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Epic Handbook just a little bit unreasonable?
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<blockquote data-quote="Victim" data-source="post: 128977" data-attributes="member: 78"><p>Compared to the money and magic items in 2e adventures, the 3e guidelines seem kind of stingy. For example, Night Below hands out millions of GP alone, plus something like a +3 bane intelligent longsword to be found at around 8th to 9th level. </p><p></p><p>In my own experience, 3e tends to give out many fewer magical items at low levels. By thrid level in 3e, a fighter can afford some masterwork weapons and full plate, while in 2e it wouldn't be unreasonable for him to have equivalent normal gear (platemail is about the same as full plate, except that 17 dex characters would wear platemail), but also have some kind of +1 weapon, even if it was a dagger. </p><p></p><p>Also, in 2e edition, some items would be rather odd. For example, Girdles of Giant Strength could be worth it's weight in diamonds or only moderately useful. In any case, it was a sick item, usually more valuable than the 3e ones, but it would still be found at varying levels. </p><p></p><p>Even if the recommended wealth doesn't completely balance classes, it still helps. While a 20th cleric probably has an edge on a 20th level fighter, that cleric would crush the fighter if they each had 5k of stuff instead of 760k. A few all day spells later, and the cleric has +5 weapons and armor, along with CON and STR boosts to make up for stat arrangement. </p><p></p><p>I like the 3e guidelines because they create a smoother power curve between levels, tend to make classes more equal, and give DMs some guidelines on treasure.</p></blockquote><p></p>
[QUOTE="Victim, post: 128977, member: 78"] Compared to the money and magic items in 2e adventures, the 3e guidelines seem kind of stingy. For example, Night Below hands out millions of GP alone, plus something like a +3 bane intelligent longsword to be found at around 8th to 9th level. In my own experience, 3e tends to give out many fewer magical items at low levels. By thrid level in 3e, a fighter can afford some masterwork weapons and full plate, while in 2e it wouldn't be unreasonable for him to have equivalent normal gear (platemail is about the same as full plate, except that 17 dex characters would wear platemail), but also have some kind of +1 weapon, even if it was a dagger. Also, in 2e edition, some items would be rather odd. For example, Girdles of Giant Strength could be worth it's weight in diamonds or only moderately useful. In any case, it was a sick item, usually more valuable than the 3e ones, but it would still be found at varying levels. Even if the recommended wealth doesn't completely balance classes, it still helps. While a 20th cleric probably has an edge on a 20th level fighter, that cleric would crush the fighter if they each had 5k of stuff instead of 760k. A few all day spells later, and the cleric has +5 weapons and armor, along with CON and STR boosts to make up for stat arrangement. I like the 3e guidelines because they create a smoother power curve between levels, tend to make classes more equal, and give DMs some guidelines on treasure. [/QUOTE]
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