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Epic Handbook just a little bit unreasonable?
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<blockquote data-quote="Humanophile" data-source="post: 127298" data-attributes="member: 1049"><p>To everyone calling the ELH "Munchkin"...</p><p></p><p>Munchkin is "I just rolled up this character at home, he has two 18's". I fail to see a difference between "Nice work Presto, that <em>sleep spell</em> took out those <em>orc raiders</em> for us" and "Nice work Presto, that <em>barrage of time stopped sonic-substituted meteor swarms</em> took out those <em>great wyrm red dragons</em> for us". I mean one is a lot more over the top than the other, but isn't epic supposed to mean over the top. If you don't like that style of play, what are your levels doing in the upper teens anyways?</p><p></p><p>I'm not too keen on epic games because I have seen more than my share of munchkins abuse the higher reaches of the D&D power spectrum, and I do see a spate of munchkinny players want to run epic level games when the book comes out so they can revel in their powers, but that group will lost interest when they find annihilating kings to be not much more fun than it was with those 20'th level characters they rolled up when 3e came out, and that taking out pit fiends at 21st level isn't that much different than taking out ogres at 6th. It's just more work, which some of them will like, but which I guess most of them would prefer not to have to think so hard about.</p><p></p><p>My guess, however, is that this book will be most used by legacy players who don't want to give up on characters just because they hit 20th level, and by people who want to play balanced games but still believe that you're not a hero if you can't do seven impossible things before breakfast. The first bunch I'd hesitate to call munchkinny because munchkins tend not to work well with others and have short attention spans, and the second bunch I'd hesitate to call munchkinny because they're actually looking for pointers on balanced gameplay, adversaries, and scenarios to face their over the top PC's.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 127298, member: 1049"] To everyone calling the ELH "Munchkin"... Munchkin is "I just rolled up this character at home, he has two 18's". I fail to see a difference between "Nice work Presto, that [i]sleep spell[/i] took out those [i]orc raiders[/i] for us" and "Nice work Presto, that [i]barrage of time stopped sonic-substituted meteor swarms[/i] took out those [i]great wyrm red dragons[/i] for us". I mean one is a lot more over the top than the other, but isn't epic supposed to mean over the top. If you don't like that style of play, what are your levels doing in the upper teens anyways? I'm not too keen on epic games because I have seen more than my share of munchkins abuse the higher reaches of the D&D power spectrum, and I do see a spate of munchkinny players want to run epic level games when the book comes out so they can revel in their powers, but that group will lost interest when they find annihilating kings to be not much more fun than it was with those 20'th level characters they rolled up when 3e came out, and that taking out pit fiends at 21st level isn't that much different than taking out ogres at 6th. It's just more work, which some of them will like, but which I guess most of them would prefer not to have to think so hard about. My guess, however, is that this book will be most used by legacy players who don't want to give up on characters just because they hit 20th level, and by people who want to play balanced games but still believe that you're not a hero if you can't do seven impossible things before breakfast. The first bunch I'd hesitate to call munchkinny because munchkins tend not to work well with others and have short attention spans, and the second bunch I'd hesitate to call munchkinny because they're actually looking for pointers on balanced gameplay, adversaries, and scenarios to face their over the top PC's. [/QUOTE]
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