptional Deflection [Epic]</p><p></p><p></p><p></p><p>Cast daily with Persistent spell (24h duration):</p><p></p><p>Level 4: Freedom of Movement: Subject moves normally despite impediments</p><p>Level 4: Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. </p><p>Level 5: Righteous Might: Your size increases (L), and you gain combat bonuses. 4 size bonus to Strength and a +2 size bonus to Constitution. You gain a +2 enhancement bonus to your natural armor. Gain DR 9/good </p><p></p><p></p><p></p><p>Used during creation:</p><p>Manual of Bodily Health +5 [137,500 gp]</p><p>Manual of Gainful Exercise +5 [137,500 gp]</p><p>Manual of Quickness of Action +5 [137,500 gp]</p><p>Tome of Clear Thought +5 [137,500 gp]</p><p>Tome of Leadership and Influence +5 [137,500 gp]</p><p>Tome of Understanding +5 [137,500 gp]</p><p></p><p></p><p>Periapt of Wisdom 36,000 gp (+6) - necklace slot </p><p></p><p></p><p>History</p><p>As his consciousness grew, he was intrigued by the universe, it's music, </p><p>how everything meshed together. He knew he was no ordinary creature, yet </p><p>he wondered how he cam to be. As he accessed knowledge, vast amounts of it his, </p><p>the universe's secrets grew upon him, and he craved more power.</p><p></p><p>Then, he awoke. He noticed that weak creatures simply perished around him. </p><p>The world responded to him and he liked that. </p><p></p><p>He wondered if he was alone and if there were others, if they would join him </p><p>to take over the world.[/code]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 2468856, member: 15132"] OK, I think I've created an insanely powerful character. I'll finish him up within the next couple of days. Please let me know i'f I've made mistakes. When is the deadline? Cheers, SG [code] Human Name: Teaaslan'naraajuman'dreasssunl Monk 1 / Warlock 4 / Ur priest 2 / sacred fist 9 / enlightened fist 10 / thaumaturgist 4 Str 14 +5 +6 (from daily casting of persistent divine power) + 4 (from daily casting of persistent Righteous Might) Dex 14 +5 Con 14 +5 +2 (from daily casting of persistent Righteous Might) Wis 16 +5 +7 (level) + 6 periaph Int 14 +5 Cha 14 +5 AC: 13 +wis + dex +2 sacred fist +2 insight (dark foresight) + 2 (monk & enlightened fist) -1 (when large from Righteous Migh) +2 (nat armor from Righteous Might BAB: 21/16/11/6 or 19/19/14/9/4 (with flury of blows) or 30/25/20/15/10/5 with divine power or 28/28/23/18/13/8/3 with divine power and flury of blows [0+3+1+9+3+5] Reach : 10 ft (when large, daily casting of persistent Righteous might) SR: 21 (diamond soul, EF) Speed: 90 [30 (base) +30 (sacred fist) + 30 (monk & enlightened fist)] flight: 90 (good) [from fell flight invocation] [classes ] [dark foresight] For +2 +1 +0 +6 +1 + ref +2 +1 +0 +6 +4 +2 Will +2 +4 +3 +3 +4 + Class abilities - Monk: Unarmed strike: 2d10 or 4d6 (when large) Flurry of blows Class abilities - Warlock: Detect magic (at will) Damage reduction 1/cold iron Deceive item Invocations: always active (reactivasted once finished): 3 least - Dark one's own luck: cha bonus to 1 save - See the unsceen : darkvision+see invisibility 60 ft - Eldrich Spear 3 lesser - the dead walk - fell flight: fly (good) at normal speed - Eldrich chain 3 Greater - Vitriolic blast - chilling tentacles - Eldrich cone 1 Dark - Dark foresight: +2 ref, +2 AC (insight), never suprised or flatfooted Eldrich blast: 7d6 (base) +1 if within 30 ft (point blank shot) +2d6/round for 3 rounds [if vitriolic blast is used] Class abilities - Ur-priest rebuke undead Divine Spells: 6 /5 /4 /4 /4 /4 /3 /2 /1 /0 Bonus (wis 36) 4 3 3 3 3 2 2 2 2 Total: 6 9 7 7 7 7 5 4 3 2 0: 1: 2: 3: 4: 5: 6: 7: 8: 9: Class abilities - Sacred fist Sacred flames 2/day: last 1 min, flames arounf hands and feet that add sacred fist + wis bonus in damage. half is fire famage, half is sacred. Blindsense 10ft Class abilities - Enlightened fist Ki trike (magic): treat unharmed attack as magic weapon Fist of energy: once per round (free acton) add 1d6 fire or electricity damage w unarmed attacked. Use stunning fist. When this active and a critical hit, add 1d10 energy damage (burst) Hold ray: use unarmed attack to deliver ray attack too Diamond soul: Gain SR = 21 (10 + monk 1 + EF10) Class abilities - Thaumaturgist Contingent conjuration Feats: Human 1: Iron Will Monk 1: Improved Unarmed Strike Monk 1: Stunning Fist Level 1: Combat casting Level 3: Spell focus (evil) Level 6: Extend spell Level 9: persistent spell (complete arcane) Level 12: Point blank shot Level 15: Precise shot Level 18: Quicked SLA: Vitriolic blast Level 21: Permanent emanation [Epic]: Silence Level 24: Permanent emanation [Epic]: Magic circle against good Level 27: Reflect Arrows [Epic] Thaumaturgist: Augment Summoning Thaumaturgist: Extended summoning Level 30: Exceptional Deflection [Epic] Cast daily with Persistent spell (24h duration): Level 4: Freedom of Movement: Subject moves normally despite impediments Level 4: Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. Level 5: Righteous Might: Your size increases (L), and you gain combat bonuses. 4 size bonus to Strength and a +2 size bonus to Constitution. You gain a +2 enhancement bonus to your natural armor. Gain DR 9/good Used during creation: Manual of Bodily Health +5 [137,500 gp] Manual of Gainful Exercise +5 [137,500 gp] Manual of Quickness of Action +5 [137,500 gp] Tome of Clear Thought +5 [137,500 gp] Tome of Leadership and Influence +5 [137,500 gp] Tome of Understanding +5 [137,500 gp] Periapt of Wisdom 36,000 gp (+6) - necklace slot History As his consciousness grew, he was intrigued by the universe, it's music, how everything meshed together. He knew he was no ordinary creature, yet he wondered how he cam to be. As he accessed knowledge, vast amounts of it his, the universe's secrets grew upon him, and he craved more power. Then, he awoke. He noticed that weak creatures simply perished around him. The world responded to him and he liked that. He wondered if he was alone and if there were others, if they would join him to take over the world.[/code] [/QUOTE]
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