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<blockquote data-quote="Wrahn" data-source="post: 1388045" data-attributes="member: 9191"><p>So what we have so far is</p><p></p><p>Mithreander as Thoria Deepdelver a Cleric of Moradin and a Dwarven Defender</p><p>Pyrex as Lochlan Ascetic Paladin</p><p>Wynter Wolf as Vlad Taltos, Rogue</p><p>Wrahn as Talariel Trumpet Archon and Cleric of Good and Courage</p><p>Jemal as X the Sorcerer</p><p>Wippit Guud as X2 (Presumably a paladin)</p><p></p><p></p><p>We have the possible addition of Phoenix, with the Velmont leaving the game.</p><p></p><p>Wippit, any idea of when you will post your character?</p><p></p><p>Does anyone have contact with Phoenix to let him know he is in, or are we happy with 6.</p><p></p><p>Here is my idea for the start of the group: Lochlan, Vlad and X are friends and adventuring companions. They start working themselves up from first level. Along the way they rescue a young trumpet archon from an Evil Wizard™ who then accompanies them. They answer a call for adventures by a clan of dwarves who have “dug too deep” and awakened something. There they meet a cleric of Moradin turned dwarven defender who aids them as they turn back the tide and save the clan. Thoria chooses to join them with her clan safe. A rough timeline of events:</p><p></p><p>-8 years from present: Lochlan, Vlad and X investigate the “Mysterious Death of the Mayor” their first adventure</p><p></p><p>Following a clue uncovered in the previous adventure, our young heroes run into trouble on “The Road to Dyrah Marsh.”</p><p></p><p>Finally arriving at the Marsh, they have to save a village from “The Marsh Dragon”</p><p></p><p>Finally able to follow their clue, leads them into the heart of the marsh and “The Tomb of the Shadow King.”</p><p></p><p>-7 Years from present:</p><p></p><p>Hailed as heroes, the Heroes return home only to find themselves entangled in an odd set of politics in “Strange Entanglements”</p><p></p><p>Finding themselves no longer welcome in their home, our heroes set off for the big city in “Rounding the Feldin Mountains” and finding trouble with bandits and dryads.</p><p></p><p>Arriving in “Chaviest, the City of Rivers” they find themselves taken advantage of by a local con artist.</p><p></p><p>Finding something unsavory in the sewers, the heroes learn “There is Something Rotten in the State of Undeath.”</p><p></p><p>Pirates run rampant along the Barren Sea, our heroes are hired to safe guard an important shipment, which turns out to be Princess Laidri, youngest daughter of the King of Alendor. Things get complicated in “The Shipment, Part 1”</p><p></p><p>Being stranded on a desert island is bad enough, but when you have to share it with a spoiled princess, things become hairy, mix in cannibals and an angry volcano and things get down right messy in “The Shipment, Part 2”</p><p></p><p>Paid well for their efforts, our Heroes go on a “Spending Spree” and find that some deals are too good to be true.</p><p></p><p>Our heroes stumble onto something sinister in “A Hint of Darkness”</p><p></p><p>-6 years from present</p><p></p><p>Fighting a cabal of evil wizards is more than our heroes had bargained for in “The Tip of the Iceberg.” Talariel joins the cast.</p><p></p><p>Our heroes join an expedition to the Errisian Jungles in “A Blade for all Seasons”</p><p></p><p>Fleeing for their lives through the Jungles, our heroes learn it is better to “Let Sleeping Giants Lie.”</p><p></p><p>Returning to Chaviest aboard a captured slaver ship, our heroes find this is no “Pleasure Cruise.”</p><p></p><p>-5 years from present:</p><p></p><p>Our heroes avert a civil war in “Sow What You Reap.”</p><p></p><p>The return of the Syndle Spire outside of Chaviest, inspire our heroes to learn not to mess with Wizard’s experiments gone wrong in “The Slow Parade of Years.”</p><p></p><p>Answering a call for help from the Deepdelver clan, our heroes find themselves embroiled in a war of attrition with the “Armies of the Deep.” Thoria Deepdelver joins the cast</p><p></p><p>Our heroes set out with a strike force of dwarves to try and cut the head from the serpent in “Into the Dark, Part 1.”</p><p></p><p>Finding things not exactly as they expected, our heroes proceed “Into the Dark, Part 2.”</p><p></p><p>Things go from bad to worse crossing an underground river in “Into the Dark, Part 3.”</p><p></p><p>Finding the head of the serpent to be the Shadow Dragon Threx’niar, in “Into the Dark, Conclusion.”</p><p></p><p></p><p></p><p>I will guess that would put us around 16th level. If anyone else has any suggestions, throw them out.</p></blockquote><p></p>
[QUOTE="Wrahn, post: 1388045, member: 9191"] So what we have so far is Mithreander as Thoria Deepdelver a Cleric of Moradin and a Dwarven Defender Pyrex as Lochlan Ascetic Paladin Wynter Wolf as Vlad Taltos, Rogue Wrahn as Talariel Trumpet Archon and Cleric of Good and Courage Jemal as X the Sorcerer Wippit Guud as X2 (Presumably a paladin) We have the possible addition of Phoenix, with the Velmont leaving the game. Wippit, any idea of when you will post your character? Does anyone have contact with Phoenix to let him know he is in, or are we happy with 6. Here is my idea for the start of the group: Lochlan, Vlad and X are friends and adventuring companions. They start working themselves up from first level. Along the way they rescue a young trumpet archon from an Evil Wizard™ who then accompanies them. They answer a call for adventures by a clan of dwarves who have “dug too deep” and awakened something. There they meet a cleric of Moradin turned dwarven defender who aids them as they turn back the tide and save the clan. Thoria chooses to join them with her clan safe. A rough timeline of events: -8 years from present: Lochlan, Vlad and X investigate the “Mysterious Death of the Mayor” their first adventure Following a clue uncovered in the previous adventure, our young heroes run into trouble on “The Road to Dyrah Marsh.” Finally arriving at the Marsh, they have to save a village from “The Marsh Dragon” Finally able to follow their clue, leads them into the heart of the marsh and “The Tomb of the Shadow King.” -7 Years from present: Hailed as heroes, the Heroes return home only to find themselves entangled in an odd set of politics in “Strange Entanglements” Finding themselves no longer welcome in their home, our heroes set off for the big city in “Rounding the Feldin Mountains” and finding trouble with bandits and dryads. Arriving in “Chaviest, the City of Rivers” they find themselves taken advantage of by a local con artist. Finding something unsavory in the sewers, the heroes learn “There is Something Rotten in the State of Undeath.” Pirates run rampant along the Barren Sea, our heroes are hired to safe guard an important shipment, which turns out to be Princess Laidri, youngest daughter of the King of Alendor. Things get complicated in “The Shipment, Part 1” Being stranded on a desert island is bad enough, but when you have to share it with a spoiled princess, things become hairy, mix in cannibals and an angry volcano and things get down right messy in “The Shipment, Part 2” Paid well for their efforts, our Heroes go on a “Spending Spree” and find that some deals are too good to be true. Our heroes stumble onto something sinister in “A Hint of Darkness” -6 years from present Fighting a cabal of evil wizards is more than our heroes had bargained for in “The Tip of the Iceberg.” Talariel joins the cast. Our heroes join an expedition to the Errisian Jungles in “A Blade for all Seasons” Fleeing for their lives through the Jungles, our heroes learn it is better to “Let Sleeping Giants Lie.” Returning to Chaviest aboard a captured slaver ship, our heroes find this is no “Pleasure Cruise.” -5 years from present: Our heroes avert a civil war in “Sow What You Reap.” The return of the Syndle Spire outside of Chaviest, inspire our heroes to learn not to mess with Wizard’s experiments gone wrong in “The Slow Parade of Years.” Answering a call for help from the Deepdelver clan, our heroes find themselves embroiled in a war of attrition with the “Armies of the Deep.” Thoria Deepdelver joins the cast Our heroes set out with a strike force of dwarves to try and cut the head from the serpent in “Into the Dark, Part 1.” Finding things not exactly as they expected, our heroes proceed “Into the Dark, Part 2.” Things go from bad to worse crossing an underground river in “Into the Dark, Part 3.” Finding the head of the serpent to be the Shadow Dragon Threx’niar, in “Into the Dark, Conclusion.” I will guess that would put us around 16th level. If anyone else has any suggestions, throw them out. [/QUOTE]
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