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Epic/High fantasy game for a one-shot introductory game
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<blockquote data-quote="Aldarc" data-source="post: 9589639" data-attributes="member: 5142"><p>My partner is a TTRPG noob. After floating a variety of different fantasy TTRPGs their way over the past five or so years, they have so far found <em>Dragonbane</em> and <em>Fantasy AGE</em> the easiest and most enjoyable. (They also liked Fabula Ultima, but they ran that one as a GM using the Press Start tutorial adventure.)</p><p></p><p>I talk a bit about running DB for my partner for the first time <a href="https://www.enworld.org/threads/dragonbane-general-thread.709343/page-22#post-9552417" target="_blank">here</a> and <a href="https://www.enworld.org/threads/dragonbane-general-thread.709343/page-22#post-9552747" target="_blank">here</a>. While there are some tactical elements to combat in DB, it mostly entails understanding the interaction of turn order and the one-action economy. This basically boils down to whether it's best to Attack, Dodge/Parry, or do some other action based on when you go versus when the monsters go. There are not that many moving parts for starting characters, as you will generally only have about two abilities (apart from mages): a kin ability and a profession ability. The roll under skill-based system also meant that players have any easy time knowing what they had to roll without me telling them. IME, the card-based initiative also makes things a bit quicker than typical d20 initiative, and flipping the card over after a turn provides a clear visual/interactive component to rounds.</p><p></p><p>Fantasy AGE is basically like a fantasy d20 system that is played with a 3d6 resolution system that uses stunt points when doubles are rolled. Players can spend the stunt points on cool effects. My partner found FAGE easier than D&D 5e, because again there were less moving parts. They liked the stunt point system as well as the magic system, which they found easier to manage than D&D.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9589639, member: 5142"] My partner is a TTRPG noob. After floating a variety of different fantasy TTRPGs their way over the past five or so years, they have so far found [I]Dragonbane[/I] and [I]Fantasy AGE[/I] the easiest and most enjoyable. (They also liked Fabula Ultima, but they ran that one as a GM using the Press Start tutorial adventure.) I talk a bit about running DB for my partner for the first time [URL='https://www.enworld.org/threads/dragonbane-general-thread.709343/page-22#post-9552417']here[/URL] and [URL='https://www.enworld.org/threads/dragonbane-general-thread.709343/page-22#post-9552747']here[/URL]. While there are some tactical elements to combat in DB, it mostly entails understanding the interaction of turn order and the one-action economy. This basically boils down to whether it's best to Attack, Dodge/Parry, or do some other action based on when you go versus when the monsters go. There are not that many moving parts for starting characters, as you will generally only have about two abilities (apart from mages): a kin ability and a profession ability. The roll under skill-based system also meant that players have any easy time knowing what they had to roll without me telling them. IME, the card-based initiative also makes things a bit quicker than typical d20 initiative, and flipping the card over after a turn provides a clear visual/interactive component to rounds. Fantasy AGE is basically like a fantasy d20 system that is played with a 3d6 resolution system that uses stunt points when doubles are rolled. Players can spend the stunt points on cool effects. My partner found FAGE easier than D&D 5e, because again there were less moving parts. They liked the stunt point system as well as the magic system, which they found easier to manage than D&D. [/QUOTE]
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