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Epic Handbook just a little bit unreasonable?
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<blockquote data-quote="S'mon" data-source="post: 128783" data-attributes="member: 463"><p>By raising the CRs? Yeah, I do that, since CRs often seem to have little rhyme or reason (the old 1e XP system was far superior in this respect). I use the NPC Fighter in the DMG as the baseline - if a monster is clearly more powerful than him I raise the CR accordingly.</p><p></p><p>There's one way the CR system breaks down - a 20th level NPC is supposed to be an equal match for a 20th level PC, yet the NPC gets far less magic?! I'm certainly not going to let a PC start with more gp oif magic than the standard elite NPC of that level, that's still plenty of kit. Depending on the world I'd also limit the maximum value of items, eg to +2 or +3.</p></blockquote><p></p>
[QUOTE="S'mon, post: 128783, member: 463"] By raising the CRs? Yeah, I do that, since CRs often seem to have little rhyme or reason (the old 1e XP system was far superior in this respect). I use the NPC Fighter in the DMG as the baseline - if a monster is clearly more powerful than him I raise the CR accordingly. There's one way the CR system breaks down - a 20th level NPC is supposed to be an equal match for a 20th level PC, yet the NPC gets far less magic?! I'm certainly not going to let a PC start with more gp oif magic than the standard elite NPC of that level, that's still plenty of kit. Depending on the world I'd also limit the maximum value of items, eg to +2 or +3. [/QUOTE]
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Epic Handbook just a little bit unreasonable?
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