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Epic Handbook just a little bit unreasonable?
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<blockquote data-quote="jasamcarl" data-source="post: 127864" data-attributes="member: 1251"><p><strong>from what i've seen and read....</strong></p><p></p><p>The difficulty dm's encounter in running high-level games derives mostly fom their (mis)conception of what such a game would entail. If you think a good game automatically implies long road trips, linear dungeon crawls, and threats from small, low-level armies, then you will not have a good game; as monte cook noted, designing a competent highlevel adv entails not only taking scry, teleports, and risky instant-death spells into account, but making them neccessary.</p><p></p><p>To be a little less forgiving, i find it unfortunate that some dms would deny both themselves and their players this challenge, because they have an often cliche'd script in their head that anyone could have paid to see in Lotr. Selfish dms....</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 127864, member: 1251"] [b]from what i've seen and read....[/b] The difficulty dm's encounter in running high-level games derives mostly fom their (mis)conception of what such a game would entail. If you think a good game automatically implies long road trips, linear dungeon crawls, and threats from small, low-level armies, then you will not have a good game; as monte cook noted, designing a competent highlevel adv entails not only taking scry, teleports, and risky instant-death spells into account, but making them neccessary. To be a little less forgiving, i find it unfortunate that some dms would deny both themselves and their players this challenge, because they have an often cliche'd script in their head that anyone could have paid to see in Lotr. Selfish dms.... [/QUOTE]
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Epic Handbook just a little bit unreasonable?
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