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Epic game: The Eye of Profane Truth (Full)
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<blockquote data-quote="Rkhet" data-source="post: 2475019" data-attributes="member: 31318"><p>Albedo: here's yours.</p><p></p><p>Name: Cann Able</p><p>Classes: 3 Rogue, 4 Wizard, 1 Barbarian, 10 Spellsword, 10 Arcane Trickster, 1 Archmage, 1 Horizon Walker</p><p>Race: Human</p><p>Gender: Male</p><p>Deity: None</p><p>Alignment: NE</p><p>Size: Medium</p><p></p><p>Str: 30(34) (15 base, +5 Inherent, +6 Enhancement +4/+8 Unnamed)</p><p>Dex: 24 (13 Base, +5 Inherent, +6 Enhancement)</p><p>Con: 24 (13 Base, +5 Inherent, +6 Enhancement)</p><p>Int: 36 (18 Base, +5 Inherent, +6 Enhancement, +7 Level)</p><p>Wis: 18 (13 Base, +5 Inherent)</p><p>Cha: 14 (9 Base, +5 Inherent)</p><p></p><p></p><p>Rogue Skill Focus (Spellcraft), Spell Focus (Evocation)</p><p>Rogue </p><p>Rogue Spell Focus (Abjuration)</p><p>Wizard +1</p><p>Wizard </p><p>Wizard Endurance</p><p>Wizard </p><p>!Barbarian +1</p><p>Spellsword Empower Spell</p><p>Spellsword Quicken Spell</p><p>Spellsword </p><p>Spellsword Twin Spell, +1</p><p>Spellsword </p><p>Spellsword </p><p>Spellsword Eschew Materials</p><p>Spellsword +1</p><p>Spellsword </p><p>Spellsword Chain Spell</p><p>Arcane Trickster </p><p>Arcane Trickster +1</p><p>EPIC</p><p>Arcane Trickster !Improved Spell Capacity</p><p>Arcane Trickster </p><p>Arcane Trickster </p><p>Arcane Trickster +1 Improved Spell Capacity</p><p>Arcane Trickster </p><p>Arcane Trickster </p><p>Arcane Trickster Improved Metamagic</p><p>Arcane Trickster +1</p><p>Archmage </p><p>Horizon Walker Improved Metamagic </p><p></p><p></p><p>!doesn't meet req for spellsword: no heavy armor proficiency</p><p>!doesn't meet req for Improved SC: you have to be able to cast lvl 9 spells at lvl 21. IMM requires spellcraft 30.</p><p></p><p>base saves:</p><p>1 3 1</p><p>1 1 4</p><p>2 0 0</p><p>7 3 7</p><p>0 3 3</p><p></p><p>11.10.15</p><p></p><p>Base Attack: +16 +5 Epic</p><p>Fort: +28 = 11 Base +5 Epic + 5 Resistance + 7 Con</p><p>Ref: +27 = 10 Base +5 Epic + 5 Resistance + 7 Dex</p><p>Will: +29 = 15 Base +5 Epic + 5 Resistance + 4 Wis</p><p>!Speed: 30 base x2 + 20 for legs =80, Base Land Speed x3 90 flight (average)</p><p>Initiative: +7 (+7 Dex)</p><p>!Languages: Common, Undercommon, Abyssal, Infernal, Draconic</p><p>!You have 8 languages, including Common.</p><p></p><p>AC: 32 = 10 Base + 5 Dex +6 Armor +4 Natural Armor +2 Shield +5 Deflection</p><p>Touch AC: 20 = 10 Base + 5 Dex +5 Deflection</p><p>Flat Footed AC: 27 = 10 Base + 6 Armor +4 Natural Armor +2 Shield +5 Deflection</p><p></p><p>Attacks: Longsword: +29/+24/+19/+14: 1d8+9 + 1 Negative Level +2 Con Damage: 19-20 x2 Crit Range.</p><p>Composite Longbow: +28/+23/+18/+13: 1d8+5: x3 Crit Range</p><p></p><p>Feats: Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Abjuration), Eschew Materials, Endurance, Empower Spell, Twin Spell, Quicken Spell, Chain Spell, Scribe Scroll</p><p></p><p>Lv 1: Skill Focus (Spellcraft), Spell Focus (Evocation)</p><p>Lv 3: Spell Focus (Abjuration)</p><p>Lv 4: Scribe Scroll</p><p>Lv 6: Endurance</p><p>Lv 9: Empower Spell</p><p>Lv 10: Quicken Spell</p><p>Lv 12: Twin Spell</p><p>Lv 15: Eschew Materials</p><p>Lv 18: Chain Spell</p><p></p><p>Epic Feats: Improved Metamagic x2, Improved Spell Capacity x2</p><p></p><p>Skills:</p><p></p><p>!(8+1+4)x6 + (2+1+4)x4 + (4+1+5) + (2+1+5)x7 + (2+1+6)x3 + (4+1+6)x5 + (4+1+7)x5 + (2+1+7) + (4+1+7)</p><p>=336</p><p></p><p>3 Rogue: 13 x 7 = 91</p><p>4 Wizard: 7 x 4 = 28</p><p>1 Barbarian: 10 x 1 = 10</p><p>7 Spellsword: 8 x 7 = 56</p><p>3 Spellsword: 9 x 3 = 27</p><p>5 Arcane Trickster: 11 x 5 = 55</p><p>1 Archmage: 10 x 1 = 10</p><p>1 Horizon Walker: 12 x 1 = 12</p><p>5 Arcane Trickster: 12 x 5 = 60</p><p>Total: 345</p><p></p><p>Skills: Tumble 33/+60, Spot 33/+37, Search 33/+46, Listen 33/+41, Disable Device 33/+40, Spellcraft 33/+46, Knowledge Arcana 33/+46, Hide 33/+55, Move Silently 33/+55, Escape Artist 33/+55, Jump 4/+32, Knowledge Geography 8/+21, Swim 5/+13, Balance 0/+27, Climb 0/+28</p><p></p><p>Class Abilities: 7d6 Sneak Attack, Evasion, Trapfinding +1, Trapsense, Ignore Spell Failure 30%, Channel Spell 5/day, Multiple Channel Spell, Impromptu Sneak Attack 2/day, Ranged Ledgermain 3/day, Mastery of Elements, Terrain Mastery Dessert (Immunity to fatigue, +1 attack and damage against desert creatures)</p><p></p><p>Caster Level: Wizard 20</p><p></p><p>Spell DC: 10 + Spell Level +13</p><p></p><p>!spells known not tracked for non-spontaneous casters</p><p></p><p>Spells Prepared:</p><p>Lv 0 (4): Light, Detect Magic x2, Read Magic</p><p>Lv 1 (8): True Strike x4, Ray of Enfeeblement, Shield, Magic Missile, Fist of Stone</p><p>Lv 2 (7): Sadism x2, Masochism x2, Mirror Image, Blur, See Invisibility,</p><p>Lv 3 (7): Greater Magic Weapon, Keen Edge, Vampiric Touch, Fireball, Lightning Bolt, Displacement, Flame Arrow</p><p>Lv 4 (7): Orb of Force, Orb of Fire, Assay Resistance, Unluck, Absorb Strength, Empowered Flame Arrow, Improved Invisibility</p><p>!Lv 5 (7): Cloudkill, Greater Blink, Claws of Bibilith, Twinned Vampiric Touch, Quickened True Strike, Contingency</p><p>Lv 6 (6): Twinned Force Orb, True Seeing, Fiendish Quickening, Greater Heroism, Brilliant Blade, Fiend Form</p><p>Lv 7 (6): Greater Teleport x2, Planeshift, Mordenkainen’s Magnificent Mansion, Energy Immunity, Forcecage</p><p>Lv 8 (5): Moment of Prescience, Bestow Greater Curse, Ottiluke’s Telekinetic Sphere, Trap the Soul, Horrid Wilting</p><p>Lv 9 (6): Energy Drain, Timestop x3, Quickened Empowered Chained Ray of Enfeeblement, Superior Invisibility, Foresight</p><p>Lv 10 (2) Chained Twinned Force Orb, Quickened Twinned Force Orb</p><p>Lv 11 (2) Chained Polar Ray, Twinned Polar Ray</p><p></p><p>Equipment:</p><p>Weapon: Marrowcrushing, Souldrinking, Wounding, +1 Longsword (200,315)</p><p>Mighty +4, Masterworked, Composite Longbow (200 Arrows) (810)</p><p>!Armor: Heavy Fort, Mithral, Resistances (All) Greater, Greater Slick, Greater Shadow, Greater Silent Moves, Etherealness, Glamoured, Soulfire, +1 Breastplate (455,150) +5 base AC, +5 dex, ACP -1</p><p>128,150 overpriced</p><p></p><p>Shield: Great Reflection, +1 Buckler (1,210,165)</p><p>Lv 1 Pearls of Power x5 (5,000)</p><p>Lv 2 Pearls of Power x5 (20,000)</p><p>Lv 3 Pearls of Power x5 (45,000)</p><p>Lv 4 Pearls of Power x6 (96,000)</p><p>Lv 5 Pearls of Power x5 (125,000)</p><p>Lv 6 Pearls of Power x2 (72,000)</p><p>!Lv 9 Pearls of Power x3: (243,000)</p><p>Boots of Swiftness (256,000)</p><p>Cloak of Resistance +5 (25,000)</p><p>Belt of Giants Strength +6 (36,000)</p><p>Amulet of Health +6 (36,000)</p><p>Headband of Intelligence +6 (36,000)</p><p>Tomes Read: +5 to all (825,000)</p><p>Scrolls Written (See Invisibility, Vampiric Touch, Fireball, Lightning Bolt, Keen Edge, Improved Invisibility, Cloudkill) (3,850)</p><p>!no item creation (you have no extra xp). Purchase scrolls normally.</p><p>Ring of Protection +5 (50,000)</p><p>Ring of Sustenance (2,500)</p><p>Heward’s Handy Haversack (2,000)</p><p>Gloves of Storing x2 (20,000)</p><p>Greater Rod of Quicken (170,000)</p><p>Greater Rod of Empower (73,000)</p><p>10 Scrolls of Restoration (8,000)</p><p>20 Wands of Cure Light Wounds (15,000)</p><p>Quiver of Elohnna (1,800)</p><p>!Boccob’s Blessed Book (12,500)</p><p>Portable Hole (20,000)</p><p>Mundane Equipment (300 ft Silk Rope, Shovel, 100 Candles, Everburning Torch x5, Tindertwigs x30, Tanglefoot Bags x5, Bedroll, 5 Smokesticks, Bullseye Lantern, Flint and Steel, Grappling Hook, Masterworked Thieves Tools, Backpack, Tent, 9 Oil Flasks) (1,320)</p><p>5,440 gp</p><p></p><p>Grafts:</p><p>Fast Leg x2 (8,000)f2 +20 move</p><p>Charming Eye (120,000)f charming gaze dc14</p><p>Clawed Arm x2 (100,000)f2 +4 str, +8 str two-handed, 1d6x2 NA (x1 str)</p><p>!note: this only gives +8 strength when using both hands (e.g. two-handed weapons, etc.)</p><p>Fearsome Eye (120,000)f gaze attack dc14</p><p>Feathered Wings (10,000)f wings, 60ft</p><p>Fiendish Ear (2,500)f +4 racial to listen, blindfight, penalty at nat 1</p><p>Sting Tail (50,000)f 2d4 NA (x1 str), poison DC14</p><p>Antennae Graft (20,000) tremorsense 60ft</p><p>Crown of Eyes (60,000) darkvision 60, all-around vision, +4 search, spot, unflankable</p><p>Third Eye (165,000) AMF, 50ft cone, 3/day</p><p>Plated Skin (64,000) +4 natural AC</p><p></p><p>Gutworm:</p><p>Rage: At will, the host can rage as a barbarian except that he is not fatigued afterwards. This lasts for four rounds.</p><p>Neutralize Poison: Once per day the Gutworm can negate any poison introduced into the hosts body, protecting the host from ill effects.</p><p>Infect: When the Gutworm inhabits the host, the host must eat twice us much food, must make a constitution check after one day without food, and is matigued after 8 hours of activity. The host gains a -4 penalty on the following saves: Swim Check to avoid subdual damage and Constitution check, to continue running, to continue a forced march, to avoid subdual damage from hunger or thirst, and fortitude saves to avoid subdual damage from hot or cold environments or from lack of oxogen.</p><p></p><p>Physical Description: Carrying very few of his original features, Cann Able is a disfigured and odd looking man. Standing at 5’2, his skin is plated, his arms and legs are twisted and fiendish, He has nine different eyes. Six small ones go around his head, while the other three are located at the front. His eyes are mismatched with one like a goat’s eye, and another glowing red with a black iris, with the third resembling that of a beholder’s. He has a set of black feathered wings and a scorpion like tail. He also has a series of Antennae on his head and neck. One of his ears is fiendish in nature, while the other is one of the few unaltered parts of his body. The only other untouched feature on him is his jet-black hair. He wears a full body cloak over himself which covers up most of his deformities in public, though his eyes disturb most passerbys he encounters.</p><p></p><p>Personality: Cann Able is on a drive for perfection. He does not believe in beauty or art, but in effectiveness and efficiency. He ventures around, learning different arts and has combined his skills in magic, combat and deception to become an all-round skilled character. He has also traded away most of his human parts and replaced them with grafts from various monsters he has encountered. Cann Able has a very dark and construct like outlook on life, and has no regard for life or purity. In this manner, he has been known to use human beings for sustenance. Most people stay away from the odd creature as he ventures from place to place seeking perfection.</p></blockquote><p></p>
[QUOTE="Rkhet, post: 2475019, member: 31318"] Albedo: here's yours. Name: Cann Able Classes: 3 Rogue, 4 Wizard, 1 Barbarian, 10 Spellsword, 10 Arcane Trickster, 1 Archmage, 1 Horizon Walker Race: Human Gender: Male Deity: None Alignment: NE Size: Medium Str: 30(34) (15 base, +5 Inherent, +6 Enhancement +4/+8 Unnamed) Dex: 24 (13 Base, +5 Inherent, +6 Enhancement) Con: 24 (13 Base, +5 Inherent, +6 Enhancement) Int: 36 (18 Base, +5 Inherent, +6 Enhancement, +7 Level) Wis: 18 (13 Base, +5 Inherent) Cha: 14 (9 Base, +5 Inherent) Rogue Skill Focus (Spellcraft), Spell Focus (Evocation) Rogue Rogue Spell Focus (Abjuration) Wizard +1 Wizard Wizard Endurance Wizard !Barbarian +1 Spellsword Empower Spell Spellsword Quicken Spell Spellsword Spellsword Twin Spell, +1 Spellsword Spellsword Spellsword Eschew Materials Spellsword +1 Spellsword Spellsword Chain Spell Arcane Trickster Arcane Trickster +1 EPIC Arcane Trickster !Improved Spell Capacity Arcane Trickster Arcane Trickster Arcane Trickster +1 Improved Spell Capacity Arcane Trickster Arcane Trickster Arcane Trickster Improved Metamagic Arcane Trickster +1 Archmage Horizon Walker Improved Metamagic !doesn't meet req for spellsword: no heavy armor proficiency !doesn't meet req for Improved SC: you have to be able to cast lvl 9 spells at lvl 21. IMM requires spellcraft 30. base saves: 1 3 1 1 1 4 2 0 0 7 3 7 0 3 3 11.10.15 Base Attack: +16 +5 Epic Fort: +28 = 11 Base +5 Epic + 5 Resistance + 7 Con Ref: +27 = 10 Base +5 Epic + 5 Resistance + 7 Dex Will: +29 = 15 Base +5 Epic + 5 Resistance + 4 Wis !Speed: 30 base x2 + 20 for legs =80, Base Land Speed x3 90 flight (average) Initiative: +7 (+7 Dex) !Languages: Common, Undercommon, Abyssal, Infernal, Draconic !You have 8 languages, including Common. AC: 32 = 10 Base + 5 Dex +6 Armor +4 Natural Armor +2 Shield +5 Deflection Touch AC: 20 = 10 Base + 5 Dex +5 Deflection Flat Footed AC: 27 = 10 Base + 6 Armor +4 Natural Armor +2 Shield +5 Deflection Attacks: Longsword: +29/+24/+19/+14: 1d8+9 + 1 Negative Level +2 Con Damage: 19-20 x2 Crit Range. Composite Longbow: +28/+23/+18/+13: 1d8+5: x3 Crit Range Feats: Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Abjuration), Eschew Materials, Endurance, Empower Spell, Twin Spell, Quicken Spell, Chain Spell, Scribe Scroll Lv 1: Skill Focus (Spellcraft), Spell Focus (Evocation) Lv 3: Spell Focus (Abjuration) Lv 4: Scribe Scroll Lv 6: Endurance Lv 9: Empower Spell Lv 10: Quicken Spell Lv 12: Twin Spell Lv 15: Eschew Materials Lv 18: Chain Spell Epic Feats: Improved Metamagic x2, Improved Spell Capacity x2 Skills: !(8+1+4)x6 + (2+1+4)x4 + (4+1+5) + (2+1+5)x7 + (2+1+6)x3 + (4+1+6)x5 + (4+1+7)x5 + (2+1+7) + (4+1+7) =336 3 Rogue: 13 x 7 = 91 4 Wizard: 7 x 4 = 28 1 Barbarian: 10 x 1 = 10 7 Spellsword: 8 x 7 = 56 3 Spellsword: 9 x 3 = 27 5 Arcane Trickster: 11 x 5 = 55 1 Archmage: 10 x 1 = 10 1 Horizon Walker: 12 x 1 = 12 5 Arcane Trickster: 12 x 5 = 60 Total: 345 Skills: Tumble 33/+60, Spot 33/+37, Search 33/+46, Listen 33/+41, Disable Device 33/+40, Spellcraft 33/+46, Knowledge Arcana 33/+46, Hide 33/+55, Move Silently 33/+55, Escape Artist 33/+55, Jump 4/+32, Knowledge Geography 8/+21, Swim 5/+13, Balance 0/+27, Climb 0/+28 Class Abilities: 7d6 Sneak Attack, Evasion, Trapfinding +1, Trapsense, Ignore Spell Failure 30%, Channel Spell 5/day, Multiple Channel Spell, Impromptu Sneak Attack 2/day, Ranged Ledgermain 3/day, Mastery of Elements, Terrain Mastery Dessert (Immunity to fatigue, +1 attack and damage against desert creatures) Caster Level: Wizard 20 Spell DC: 10 + Spell Level +13 !spells known not tracked for non-spontaneous casters Spells Prepared: Lv 0 (4): Light, Detect Magic x2, Read Magic Lv 1 (8): True Strike x4, Ray of Enfeeblement, Shield, Magic Missile, Fist of Stone Lv 2 (7): Sadism x2, Masochism x2, Mirror Image, Blur, See Invisibility, Lv 3 (7): Greater Magic Weapon, Keen Edge, Vampiric Touch, Fireball, Lightning Bolt, Displacement, Flame Arrow Lv 4 (7): Orb of Force, Orb of Fire, Assay Resistance, Unluck, Absorb Strength, Empowered Flame Arrow, Improved Invisibility !Lv 5 (7): Cloudkill, Greater Blink, Claws of Bibilith, Twinned Vampiric Touch, Quickened True Strike, Contingency Lv 6 (6): Twinned Force Orb, True Seeing, Fiendish Quickening, Greater Heroism, Brilliant Blade, Fiend Form Lv 7 (6): Greater Teleport x2, Planeshift, Mordenkainen’s Magnificent Mansion, Energy Immunity, Forcecage Lv 8 (5): Moment of Prescience, Bestow Greater Curse, Ottiluke’s Telekinetic Sphere, Trap the Soul, Horrid Wilting Lv 9 (6): Energy Drain, Timestop x3, Quickened Empowered Chained Ray of Enfeeblement, Superior Invisibility, Foresight Lv 10 (2) Chained Twinned Force Orb, Quickened Twinned Force Orb Lv 11 (2) Chained Polar Ray, Twinned Polar Ray Equipment: Weapon: Marrowcrushing, Souldrinking, Wounding, +1 Longsword (200,315) Mighty +4, Masterworked, Composite Longbow (200 Arrows) (810) !Armor: Heavy Fort, Mithral, Resistances (All) Greater, Greater Slick, Greater Shadow, Greater Silent Moves, Etherealness, Glamoured, Soulfire, +1 Breastplate (455,150) +5 base AC, +5 dex, ACP -1 128,150 overpriced Shield: Great Reflection, +1 Buckler (1,210,165) Lv 1 Pearls of Power x5 (5,000) Lv 2 Pearls of Power x5 (20,000) Lv 3 Pearls of Power x5 (45,000) Lv 4 Pearls of Power x6 (96,000) Lv 5 Pearls of Power x5 (125,000) Lv 6 Pearls of Power x2 (72,000) !Lv 9 Pearls of Power x3: (243,000) Boots of Swiftness (256,000) Cloak of Resistance +5 (25,000) Belt of Giants Strength +6 (36,000) Amulet of Health +6 (36,000) Headband of Intelligence +6 (36,000) Tomes Read: +5 to all (825,000) Scrolls Written (See Invisibility, Vampiric Touch, Fireball, Lightning Bolt, Keen Edge, Improved Invisibility, Cloudkill) (3,850) !no item creation (you have no extra xp). Purchase scrolls normally. Ring of Protection +5 (50,000) Ring of Sustenance (2,500) Heward’s Handy Haversack (2,000) Gloves of Storing x2 (20,000) Greater Rod of Quicken (170,000) Greater Rod of Empower (73,000) 10 Scrolls of Restoration (8,000) 20 Wands of Cure Light Wounds (15,000) Quiver of Elohnna (1,800) !Boccob’s Blessed Book (12,500) Portable Hole (20,000) Mundane Equipment (300 ft Silk Rope, Shovel, 100 Candles, Everburning Torch x5, Tindertwigs x30, Tanglefoot Bags x5, Bedroll, 5 Smokesticks, Bullseye Lantern, Flint and Steel, Grappling Hook, Masterworked Thieves Tools, Backpack, Tent, 9 Oil Flasks) (1,320) 5,440 gp Grafts: Fast Leg x2 (8,000)f2 +20 move Charming Eye (120,000)f charming gaze dc14 Clawed Arm x2 (100,000)f2 +4 str, +8 str two-handed, 1d6x2 NA (x1 str) !note: this only gives +8 strength when using both hands (e.g. two-handed weapons, etc.) Fearsome Eye (120,000)f gaze attack dc14 Feathered Wings (10,000)f wings, 60ft Fiendish Ear (2,500)f +4 racial to listen, blindfight, penalty at nat 1 Sting Tail (50,000)f 2d4 NA (x1 str), poison DC14 Antennae Graft (20,000) tremorsense 60ft Crown of Eyes (60,000) darkvision 60, all-around vision, +4 search, spot, unflankable Third Eye (165,000) AMF, 50ft cone, 3/day Plated Skin (64,000) +4 natural AC Gutworm: Rage: At will, the host can rage as a barbarian except that he is not fatigued afterwards. This lasts for four rounds. Neutralize Poison: Once per day the Gutworm can negate any poison introduced into the hosts body, protecting the host from ill effects. Infect: When the Gutworm inhabits the host, the host must eat twice us much food, must make a constitution check after one day without food, and is matigued after 8 hours of activity. The host gains a -4 penalty on the following saves: Swim Check to avoid subdual damage and Constitution check, to continue running, to continue a forced march, to avoid subdual damage from hunger or thirst, and fortitude saves to avoid subdual damage from hot or cold environments or from lack of oxogen. Physical Description: Carrying very few of his original features, Cann Able is a disfigured and odd looking man. Standing at 5’2, his skin is plated, his arms and legs are twisted and fiendish, He has nine different eyes. Six small ones go around his head, while the other three are located at the front. His eyes are mismatched with one like a goat’s eye, and another glowing red with a black iris, with the third resembling that of a beholder’s. He has a set of black feathered wings and a scorpion like tail. He also has a series of Antennae on his head and neck. One of his ears is fiendish in nature, while the other is one of the few unaltered parts of his body. The only other untouched feature on him is his jet-black hair. He wears a full body cloak over himself which covers up most of his deformities in public, though his eyes disturb most passerbys he encounters. Personality: Cann Able is on a drive for perfection. He does not believe in beauty or art, but in effectiveness and efficiency. He ventures around, learning different arts and has combined his skills in magic, combat and deception to become an all-round skilled character. He has also traded away most of his human parts and replaced them with grafts from various monsters he has encountered. Cann Able has a very dark and construct like outlook on life, and has no regard for life or purity. In this manner, he has been known to use human beings for sustenance. Most people stay away from the odd creature as he ventures from place to place seeking perfection. [/QUOTE]
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