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Epic Handbook just a little bit unreasonable?
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<blockquote data-quote="ColonelHardisson" data-source="post: 127165" data-attributes="member: 363"><p>It's better to have the rules available than to not have them. If you don't like 'em, don't use 'em. Or don't buy the book in the first place. It's that simple. Many of us want this book badly. I want it partly because it looks to do a couple of things. First, to provide a way to play really powerful characters like some of those from myth and legend - isn't the "swimming up waterfalls" thing from Celtic mythology? Second, it seems this book may well be the portal to supehero d20 rules. I've never been big on supers rpgs, but I like the fact that they will be provided for (but, I also understand that Morrus is working on just such a project also).</p><p></p><p>Everyone plays differently. Heck, even an individual changes styles throughout time. In the 20+ years I've played, I've been in truly Monty Haul campaigns, and run campaigns where it took 6 months for everyone to get their PCs to 5th-6th level. The main thing is everyone had fun. I don't give a damn whether someone else decides to lord it over me if I want to try high-level gaming - I'll play the way I want to play, and you should, too. If you want a campaign where everyone plays 1st level Commoners with 1 hit point, or one where the PCs are beings so powerful they can trash entire pantheons, more power to you. I'm glad WotC - or anyone, for that matter - is trying to accomodate all styles of play. Let's not be myopic; this hobby is all about imagination and limitless possibilities. Everyone playing all one way is boring and unimaginative. Pick and choose what you like, and recognize that your way of gaming isn't the only way.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 127165, member: 363"] It's better to have the rules available than to not have them. If you don't like 'em, don't use 'em. Or don't buy the book in the first place. It's that simple. Many of us want this book badly. I want it partly because it looks to do a couple of things. First, to provide a way to play really powerful characters like some of those from myth and legend - isn't the "swimming up waterfalls" thing from Celtic mythology? Second, it seems this book may well be the portal to supehero d20 rules. I've never been big on supers rpgs, but I like the fact that they will be provided for (but, I also understand that Morrus is working on just such a project also). Everyone plays differently. Heck, even an individual changes styles throughout time. In the 20+ years I've played, I've been in truly Monty Haul campaigns, and run campaigns where it took 6 months for everyone to get their PCs to 5th-6th level. The main thing is everyone had fun. I don't give a damn whether someone else decides to lord it over me if I want to try high-level gaming - I'll play the way I want to play, and you should, too. If you want a campaign where everyone plays 1st level Commoners with 1 hit point, or one where the PCs are beings so powerful they can trash entire pantheons, more power to you. I'm glad WotC - or anyone, for that matter - is trying to accomodate all styles of play. Let's not be myopic; this hobby is all about imagination and limitless possibilities. Everyone playing all one way is boring and unimaginative. Pick and choose what you like, and recognize that your way of gaming isn't the only way. [/QUOTE]
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