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<blockquote data-quote="Sepulchrave II" data-source="post: 2239674" data-attributes="member: 4303"><p><strong>Salient Divine Abilities</strong></p><p></p><p></p><p>Because of the fact that the ELH was released after Deities and Demigods, some of the salient divine abilities are kind of lame. I've been tweaking some of them to try to reflect the fact that most deities have epic levels in various classes. Some SDAs, on the other hand, are immensely powerful: Life and Death, Alter Reality etc. </p><p></p><p>My general aim was to narrow the disparity between the power of salient divine abilities, admit the existence of epic rules, and beef up less impressive abilities to a more suitable level for deities. I also wanted to make them simpler, and require less bookwork.</p><p></p><p>I've adopted the general pattern of DC = half deity's hit dice + ability modifier + divine rank: in line with the save DCs of supernatural effects. In the original system, no provision is made for the deity's hit dice and class levels. This increases the save DC of an SDA by +30, assuming 20HD + 40 class levels. </p><p></p><p>Original and revised SDAs are included. I'd love feedback on any of these.</p><p></p><p>*</p><p></p><p><strong>Banestrike</strong> (Original)</p><p>Prerequisite: Base attack bonus +20.</p><p>Benefit: Any weapon the deity weilds gains a bonus of +4 on attack rolls, and it deals an extra +4d6 points of damage against the designated foe. The bonus and extra damage stack with any other properties the weapon has.</p><p></p><p></p><p><strong>Banestrike</strong> (Revised)</p><p><strong>Prerequisite:</strong> Ranger level 30th, Wis 25, Wilderness Lore 40 ranks, Bane of Enemies, Death of Enemies, Knowledge (nature) 30 ranks.</p><p><strong>Benefit:</strong> Any weapon the deity wields gains a bonus of +4 on attack and damage rolls, and it deals an extra +4d6 points of bonus damage against the designated foe. Any time the deity scores a hit against the foe, that creature must make a saving throw (DC = 10 + half the deity's hit dice + the deity's strength modifier + the deity's divine rank) or die. The bonus and extra damage stack with any other properties the weapon has.</p><p></p><p></p><p>Notes: The SDA becomes more ranger-specific. Effectively, any weapon wielded by the deity is a dread weapon vs. its selected foe. The Death of Enemies feat (strike dead on a crit) is extrapolated to any successful hit as an SDA.</p><p></p><p>*****</p><p></p><p><strong>Divine Battle Mastery</strong> (Original)</p><p>Prerequisites: Fighter level 20th, Combat Reflexes, Int 13, Dex 13, Dodge, Combat Expertise, Mobility, Spring Attack, Whirlwind Attack, War domain.</p><p>Benefit: The deity can make an unlimited number of attacks of opportunity in one round. (The deity still can't make more than one attack of opportunity against a single opponent in a round.) As a full-round action, the deity may make one melee attack at its full base attack bonus against each opponent within reach. The deity does not incur any attacks of opportunity from this action.</p><p></p><p></p><p><strong>Divine Battle Mastery</strong> (Revised)</p><p><strong>Prerequisites:</strong> Fighter level 30th, Combat Expertise, Combat Reflexes, Int 13, Dex 13, Dodge, Improved Whirlwind Attack, Mobility, Spring Attack, Whirlwind Attack, War domain.</p><p><strong>Benefit:</strong> This salient divine ability confers a number of benefits:</p><p>* Each round, the deity can make an unlimited number of attacks of opportunity, although it cannot make more than one attack of opportunity against a single opponent in the same round. </p><p>* As a full-round action, the deity may make one melee attack at its full base attack bonus against each opponent within twice its normal reach. The deity does not incur any attacks of opportunity from this action. </p><p>* The deity may move its full distance and make a full attack in the same round.</p><p></p><p></p><p>Notes: The reach of the deity's whirlwind is doubled (Improved Whirlwind Attack becomes a prerequisite), and the deity gains the pounce special ability. The SDA still feels underpowered. </p><p></p><p>***</p><p></p><p><strong>Divine Celerity</strong> (Original)</p><p>Prerequisite: Dex 29.</p><p>Benefit: The deity acts as if hasted for a number of minutes per day equal to its divine rank. The duration of the effect need not be consecutive rounds. Activating this ability is a free action.</p><p></p><p></p><p><strong>Divine Celerity</strong> (Revised)</p><p><strong>Prerequisite:</strong> Dex 29.</p><p><strong>Benefit:</strong> The deity's base speed for all movement types doubles. It acts as if <em>hasted</em> at all times.</p><p></p><p></p><p>Notes: The epic feat Blinding Speed can duplicate the original SDA. I felt like it needed a boost.</p><p></p><p>***</p><p></p><p><strong>Divine Druid</strong> (Original)</p><p>Prerequisites: Druid level 20th.</p><p>Benefit: While in a wild shape, the deity gains all the extraordinary and supernatural abilities of the creature whose form it adopts. In addition to animal forms, the deity can take the form of magical beasts or plant creatures. Some deities can assume additional forms. These are specified in the deity's description.</p><p>The deity can assume the form of any animal, magical beast, or plant creature from Fine to Colossal in size.</p><p></p><p><strong>Divine Druid</strong> (Revised)</p><p><strong>Prerequisites:</strong> Druid level 30th, Magical Beast Wild Shape, Plant Wild Shape</p><p><strong>Benefit:</strong> The deity may freely <em>wild shape</em>, with no limit on the number of times it can use the ability, or the length of time which it can remain in wild shape. While in a wild shape, the deity gains all the extraordinary and supernatural abilities of the creature whose form it adopts. Changing form is a free action, but the deity may only change form once per round. </p><p>The deity automatically succeeds at any wild empathy check directed towards animals or magical beasts or plant creatures with an Intelligence score of 1 or 2. The deity can make such a check as a free action.</p><p>The deity's animal companion (if it has one) has a divine rank of 0, and gains the benefits commensurate with that status.</p><p></p><p></p><p>***</p><p></p><p><strong>Divine Paladin</strong> (Original)</p><p>Prerequisites: Paladin level 20th.</p><p>Benefit: The deity's aura of courage grants a +8 morale bonus on saving throws against fear effects and extends to all allies within 100 feet of the deity.</p><p>The deity's special mount, if any, gains the celestial template.</p><p>The deity can smite evil ten times per day, and gets an extra 3 points of damage per class level on a successful smite attempt.</p><p></p><p></p><p><strong>Divine Paladin</strong> (Revised)</p><p><strong>Prerequisites:</strong> Paladin level 30th, Cha 40, Great Smiting, Improved Aura of Courage.</p><p><strong>Benefit:</strong> The deity’s aura of courage renders all allies within 100 feet per divine rank immune to fear effects. </p><p>The deity automatically smites evil when it strikes an evil foe with a melee weapon and deals extra damage equal to twice its Paladin level + its divine rank.</p><p>The deity's mount (if it has one) has a divine rank of 0, and gains the benefits commensurate with that status.</p><p></p><p>***</p><p></p><p><strong>Divine Rage</strong> (Original)</p><p>Prerequisite: Barbarian level 20th.</p><p>Benefit: This ability is similar to the barbarian's rage ability (and it replaces the barbarian rage ability for the deity). The deity can activate this ability only after suffering damage from a weapon, and can use it a number of times per day equal to its divine rank. Once used, the ability lasts 1 hour (though the deity can end the rage at will). While raging, the deity gains +10 to Strength, +10 to Constitution, and a +5 morale bonus on Will saves. The deity's spell resistance and energy resistances each increase by +10. The deity also can make one extra attack, at its full attack bonus, whenever it uses the full attack action. While raging, the deity suffers a -5 penalty to Armor Class and cannot perform acts that require patience and concentration, such as moving silently, casting spells, and using salient divine abilities.</p><p></p><p></p><p><strong>Divine Rage</strong> (Revised)</p><p><strong>Prerequisite:</strong> Barbarian level 30th.</p><p><strong>Benefit:</strong> The deity can enter or end a rage at will as a free action which counts against its normal limit. While raging, the deity gains +10 to Strength, +10 to Constitution, and a +5 morale bonus on Will saves. The deity’s spell resistance and energy resistances each increase by +10. The deity also can make one extra attack, at its full attack bonus, whenever it uses the full attack action. While raging, the deity suffers a –2 penalty to Armor Class and cannot perform acts that require patience and concentration, such as moving silently, casting spells, and using salient divine abilities. The deity is not fatigued after ending its rage.</p><p></p><p>***</p><p></p><p><strong>Divine Sneak Attack</strong> (Original)</p><p>Prerequisites: Sneak attack +10d6, crippling strike.</p><p>Benefit: The deity's sneak attacks deal an additional +3d6 points of damage.</p><p>Any attack of opportunity the deity makes is considered a sneak attack.</p><p>The deity can flank or catch flat-footed any opponent whose divine rank does not exceed the deity's and can sneak attack that opponent. The deity cannot deal sneak attack damage to opponents that are immune to critical hits. Any time the deity inflicts damage with a sneak attack, that target suffers damage equal to the deity's sneak attack bonus damage on the deity's next turn as well.</p><p></p><p></p><p><strong>Divine Sneak Attack</strong> (Revised)</p><p><strong>Prerequisites:</strong> Sneak attack +10d6, crippling strike, opportunist class feature, Sneak Attack of Opportunity.</p><p><strong>Benefit:</strong> The deity’s sneak attacks deal an additional +10d6 points of damage, and the deity applies its divine rank as a bonus to the Strength damage it deals with a crippling strike. Any attack of opportunity the deity makes is considered a sneak attack.</p><p>The deity can flank or catch flat-footed any opponent whose divine rank does not exceed the deity’s and can sneak attack that opponent. The deity can deal sneak attack damage to opponents that are immune to critical hits. </p><p></p><p></p><p>**</p><p></p><p><strong>Divine Spell Focus</strong> (Original)</p><p>Prerequisites: Spell Focus, Greater Spell Focus.</p><p>Benefit: The deity chooses one school of magic. The save DC for any spell of that school increases by one-half the deity's divine rank. This bonus overlaps (does not stack with) the bonus from Spell Focus or Greater Spell Focus.</p><p>Notes: A deity can have this ability multiple times, choosing a different school of magic each time.</p><p></p><p></p><p><strong>Divine Spell Focus</strong> (Revised)</p><p><strong>Prerequisites:</strong> Spell Focus, Greater Spell Focus and Epic Spell Focus in the school selected; ability to cast at least one 9th-level spell of the school to be chosen.</p><p><strong>Benefit:</strong> The deity chooses one school of magic. The save DC for any spell of that school increases by the deity’s divine rank. It also applies to the deity's spell-like abilities from that school of magic.</p><p>Spell resistance is ineffective against spells cast from that school. For all other purposes when casting spells from the chosen school, the deity gains a bonus to its caster level equal to its divine rank. This stacks with the usual bonuses deities gain to their caster level by virtue of their divine rank</p><p>Notes: A deity can have this ability multiple times, choosing a different school of magic each time.</p><p></p><p></p><p>***</p><p></p><p><strong>See Magic</strong> (Original)</p><p>Prerequisites: Magic domain.</p><p>Benefit: This ability is similar to a constant greater arcane sight spell, except that it covers the whole area the deity can see, and the deity immediately knows the number of auras present along with their locations and strengths. The deity needs to make a Spellcraft check to identify the school of each aura, but most deities with this ability can use Spellcraft as a free action.</p><p></p><p></p><p><strong>See Magic</strong> (Revised)</p><p><strong>Prerequisites:</strong> Magic domain.</p><p><strong>Benefit:</strong> This ability is similar to a constant <em>greater arcane sight</em> spell, except that it covers the whole area the deity can see, and the deity immediately knows the number of auras present along with their locations and strengths. As a free action which counts against its normal limit, the deity can determine the exact properties of any magic item (including artifacts), object or creature. In the case of objects, the deity instantly learns how to activate its functions (if appropriate), how many charges are left (if it uses charges), its history, and the identity of the creator. In the case of an object or creature with active spells cast upon it, the deity instantly learns each spell, its effect, caster level and identity of the caster.</p><p></p><p></p><p>***</p><p></p><p></p><p><strong>Wave of Chaos</strong> (Original)</p><p>Prerequisites: Chaotic alignment.</p><p>Benefit: The deity can create a wave of mental force that extends from the deity in a spread with a radius of 10 feet per divine rank. Creatures within the spread must make Will saves (DC 10 + the deity's Charisma modifier + the deity's divine rank) or be forced to act unpredictably. This ability works like a confusion spell cast by a sorcerer of level 10 + the deity's divine rank.</p><p></p><p></p><p><strong>Aura of Chaos</strong> (New)</p><p><strong>Prerequisites:</strong> Chaos Domain.</p><p><strong>Benefit:</strong> The deity is surrounded by an aura to a distance of 10 feet per divine rank which forces creatures who enter to make Will saves (DC 10 + half the deity's hit dice + the deity’s Charisma modifier + the deity’s divine rank) or be forced to act unpredictably. Creatures must make a saving throw to avoid the aura's effects every round they remain within it. This ability works like a <em>confusion</em> spell which lasts a number of rounds equal to the deity's hit dice + the deity's divine rank. The deity can suppress or resume the aura as a free action. </p><p></p><p><strong>Wave of Chaos</strong> (Revised)</p><p><strong>Prerequisites:</strong> Aura of Chaos, Divine Rank 6, Cha 40, Chaos Domain.</p><p><strong>Benefit:</strong> As a standard action, the deity can create a burst of mental force that radiates outwards from it to a distance of 100 feet per divine rank. Creatures within the burst must make Will saves (DC 10 + half the deity's hit dice + the deity’s Charisma modifier + the deity’s divine rank) or be forced to act unpredictably. This ability works like a <em>confusion</em> spell which lasts a number of rounds equal to the deity's hit dice + the deity's divine rank.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 2239674, member: 4303"] [B]Salient Divine Abilities[/B] Because of the fact that the ELH was released after Deities and Demigods, some of the salient divine abilities are kind of lame. I've been tweaking some of them to try to reflect the fact that most deities have epic levels in various classes. Some SDAs, on the other hand, are immensely powerful: Life and Death, Alter Reality etc. My general aim was to narrow the disparity between the power of salient divine abilities, admit the existence of epic rules, and beef up less impressive abilities to a more suitable level for deities. I also wanted to make them simpler, and require less bookwork. I've adopted the general pattern of DC = half deity's hit dice + ability modifier + divine rank: in line with the save DCs of supernatural effects. In the original system, no provision is made for the deity's hit dice and class levels. This increases the save DC of an SDA by +30, assuming 20HD + 40 class levels. Original and revised SDAs are included. I'd love feedback on any of these. * [B]Banestrike[/B] (Original) Prerequisite: Base attack bonus +20. Benefit: Any weapon the deity weilds gains a bonus of +4 on attack rolls, and it deals an extra +4d6 points of damage against the designated foe. The bonus and extra damage stack with any other properties the weapon has. [B]Banestrike[/B] (Revised) [B]Prerequisite:[/B] Ranger level 30th, Wis 25, Wilderness Lore 40 ranks, Bane of Enemies, Death of Enemies, Knowledge (nature) 30 ranks. [B]Benefit:[/B] Any weapon the deity wields gains a bonus of +4 on attack and damage rolls, and it deals an extra +4d6 points of bonus damage against the designated foe. Any time the deity scores a hit against the foe, that creature must make a saving throw (DC = 10 + half the deity's hit dice + the deity's strength modifier + the deity's divine rank) or die. The bonus and extra damage stack with any other properties the weapon has. Notes: The SDA becomes more ranger-specific. Effectively, any weapon wielded by the deity is a dread weapon vs. its selected foe. The Death of Enemies feat (strike dead on a crit) is extrapolated to any successful hit as an SDA. ***** [B]Divine Battle Mastery[/B] (Original) Prerequisites: Fighter level 20th, Combat Reflexes, Int 13, Dex 13, Dodge, Combat Expertise, Mobility, Spring Attack, Whirlwind Attack, War domain. Benefit: The deity can make an unlimited number of attacks of opportunity in one round. (The deity still can't make more than one attack of opportunity against a single opponent in a round.) As a full-round action, the deity may make one melee attack at its full base attack bonus against each opponent within reach. The deity does not incur any attacks of opportunity from this action. [B]Divine Battle Mastery[/B] (Revised) [B]Prerequisites:[/B] Fighter level 30th, Combat Expertise, Combat Reflexes, Int 13, Dex 13, Dodge, Improved Whirlwind Attack, Mobility, Spring Attack, Whirlwind Attack, War domain. [B]Benefit:[/B] This salient divine ability confers a number of benefits: * Each round, the deity can make an unlimited number of attacks of opportunity, although it cannot make more than one attack of opportunity against a single opponent in the same round. * As a full-round action, the deity may make one melee attack at its full base attack bonus against each opponent within twice its normal reach. The deity does not incur any attacks of opportunity from this action. * The deity may move its full distance and make a full attack in the same round. Notes: The reach of the deity's whirlwind is doubled (Improved Whirlwind Attack becomes a prerequisite), and the deity gains the pounce special ability. The SDA still feels underpowered. *** [B]Divine Celerity[/B] (Original) Prerequisite: Dex 29. Benefit: The deity acts as if hasted for a number of minutes per day equal to its divine rank. The duration of the effect need not be consecutive rounds. Activating this ability is a free action. [B]Divine Celerity[/B] (Revised) [B]Prerequisite:[/B] Dex 29. [B]Benefit:[/B] The deity's base speed for all movement types doubles. It acts as if [I]hasted[/I] at all times. Notes: The epic feat Blinding Speed can duplicate the original SDA. I felt like it needed a boost. *** [B]Divine Druid[/B] (Original) Prerequisites: Druid level 20th. Benefit: While in a wild shape, the deity gains all the extraordinary and supernatural abilities of the creature whose form it adopts. In addition to animal forms, the deity can take the form of magical beasts or plant creatures. Some deities can assume additional forms. These are specified in the deity's description. The deity can assume the form of any animal, magical beast, or plant creature from Fine to Colossal in size. [B]Divine Druid[/B] (Revised) [B]Prerequisites:[/B] Druid level 30th, Magical Beast Wild Shape, Plant Wild Shape [B]Benefit:[/B] The deity may freely [I]wild shape[/I], with no limit on the number of times it can use the ability, or the length of time which it can remain in wild shape. While in a wild shape, the deity gains all the extraordinary and supernatural abilities of the creature whose form it adopts. Changing form is a free action, but the deity may only change form once per round. The deity automatically succeeds at any wild empathy check directed towards animals or magical beasts or plant creatures with an Intelligence score of 1 or 2. The deity can make such a check as a free action. The deity's animal companion (if it has one) has a divine rank of 0, and gains the benefits commensurate with that status. *** [B]Divine Paladin[/B] (Original) Prerequisites: Paladin level 20th. Benefit: The deity's aura of courage grants a +8 morale bonus on saving throws against fear effects and extends to all allies within 100 feet of the deity. The deity's special mount, if any, gains the celestial template. The deity can smite evil ten times per day, and gets an extra 3 points of damage per class level on a successful smite attempt. [B]Divine Paladin[/B] (Revised) [B]Prerequisites:[/B] Paladin level 30th, Cha 40, Great Smiting, Improved Aura of Courage. [B]Benefit:[/B] The deity’s aura of courage renders all allies within 100 feet per divine rank immune to fear effects. The deity automatically smites evil when it strikes an evil foe with a melee weapon and deals extra damage equal to twice its Paladin level + its divine rank. The deity's mount (if it has one) has a divine rank of 0, and gains the benefits commensurate with that status. *** [B]Divine Rage[/B] (Original) Prerequisite: Barbarian level 20th. Benefit: This ability is similar to the barbarian's rage ability (and it replaces the barbarian rage ability for the deity). The deity can activate this ability only after suffering damage from a weapon, and can use it a number of times per day equal to its divine rank. Once used, the ability lasts 1 hour (though the deity can end the rage at will). While raging, the deity gains +10 to Strength, +10 to Constitution, and a +5 morale bonus on Will saves. The deity's spell resistance and energy resistances each increase by +10. The deity also can make one extra attack, at its full attack bonus, whenever it uses the full attack action. While raging, the deity suffers a -5 penalty to Armor Class and cannot perform acts that require patience and concentration, such as moving silently, casting spells, and using salient divine abilities. [B]Divine Rage[/B] (Revised) [B]Prerequisite:[/B] Barbarian level 30th. [B]Benefit:[/B] The deity can enter or end a rage at will as a free action which counts against its normal limit. While raging, the deity gains +10 to Strength, +10 to Constitution, and a +5 morale bonus on Will saves. The deity’s spell resistance and energy resistances each increase by +10. The deity also can make one extra attack, at its full attack bonus, whenever it uses the full attack action. While raging, the deity suffers a –2 penalty to Armor Class and cannot perform acts that require patience and concentration, such as moving silently, casting spells, and using salient divine abilities. The deity is not fatigued after ending its rage. *** [B]Divine Sneak Attack[/B] (Original) Prerequisites: Sneak attack +10d6, crippling strike. Benefit: The deity's sneak attacks deal an additional +3d6 points of damage. Any attack of opportunity the deity makes is considered a sneak attack. The deity can flank or catch flat-footed any opponent whose divine rank does not exceed the deity's and can sneak attack that opponent. The deity cannot deal sneak attack damage to opponents that are immune to critical hits. Any time the deity inflicts damage with a sneak attack, that target suffers damage equal to the deity's sneak attack bonus damage on the deity's next turn as well. [B]Divine Sneak Attack[/B] (Revised) [B]Prerequisites:[/B] Sneak attack +10d6, crippling strike, opportunist class feature, Sneak Attack of Opportunity. [B]Benefit:[/B] The deity’s sneak attacks deal an additional +10d6 points of damage, and the deity applies its divine rank as a bonus to the Strength damage it deals with a crippling strike. Any attack of opportunity the deity makes is considered a sneak attack. The deity can flank or catch flat-footed any opponent whose divine rank does not exceed the deity’s and can sneak attack that opponent. The deity can deal sneak attack damage to opponents that are immune to critical hits. ** [B]Divine Spell Focus[/B] (Original) Prerequisites: Spell Focus, Greater Spell Focus. Benefit: The deity chooses one school of magic. The save DC for any spell of that school increases by one-half the deity's divine rank. This bonus overlaps (does not stack with) the bonus from Spell Focus or Greater Spell Focus. Notes: A deity can have this ability multiple times, choosing a different school of magic each time. [B]Divine Spell Focus[/B] (Revised) [B]Prerequisites:[/B] Spell Focus, Greater Spell Focus and Epic Spell Focus in the school selected; ability to cast at least one 9th-level spell of the school to be chosen. [B]Benefit:[/B] The deity chooses one school of magic. The save DC for any spell of that school increases by the deity’s divine rank. It also applies to the deity's spell-like abilities from that school of magic. Spell resistance is ineffective against spells cast from that school. For all other purposes when casting spells from the chosen school, the deity gains a bonus to its caster level equal to its divine rank. This stacks with the usual bonuses deities gain to their caster level by virtue of their divine rank Notes: A deity can have this ability multiple times, choosing a different school of magic each time. *** [B]See Magic[/B] (Original) Prerequisites: Magic domain. Benefit: This ability is similar to a constant greater arcane sight spell, except that it covers the whole area the deity can see, and the deity immediately knows the number of auras present along with their locations and strengths. The deity needs to make a Spellcraft check to identify the school of each aura, but most deities with this ability can use Spellcraft as a free action. [B]See Magic[/B] (Revised) [B]Prerequisites:[/B] Magic domain. [B]Benefit:[/B] This ability is similar to a constant [I]greater arcane sight[/I] spell, except that it covers the whole area the deity can see, and the deity immediately knows the number of auras present along with their locations and strengths. As a free action which counts against its normal limit, the deity can determine the exact properties of any magic item (including artifacts), object or creature. In the case of objects, the deity instantly learns how to activate its functions (if appropriate), how many charges are left (if it uses charges), its history, and the identity of the creator. In the case of an object or creature with active spells cast upon it, the deity instantly learns each spell, its effect, caster level and identity of the caster. *** [B]Wave of Chaos[/B] (Original) Prerequisites: Chaotic alignment. Benefit: The deity can create a wave of mental force that extends from the deity in a spread with a radius of 10 feet per divine rank. Creatures within the spread must make Will saves (DC 10 + the deity's Charisma modifier + the deity's divine rank) or be forced to act unpredictably. This ability works like a confusion spell cast by a sorcerer of level 10 + the deity's divine rank. [B]Aura of Chaos[/B] (New) [B]Prerequisites:[/B] Chaos Domain. [B]Benefit:[/B] The deity is surrounded by an aura to a distance of 10 feet per divine rank which forces creatures who enter to make Will saves (DC 10 + half the deity's hit dice + the deity’s Charisma modifier + the deity’s divine rank) or be forced to act unpredictably. Creatures must make a saving throw to avoid the aura's effects every round they remain within it. This ability works like a [I]confusion[/I] spell which lasts a number of rounds equal to the deity's hit dice + the deity's divine rank. The deity can suppress or resume the aura as a free action. [B]Wave of Chaos[/B] (Revised) [B]Prerequisites:[/B] Aura of Chaos, Divine Rank 6, Cha 40, Chaos Domain. [B]Benefit:[/B] As a standard action, the deity can create a burst of mental force that radiates outwards from it to a distance of 100 feet per divine rank. Creatures within the burst must make Will saves (DC 10 + half the deity's hit dice + the deity’s Charisma modifier + the deity’s divine rank) or be forced to act unpredictably. This ability works like a [I]confusion[/I] spell which lasts a number of rounds equal to the deity's hit dice + the deity's divine rank. [/QUOTE]
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