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Epic Level Adventures/Mini Campaigns?
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<blockquote data-quote="Enrico Poli1" data-source="post: 7868674" data-attributes="member: 6947027"><p>"The razing of Redshore" in Dungeon Magazine offers an example of transition from Lvl 20 to Epic. It's solid.</p><p></p><p>Other good examples are: "The lich Queen's Beloved" (Dungeon Magazine), against the Queen of the Githyanki; </p><p>the last adventures both from the Age of Worms and Savage Tide Adventure Paths (Dungeon Magazine) - for example you could go against Dragotha;</p><p>the last adventure from Paizo "Kingmaker" AP is self-contained and mythic in scope, you could adapt that.</p><p></p><p>An excellent example of political adventure from BECMI is X10, "Red Arrow, Black Shield"; you could easily adapt to Lvl 20, but you have also to adapt to your own setting.</p><p>M1 "Into the Maelstrom" is a planar Odyssey, if you like that genre. For me it's a too literal transposition of the Odyssey. But it's the best - indeed, the only truly playable - Master adventure of BECMI.</p><p></p><p>From 2e I suggest "Return to the Tomb of Horrors" or also the module in which you save Waukeen from Graz'zt. You have to adapt the challenges.</p></blockquote><p></p>
[QUOTE="Enrico Poli1, post: 7868674, member: 6947027"] "The razing of Redshore" in Dungeon Magazine offers an example of transition from Lvl 20 to Epic. It's solid. Other good examples are: "The lich Queen's Beloved" (Dungeon Magazine), against the Queen of the Githyanki; the last adventures both from the Age of Worms and Savage Tide Adventure Paths (Dungeon Magazine) - for example you could go against Dragotha; the last adventure from Paizo "Kingmaker" AP is self-contained and mythic in scope, you could adapt that. An excellent example of political adventure from BECMI is X10, "Red Arrow, Black Shield"; you could easily adapt to Lvl 20, but you have also to adapt to your own setting. M1 "Into the Maelstrom" is a planar Odyssey, if you like that genre. For me it's a too literal transposition of the Odyssey. But it's the best - indeed, the only truly playable - Master adventure of BECMI. From 2e I suggest "Return to the Tomb of Horrors" or also the module in which you save Waukeen from Graz'zt. You have to adapt the challenges. [/QUOTE]
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