Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Epic Handbook just a little bit unreasonable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Larry Fitz" data-source="post: 127899" data-attributes="member: 3949"><p><span style="font-family: 'times new roman'"><span style="color: crimson"></span></span></p><p><span style="font-family: 'times new roman'"><span style="color: crimson">Higher level characters should have their eyes on larger issues. It is incumbent on a DM to have the scope of play change as the power level changes. The deeds of 20th level and higher characters should have more global ramifications than those of 12th level characters. Gods should consider those characters as either Cohorts or foils for their Cohorts. When Ruegel Dunbeard, 20th level Paladin of the God of Truth and Justice sets out for the Dungeon of Gazbarak-Dur, The God of Truth and Justice should insinuate what he wants into Ruegel's plans, that is Epic level play. Characters of such power get noticed by creatures beyond this existence and also any other characters of that level should start paying more attention to them. If they establish a base of operations, it should become a congregating place for lesser people who are of a similar ilk (not necessarily followers, but people who wish to live under the relative safety the hero's presence would provide, or act as carrion on the pickings the villain leaves behind. In short the scope of play must change as the characters approach "Epic" levels. While I used 20th level as an example, "Epic" is really a relative term. Dm's should establish what is "Epic" in their own world. In something like FR, 20th is not so unique, but their are worlds in which 15th is considered ridiculously high. The point is that the PC's as they go higher (particularly in games where the DM is loathe to put them in "final death" situations) become the movers and shakers in their region of the campaign world. If you want them to just continue to hack n' slash, or if that's what they want to do, then make the leading edge of NPC characters in the 30's or even 40's.</span></span></p><p><span style="font-family: 'times new roman'"><span style="color: crimson"></span></span></p><p><span style="font-family: 'times new roman'"><span style="color: crimson">"It's not just that our inventions make things easier or take less time, I really do love the wonderful noises they make!" -Jebediah Jaspers, High Priest of Argon, God of Civilization and Invention</span></span></p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 127899, member: 3949"] [FONT=times new roman][COLOR=crimson] Higher level characters should have their eyes on larger issues. It is incumbent on a DM to have the scope of play change as the power level changes. The deeds of 20th level and higher characters should have more global ramifications than those of 12th level characters. Gods should consider those characters as either Cohorts or foils for their Cohorts. When Ruegel Dunbeard, 20th level Paladin of the God of Truth and Justice sets out for the Dungeon of Gazbarak-Dur, The God of Truth and Justice should insinuate what he wants into Ruegel's plans, that is Epic level play. Characters of such power get noticed by creatures beyond this existence and also any other characters of that level should start paying more attention to them. If they establish a base of operations, it should become a congregating place for lesser people who are of a similar ilk (not necessarily followers, but people who wish to live under the relative safety the hero's presence would provide, or act as carrion on the pickings the villain leaves behind. In short the scope of play must change as the characters approach "Epic" levels. While I used 20th level as an example, "Epic" is really a relative term. Dm's should establish what is "Epic" in their own world. In something like FR, 20th is not so unique, but their are worlds in which 15th is considered ridiculously high. The point is that the PC's as they go higher (particularly in games where the DM is loathe to put them in "final death" situations) become the movers and shakers in their region of the campaign world. If you want them to just continue to hack n' slash, or if that's what they want to do, then make the leading edge of NPC characters in the 30's or even 40's. "It's not just that our inventions make things easier or take less time, I really do love the wonderful noises they make!" -Jebediah Jaspers, High Priest of Argon, God of Civilization and Invention[/COLOR][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Epic Handbook just a little bit unreasonable?
Top