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<blockquote data-quote="Kerrick" data-source="post: 4820421" data-attributes="member: 4722"><p>I would've posted this last night, but the servers were pitching a fit. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Anyway, I spent some time thinking about this at work, and I came up with the following. I know this is duplicating some of what I mentioned earlier, but I'm refining a bit, and tentatively assigning levels now.</p><p></p><p>Death attack/assassination path. This would be levels 1/4/7/10 (yeah, there's no L10 ability yet - need a good one).</p><p></p><p>Levels of class stack with assassin levels for DCs.</p><p></p><p>Arcane Death Attack: Can infuse your weapon with a touch/ranged touch spell; if you make a sneak attack/death attack, it takes effect.</p><p></p><p>Sacrifice a spell of any level to create a dagger of magical energy. The dagger has an enhancement bonus equal to the spell's level and lasts for 1 round/spell level or until you make one sneak attack/DA per spell level, whichever comes first. You can't use this ability with Arcane Death Attack.</p><p></p><p>Theft Path: I'm thinking 2/5/8 for these.</p><p></p><p>Spellstealer: You can steal a target's spell or SLA by making a touch attack. The target must be flat-footed, and you have to make a Sleight of Hand check vs. DC 10 + HD (or something; there should be a save here - maybe a simple Will save?). You gain the use of that spell/SLA for 24 hours, until you gain a new one, or until you go unconscious, and the target loses it for the same period.</p><p></p><p>Soulstealer: As above, but you can steal Su abilities.</p><p></p><p>Ranged Spellstealer: As Spellstealer, but you can do it with a spectral hand spell.</p><p></p><p>I haven't come up with anything for Stealth, but I'll put my brain to it today.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4820421, member: 4722"] I would've posted this last night, but the servers were pitching a fit. :P Anyway, I spent some time thinking about this at work, and I came up with the following. I know this is duplicating some of what I mentioned earlier, but I'm refining a bit, and tentatively assigning levels now. Death attack/assassination path. This would be levels 1/4/7/10 (yeah, there's no L10 ability yet - need a good one). Levels of class stack with assassin levels for DCs. Arcane Death Attack: Can infuse your weapon with a touch/ranged touch spell; if you make a sneak attack/death attack, it takes effect. Sacrifice a spell of any level to create a dagger of magical energy. The dagger has an enhancement bonus equal to the spell's level and lasts for 1 round/spell level or until you make one sneak attack/DA per spell level, whichever comes first. You can't use this ability with Arcane Death Attack. Theft Path: I'm thinking 2/5/8 for these. Spellstealer: You can steal a target's spell or SLA by making a touch attack. The target must be flat-footed, and you have to make a Sleight of Hand check vs. DC 10 + HD (or something; there should be a save here - maybe a simple Will save?). You gain the use of that spell/SLA for 24 hours, until you gain a new one, or until you go unconscious, and the target loses it for the same period. Soulstealer: As above, but you can steal Su abilities. Ranged Spellstealer: As Spellstealer, but you can do it with a spectral hand spell. I haven't come up with anything for Stealth, but I'll put my brain to it today. [/QUOTE]
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