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<blockquote data-quote="Shayuri" data-source="post: 3967706" data-attributes="member: 4936"><p>Here's the crunch for my sorceror/monk of Thoth. A lot of items were made by combining more than one function. I listed what those functions are. Let me know if there's any problems or questions. I'll fill in the background, description and name asap.</p><p></p><p>[sblock]Name: </p><p>Race: Human Noble</p><p>Class: Monk 1 / Sorc 14 / Mindbender 1 / Fatespinner 4</p><p>Exp: 82,999 / 91,000</p><p></p><p>Desc: </p><p></p><p>Str 8 -1 0</p><p>Dex 20 +5 6</p><p>Con 20 +5 6</p><p>Int 14 +2 6</p><p>Wis 14 +2 6</p><p>Cha 36 +13 16</p><p></p><p>HP </p><p>Init +2</p><p>Move: 30'</p><p>BAB +9, Grapple +12</p><p>Melee +8, Ranged +14</p><p>AC 43 (10 + 5 dex + 3 monk + 13 cha, +2 luck +5 deflection, +5 armor), 38 touch, 33 flatfooted</p><p>Buffed AC: 47 (+4 shield)</p><p>Will +25</p><p>Reflex +17</p><p>Fort +20</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus skill points</p><p></p><p>Class Abilities</p><p>Monk</p><p>Improved Unarmed Attack</p><p>Improved Grapple</p><p>Flurry of Blows</p><p></p><p>Sorceror</p><p>Metamagic Specialist (PHB2 Variant Class Ability)</p><p></p><p>Mindbender</p><p>Telepathy (100') - Any creature with a language</p><p></p><p>Spin Fate (can apply spin to spell DC)</p><p>Fickle Finger of Fate (cause other to reroll any roll as immed action)</p><p>Spin Destiny (can apply spin to saves or skill checks)</p><p>Deny Fate (autostabilize 1/day)</p><p>Resist Fate (reroll any 1 roll /day for self)</p><p></p><p>Feats</p><p>1 Eschew Materials</p><p>1 Arcane Mastery</p><p>3 Empower Spell</p><p>6 Ascetic Mage</p><p>9 Vatic Gaze</p><p>12 Quicken Spell</p><p>15 Heighten Spell</p><p>18 Firey Burst</p><p></p><p>Skills 28m + 70s + 5mb + 20fs</p><p>Appraise 8</p><p>Bluff 20</p><p>Concentration 20</p><p>Diplomacy 5</p><p>Intimidate 5 (4cc)</p><p>Knowledge (Arcana) 19</p><p>Knowledge (Religion) 5</p><p>Listen 4</p><p>Profession: Gambler 5</p><p>Sense Motive 5</p><p>Spellcraft 19</p><p>Spot 4</p><p></p><p>Languages: Egyptian, Celestial, Infernal</p><p></p><p>Spell Slots (Caster level: 20, base DC = 23)</p><p>0 6/6, 1 - 10/10, 2 - 9/9, 3 - 9/9, 4 - 9/9, 5 - 9/9, 6 - 8/8, 7 - 8/8, 8 - 8/8, 9 - 6/6</p><p></p><p>Known</p><p>0 Amaneuensis, Launch Item, Mending, Message, Arcane Mark, Prestitdigitation, Light, Acid Splash, Ghost </p><p></p><p>Sound</p><p>1 Greater Mage Hand, Ray of Enfeeblement, Alarm, Shield, Charm Person</p><p>2 Glitterdust, Shield, Crystalline Memories, Rope Trick, Dimension Hop</p><p>3 Haste, Ghost Lantern, Heart of Water, Scintillating Sphere</p><p>4 Orb of Force, Greater Invisibility, Suppressing Field, Ennervation</p><p>5 Greater Blink, Greymantle, Cyclonic Blast, Wall of Stone</p><p>6 Greater Dispel, Power Word: Blind, Disintegrate</p><p>7 Spell Turning, Limited Wish, Energy Immunity</p><p>8 Mind Blank, Arcane Fusion, Polymorph Any Object</p><p>9 Deadly Sunstroke, Summon Monster IX</p><p></p><p>Equipment</p><p>Money: 36,000</p><p></p><p>Weapon</p><p>Unarmed, +8 to hit, 1d6-1 dmg</p><p>Dagger, +8 to hit, 1d4-1 dmg, 1gp, 1lb</p><p>Runstaff, +10 to hit, 1d6+1 dmg, Smite for x2</p><p></p><p>Armor</p><p>Noble's Clothing, 75</p><p></p><p>Gear</p><p>Jewelry, 100</p><p>Signet Ring, 5</p><p></p><p>Robe of the Archmagi, 75k</p><p>Boots of Teleportation, 49k</p><p>Circlet of Charisma +6, 36,000</p><p>Flying Carpet (5'x5'), 20,000</p><p>Cloak of Etherealness, 55,000</p><p></p><p>Ibis-Blessed Staff (Runestaff of Power), 59,300</p><p>Each 1/day for spell slot of equal level</p><p>- Cone of Cold</p><p>- Continual Flame </p><p>- Fireball</p><p>- Globe of Invulnerability</p><p>- Hold Monster</p><p>- Levitate</p><p>- Lightning Bolt</p><p>- Magic Missile</p><p>- Ray of Enfeeblement</p><p>- Wall of Force (5'radius hemisphere around caster)</p><p></p><p>The Heart and Hand of Ra (belt), +6, 90,000</p><p>- Dex +6, 36,000</p><p>- Con +6, 36,000</p><p></p><p>Ring of Force, 153,000</p><p>- Telekinesis, 75,000</p><p>- Protection +5, 50,000</p><p>- Feather Fall, 2,000</p><p></p><p>Ring of Thoth's Potency, 29,000</p><p>- +1 caster level, 20,000</p><p>- +4 Dispel DC, 6,000</p><p></p><p>Veil of Midnight's Call, 20,250</p><p>- Blindsight 30', blinds (immune to vision effects), 9,000</p><p>- Cast Dream or Nightmare 1/night, 7,500</p><p></p><p>Tome of Cha +5, 137,500</p><p>-------------------</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3967706, member: 4936"] Here's the crunch for my sorceror/monk of Thoth. A lot of items were made by combining more than one function. I listed what those functions are. Let me know if there's any problems or questions. I'll fill in the background, description and name asap. [sblock]Name: Race: Human Noble Class: Monk 1 / Sorc 14 / Mindbender 1 / Fatespinner 4 Exp: 82,999 / 91,000 Desc: Str 8 -1 0 Dex 20 +5 6 Con 20 +5 6 Int 14 +2 6 Wis 14 +2 6 Cha 36 +13 16 HP Init +2 Move: 30' BAB +9, Grapple +12 Melee +8, Ranged +14 AC 43 (10 + 5 dex + 3 monk + 13 cha, +2 luck +5 deflection, +5 armor), 38 touch, 33 flatfooted Buffed AC: 47 (+4 shield) Will +25 Reflex +17 Fort +20 Race Abilities Bonus Feat Bonus skill points Class Abilities Monk Improved Unarmed Attack Improved Grapple Flurry of Blows Sorceror Metamagic Specialist (PHB2 Variant Class Ability) Mindbender Telepathy (100') - Any creature with a language Spin Fate (can apply spin to spell DC) Fickle Finger of Fate (cause other to reroll any roll as immed action) Spin Destiny (can apply spin to saves or skill checks) Deny Fate (autostabilize 1/day) Resist Fate (reroll any 1 roll /day for self) Feats 1 Eschew Materials 1 Arcane Mastery 3 Empower Spell 6 Ascetic Mage 9 Vatic Gaze 12 Quicken Spell 15 Heighten Spell 18 Firey Burst Skills 28m + 70s + 5mb + 20fs Appraise 8 Bluff 20 Concentration 20 Diplomacy 5 Intimidate 5 (4cc) Knowledge (Arcana) 19 Knowledge (Religion) 5 Listen 4 Profession: Gambler 5 Sense Motive 5 Spellcraft 19 Spot 4 Languages: Egyptian, Celestial, Infernal Spell Slots (Caster level: 20, base DC = 23) 0 6/6, 1 - 10/10, 2 - 9/9, 3 - 9/9, 4 - 9/9, 5 - 9/9, 6 - 8/8, 7 - 8/8, 8 - 8/8, 9 - 6/6 Known 0 Amaneuensis, Launch Item, Mending, Message, Arcane Mark, Prestitdigitation, Light, Acid Splash, Ghost Sound 1 Greater Mage Hand, Ray of Enfeeblement, Alarm, Shield, Charm Person 2 Glitterdust, Shield, Crystalline Memories, Rope Trick, Dimension Hop 3 Haste, Ghost Lantern, Heart of Water, Scintillating Sphere 4 Orb of Force, Greater Invisibility, Suppressing Field, Ennervation 5 Greater Blink, Greymantle, Cyclonic Blast, Wall of Stone 6 Greater Dispel, Power Word: Blind, Disintegrate 7 Spell Turning, Limited Wish, Energy Immunity 8 Mind Blank, Arcane Fusion, Polymorph Any Object 9 Deadly Sunstroke, Summon Monster IX Equipment Money: 36,000 Weapon Unarmed, +8 to hit, 1d6-1 dmg Dagger, +8 to hit, 1d4-1 dmg, 1gp, 1lb Runstaff, +10 to hit, 1d6+1 dmg, Smite for x2 Armor Noble's Clothing, 75 Gear Jewelry, 100 Signet Ring, 5 Robe of the Archmagi, 75k Boots of Teleportation, 49k Circlet of Charisma +6, 36,000 Flying Carpet (5'x5'), 20,000 Cloak of Etherealness, 55,000 Ibis-Blessed Staff (Runestaff of Power), 59,300 Each 1/day for spell slot of equal level - Cone of Cold - Continual Flame - Fireball - Globe of Invulnerability - Hold Monster - Levitate - Lightning Bolt - Magic Missile - Ray of Enfeeblement - Wall of Force (5'radius hemisphere around caster) The Heart and Hand of Ra (belt), +6, 90,000 - Dex +6, 36,000 - Con +6, 36,000 Ring of Force, 153,000 - Telekinesis, 75,000 - Protection +5, 50,000 - Feather Fall, 2,000 Ring of Thoth's Potency, 29,000 - +1 caster level, 20,000 - +4 Dispel DC, 6,000 Veil of Midnight's Call, 20,250 - Blindsight 30', blinds (immune to vision effects), 9,000 - Cast Dream or Nightmare 1/night, 7,500 Tome of Cha +5, 137,500 ------------------- [/sblock] [/QUOTE]
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