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<blockquote data-quote="overgeeked" data-source="post: 8630403" data-attributes="member: 86653"><p>Fictionally, yes. The maths behind the fiction can be whatever we want. They're essentially arbitrary. They only matter in relation to other numbers. A +1 to-hit is meaningless in a vacuum.</p><p></p><p>When the numbers on both sides of the screen go up...at about the exact same pace...they don't really matter. They're bigger numbers for the sake of bigger numbers.</p><p></p><p>In the world where your 1st-level fighter has a 35% chance to hit the goblin...and the same 35% chance to hit the giant at 5th level.</p><p></p><p>Besides the numbers and the fictional positioning (description, behavior, ecology, fighting style, etc), what's the difference between a goblin and a giant?</p><p></p><p>Or to not bother using numbers at all.</p><p></p><p>It's only a treadmill is all the numbers keep pace on both sides of the screen.</p><p></p><p>Well, yeah. Because it generally is.</p><p></p><p>Of course not. Most gamers just want bigger numbers. That's an end in and of itself. Big numbers good. Low numbers bad. Doesn't seem to matter what the context is. Give someone a +1 and they cheer. Doesn't matter that you're dealing with a 1d10,000 system and that +1 represents a fractional improvement.</p><p></p><p>It doesn't for you. It does for others.</p><p></p><p>Cough. Except for most monsters. The monsters in 5E are notoriously big bags of boring hit points.</p><p></p><p>Absolutely. They need a lot to even be in the same league as casters.</p><p></p><p>Weird how you completely agree with me and still manage to argue against yourself in a single post.</p><p></p><p>Note how I'm not discarding fictional positioning. Quite the opposite. I'm saying fictional positioning is infinitely more important than the numbers.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8630403, member: 86653"] Fictionally, yes. The maths behind the fiction can be whatever we want. They're essentially arbitrary. They only matter in relation to other numbers. A +1 to-hit is meaningless in a vacuum. When the numbers on both sides of the screen go up...at about the exact same pace...they don't really matter. They're bigger numbers for the sake of bigger numbers. In the world where your 1st-level fighter has a 35% chance to hit the goblin...and the same 35% chance to hit the giant at 5th level. Besides the numbers and the fictional positioning (description, behavior, ecology, fighting style, etc), what's the difference between a goblin and a giant? Or to not bother using numbers at all. It's only a treadmill is all the numbers keep pace on both sides of the screen. Well, yeah. Because it generally is. Of course not. Most gamers just want bigger numbers. That's an end in and of itself. Big numbers good. Low numbers bad. Doesn't seem to matter what the context is. Give someone a +1 and they cheer. Doesn't matter that you're dealing with a 1d10,000 system and that +1 represents a fractional improvement. It doesn't for you. It does for others. Cough. Except for most monsters. The monsters in 5E are notoriously big bags of boring hit points. Absolutely. They need a lot to even be in the same league as casters. Weird how you completely agree with me and still manage to argue against yourself in a single post. Note how I'm not discarding fictional positioning. Quite the opposite. I'm saying fictional positioning is infinitely more important than the numbers. [/QUOTE]
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