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Epic Handbook just a little bit unreasonable?
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<blockquote data-quote="SHARK" data-source="post: 127351" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Excellent Humanophile! I should think I and my players would fit somewhat into both of your latter two categories. A mix of both, if you will. I think that is what the ELH should be able to do. I suppose then again, I just don't get the whole concern over "Munchkins." I don't DM in a munchkin style, per se, and I don't think I have any "Munchkin" players. I guess I just don't get it.</p><p></p><p>Perhaps I've been playing too long from back in the day, or maybe it's a regional thing. I'm not even sure I can define what a "Munchkin" player is. Where I'm from, we usually had the following:</p><p></p><p>(1) Rules Lawyers</p><p></p><p>(2) Power-Gamers/Hack & Slashers</p><p></p><p>(3) Role-Players/Social Gamers</p><p></p><p>That's just a rough guess. There are so many people that seem so worried about "Munchkins." If those kind of players are a problem, then don't play with them.</p><p></p><p>As far as power-level goes, both as a DM, and as a player, should characters reach the 20+ level in ability, why *shouldn't* they be super-powerful? I mean, depending on how often you play, when you reach 18th-20th level, how would you feel if the best thing you had was a +3 sword? Don't get me wrong, I like realism, and historical analogical plausibility, but there are spells, magic-items, and powers within the damn rules. If you, as a player, and or DM, never get to "play" with such things, then, what's the point? I mean, aren't you somewhat letting part of what the game is designed to accomodate sort of "go to waste"? As one player of mine said, </p><p></p><p>"hey, I'm not playing D&D so I can relive the day to day experience of a medieval peasant! Screw that. The game is designed to offer heroic challenges, and heroic characters that can whip it on, you know?"</p><p></p><p>I suppose as the DM, I have to respect that. It's why I think most everyone plays D&D, you know?</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 127351, member: 1131"] Greetings! Excellent Humanophile! I should think I and my players would fit somewhat into both of your latter two categories. A mix of both, if you will. I think that is what the ELH should be able to do. I suppose then again, I just don't get the whole concern over "Munchkins." I don't DM in a munchkin style, per se, and I don't think I have any "Munchkin" players. I guess I just don't get it. Perhaps I've been playing too long from back in the day, or maybe it's a regional thing. I'm not even sure I can define what a "Munchkin" player is. Where I'm from, we usually had the following: (1) Rules Lawyers (2) Power-Gamers/Hack & Slashers (3) Role-Players/Social Gamers That's just a rough guess. There are so many people that seem so worried about "Munchkins." If those kind of players are a problem, then don't play with them. As far as power-level goes, both as a DM, and as a player, should characters reach the 20+ level in ability, why *shouldn't* they be super-powerful? I mean, depending on how often you play, when you reach 18th-20th level, how would you feel if the best thing you had was a +3 sword? Don't get me wrong, I like realism, and historical analogical plausibility, but there are spells, magic-items, and powers within the damn rules. If you, as a player, and or DM, never get to "play" with such things, then, what's the point? I mean, aren't you somewhat letting part of what the game is designed to accomodate sort of "go to waste"? As one player of mine said, "hey, I'm not playing D&D so I can relive the day to day experience of a medieval peasant! Screw that. The game is designed to offer heroic challenges, and heroic characters that can whip it on, you know?" I suppose as the DM, I have to respect that. It's why I think most everyone plays D&D, you know? Semper Fidelis, SHARK [/QUOTE]
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