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Epic Handbook just a little bit unreasonable?
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<blockquote data-quote="jasamcarl" data-source="post: 127018" data-attributes="member: 1251"><p><strong>Yeah...</strong></p><p></p><p>Most of these complaints are irrational....i especially love those who brandy about the term muchkin at every oppurtunity as an ad hoc, poor-man's argument. Correct me if i'm wrong, but roleplaying is about playing A role; now limiting the roles one can play based upon some arbitrary preference would seem to defeat the purpose of the playing part. In fact, it would probably be to a player's credit to successfully deal with the plausible role that a dm would demark for such a powerful character. To summarize, you can play a 300 year old elf but now a 30th level mage? yeah right</p><p></p><p></p><p>Oh, and Flexor, if you had any appreciation of the mechanics at all you would note that the EL/CR system breaks outright once character's begin to surmount 20th level. That is because the marginal power increase after that point from multiclassing or even standard progression decreases for some (Fighters/Rogues) and increases for others (Mages/Clerics). The ability to make a balanced encounter would thus be nixed unless one was to remain within a VERY standard party make up.</p><p></p><p>Now as to the diffculty in keeping track of the mechanics themselves; well, i sympathize, as even now, as a 10th level wizard, my ability to synthesize my relevant abilities is pretty weak. But i chalk that up to inexperience.. Different players have different levels of tolerance conscerning this, and its a tradeoff (power vs. ease) which exists in most rules-heavy systems. It wouldn't be TOO difficult for most fighters and a bit of organizational prowess would alleviate this for mages...</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 127018, member: 1251"] [b]Yeah...[/b] Most of these complaints are irrational....i especially love those who brandy about the term muchkin at every oppurtunity as an ad hoc, poor-man's argument. Correct me if i'm wrong, but roleplaying is about playing A role; now limiting the roles one can play based upon some arbitrary preference would seem to defeat the purpose of the playing part. In fact, it would probably be to a player's credit to successfully deal with the plausible role that a dm would demark for such a powerful character. To summarize, you can play a 300 year old elf but now a 30th level mage? yeah right Oh, and Flexor, if you had any appreciation of the mechanics at all you would note that the EL/CR system breaks outright once character's begin to surmount 20th level. That is because the marginal power increase after that point from multiclassing or even standard progression decreases for some (Fighters/Rogues) and increases for others (Mages/Clerics). The ability to make a balanced encounter would thus be nixed unless one was to remain within a VERY standard party make up. Now as to the diffculty in keeping track of the mechanics themselves; well, i sympathize, as even now, as a 10th level wizard, my ability to synthesize my relevant abilities is pretty weak. But i chalk that up to inexperience.. Different players have different levels of tolerance conscerning this, and its a tradeoff (power vs. ease) which exists in most rules-heavy systems. It wouldn't be TOO difficult for most fighters and a bit of organizational prowess would alleviate this for mages... [/QUOTE]
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