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General Tabletop Discussion
*Dungeons & Dragons
Epic Level Adventures/Mini Campaigns?
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<blockquote data-quote="Prism" data-source="post: 7869245" data-attributes="member: 9501"><p>We play an epic level campaign a couple of times a year which is a continuation of one we played in multiple older editions. The characters are around level 23 in terms of epic boons. It works well when the adventures are custom built for the characters, based on their own desires and plots as pre written plots can feel a bit generic. The characters are all following their own paths but come together sometimes to help each other. We have run adventures dealing with stories involving one character becoming a duke of hell, another trying to stop (or help) the release of Tharizdun, freeing a god from imprisonment and madness.</p><p></p><p>At this level you don't really have to help the characters get anywhere as they can do it themselves. You don't need to give them much guidance at all. If you design a series of set encounters expect them to completely ignore them and go to the end, call in favours, summon major entities to help etc. Got to be as fluid as possible for this level as play. I don't believe pre written adventures work too well except as a loose framework.</p></blockquote><p></p>
[QUOTE="Prism, post: 7869245, member: 9501"] We play an epic level campaign a couple of times a year which is a continuation of one we played in multiple older editions. The characters are around level 23 in terms of epic boons. It works well when the adventures are custom built for the characters, based on their own desires and plots as pre written plots can feel a bit generic. The characters are all following their own paths but come together sometimes to help each other. We have run adventures dealing with stories involving one character becoming a duke of hell, another trying to stop (or help) the release of Tharizdun, freeing a god from imprisonment and madness. At this level you don't really have to help the characters get anywhere as they can do it themselves. You don't need to give them much guidance at all. If you design a series of set encounters expect them to completely ignore them and go to the end, call in favours, summon major entities to help etc. Got to be as fluid as possible for this level as play. I don't believe pre written adventures work too well except as a loose framework. [/QUOTE]
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Epic Level Adventures/Mini Campaigns?
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