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<blockquote data-quote="Kerrick" data-source="post: 4818866" data-attributes="member: 4722"><p>I was turning this over in my head a little bit this morning, thinking about the concept. Shade says he wants elements of the assassin, the rogue, and the wizard, so we'll go with that - an arcane assassin who can steal others' abilities to augment his own.</p><p></p><p>Now. Let's figure this thing will be mid-epic, around 25th-30th level. I'll do the prereqs later, but it gives us a good baseline for power.</p><p></p><p>So, we've got...</p><p></p><p>Death attack (duh). Based on later suggestions, we'll make this an Arcane Death Strike, where you can infuse the DA with a touch spell, which takes effect when you make a successful DA.</p><p></p><p>Sneak attack (duh). Toss in 3d6 of sneak attack dice.</p><p></p><p>Touch attack to "steal" attributes/supernatural abilities/spells (Scaling ability; you get spells first, then Su, then stats, or something. Not sure how this would fit into the overall archetype, though).</p><p></p><p>On a successful death attack that kills the target, you gain one or more of the target's spells known/prepared. (Possible, though it's already included in the above.)</p><p></p><p>Can expend spell slots (either your own or those stolen; not sure on this) to... go invisible, dimension door, HiPS, or something else thief-like. (I like this idea, personally, and I'd love to find a way to implement it.)</p><p></p><p>The ability to cast spells without anyone being able to detect them, like Subtle Spell, but no Spellcraft check to detect it. (This would be a low-level ability, 1st or 2nd.)</p><p></p><p></p><p>Since I like to do scaling abilities along "paths", I'd organize them into Stealth, Killing, and Theft (tentatively; I'm running stream-of-consciousness here). So Stealth would cover stuff like Subtle Spell and the ability to expend spell slots to HiPS and whatnot; Killing covers the Arcane Death Strike et al; and Theft is the "steal abilities" abilities. Thoughts?</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4818866, member: 4722"] I was turning this over in my head a little bit this morning, thinking about the concept. Shade says he wants elements of the assassin, the rogue, and the wizard, so we'll go with that - an arcane assassin who can steal others' abilities to augment his own. Now. Let's figure this thing will be mid-epic, around 25th-30th level. I'll do the prereqs later, but it gives us a good baseline for power. So, we've got... Death attack (duh). Based on later suggestions, we'll make this an Arcane Death Strike, where you can infuse the DA with a touch spell, which takes effect when you make a successful DA. Sneak attack (duh). Toss in 3d6 of sneak attack dice. Touch attack to "steal" attributes/supernatural abilities/spells (Scaling ability; you get spells first, then Su, then stats, or something. Not sure how this would fit into the overall archetype, though). On a successful death attack that kills the target, you gain one or more of the target's spells known/prepared. (Possible, though it's already included in the above.) Can expend spell slots (either your own or those stolen; not sure on this) to... go invisible, dimension door, HiPS, or something else thief-like. (I like this idea, personally, and I'd love to find a way to implement it.) The ability to cast spells without anyone being able to detect them, like Subtle Spell, but no Spellcraft check to detect it. (This would be a low-level ability, 1st or 2nd.) Since I like to do scaling abilities along "paths", I'd organize them into Stealth, Killing, and Theft (tentatively; I'm running stream-of-consciousness here). So Stealth would cover stuff like Subtle Spell and the ability to expend spell slots to HiPS and whatnot; Killing covers the Arcane Death Strike et al; and Theft is the "steal abilities" abilities. Thoughts? [/QUOTE]
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