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Epic Greater Magic Weapon spell?
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<blockquote data-quote="da chicken" data-source="post: 306291" data-attributes="member: 5634"><p>Cloudgatherer:</p><p></p><p>Nice. Here's my attempt:</p><p></p><p>The base DC should be 27, because the spell grants an enhancment bonus if one is not already present. So +1 for DC 27. If it only worked on magical weapons, it would be base DC 17.</p><p></p><p>[If divine and good, ad hoc blessed weapons from good clerics at +2.]</p><p></p><p>The spell only works on weapons, not on natural weapons, so ad hoc -2.</p><p></p><p>We're at: 27 - 2 = DC 25.</p><p></p><p>Now comes the tricky part. +5 enhancment is nonepic <em>and</em> easy to get. So we'll say +2 DC per point. So +10 DC for +5 enhancment. Now, stuff over +5 is hard, and should be progrssively harder. Say +3 DC each for +6 to +10, +6 DC each for +11 to +15, +12 DC each for +16 to +20, etc.</p><p></p><p>We'll start out with +15. That's realistically as high as we need it to be. If we need it higher, we should be powerful enough to research a new spell.</p><p></p><p>DC 25 + 10 (nonepic) + 15 (epic to +10) + 30 (epic to +15) = DC 80.</p><p></p><p>That's pretty high, so I'll increase the casting time to 10 minutes for -18. This is always a good idea for noncombat spells, as the return on investment is so dang high. </p><p></p><p>DC 80 - 18 = DC 62</p><p></p><p>Currently, this spell gives any weapon a fixed enhancement bonus of +15 and takes 10 minutes to cast.</p><p></p><p>Now, lets make it caster level dependent. Lots of ad hoc here.</p><p></p><p>At level 20 (technically impossible) it should be +5, and at level 21, it should be +6. So, we say base +1 enhancment, plus +1 for every five levels, rounded down. This represents a pretty big power loss (+15 is now level 70). If this spell just gave us +6, it would be DC 38. Half the difference is 24, so ad hoc this to -25.</p><p></p><p>DC 62 - 25 = DC 37</p><p></p><p>Making the duration 1 hour/level isn't a big change. I'd say Ad hoc +2, as DC +2 would make it 40 hours normally.</p><p></p><p>DC 37 + 2 = DC 39</p><p></p><p>You also might consider limiting the bonus to +10 and instead greatly extending the spell duration. 1 day/level would probably cost you about +50 to +70 DC. At that point, you should be looking at backlash damage.</p><p></p><p>Epic Magic Weapon</p><p>Transmutation</p><p>Spellcraft DC: 39</p><p>Components: V, S</p><p>Casting Time: 10 minutes</p><p>Range: Touch</p><p>Target: One weapon touched</p><p>Duration: 1 hour/level</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>The weapon touched gains an enhancment bonus. This bonus is +1, plus an additional +1 for every five levels of the caster, rounded down, to a maximum of +15 at caster level 70. The spell does not function on natural weapons.</p></blockquote><p></p>
[QUOTE="da chicken, post: 306291, member: 5634"] Cloudgatherer: Nice. Here's my attempt: The base DC should be 27, because the spell grants an enhancment bonus if one is not already present. So +1 for DC 27. If it only worked on magical weapons, it would be base DC 17. [If divine and good, ad hoc blessed weapons from good clerics at +2.] The spell only works on weapons, not on natural weapons, so ad hoc -2. We're at: 27 - 2 = DC 25. Now comes the tricky part. +5 enhancment is nonepic [i]and[/i] easy to get. So we'll say +2 DC per point. So +10 DC for +5 enhancment. Now, stuff over +5 is hard, and should be progrssively harder. Say +3 DC each for +6 to +10, +6 DC each for +11 to +15, +12 DC each for +16 to +20, etc. We'll start out with +15. That's realistically as high as we need it to be. If we need it higher, we should be powerful enough to research a new spell. DC 25 + 10 (nonepic) + 15 (epic to +10) + 30 (epic to +15) = DC 80. That's pretty high, so I'll increase the casting time to 10 minutes for -18. This is always a good idea for noncombat spells, as the return on investment is so dang high. DC 80 - 18 = DC 62 Currently, this spell gives any weapon a fixed enhancement bonus of +15 and takes 10 minutes to cast. Now, lets make it caster level dependent. Lots of ad hoc here. At level 20 (technically impossible) it should be +5, and at level 21, it should be +6. So, we say base +1 enhancment, plus +1 for every five levels, rounded down. This represents a pretty big power loss (+15 is now level 70). If this spell just gave us +6, it would be DC 38. Half the difference is 24, so ad hoc this to -25. DC 62 - 25 = DC 37 Making the duration 1 hour/level isn't a big change. I'd say Ad hoc +2, as DC +2 would make it 40 hours normally. DC 37 + 2 = DC 39 You also might consider limiting the bonus to +10 and instead greatly extending the spell duration. 1 day/level would probably cost you about +50 to +70 DC. At that point, you should be looking at backlash damage. Epic Magic Weapon Transmutation Spellcraft DC: 39 Components: V, S Casting Time: 10 minutes Range: Touch Target: One weapon touched Duration: 1 hour/level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The weapon touched gains an enhancment bonus. This bonus is +1, plus an additional +1 for every five levels of the caster, rounded down, to a maximum of +15 at caster level 70. The spell does not function on natural weapons. [/QUOTE]
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