Epic level adventures

Geoff Watson

First Post
I'm looking for good epic level adventures.

Any suggestions?

Any ideas?

Good mid/high-level adventures that could be converted to epic-level easily?

Geoff.
 

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Geoff Watson said:
I'm looking for good epic level adventures.

Any suggestions?

Any ideas?

Good mid/high-level adventures that could be converted to epic-level easily?

Geoff.

Hellstone Deep from MonkeyGod Enterprises is designed for 18th to 20th-level characters. I don't think it'd be too hard to bump up the stakes a little.
 
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For Duty and Deity, fits for almost all levels with little work to convert it from AD&D to 3.5. Story: PCs have to free a lesser goddess from the fangs of a demon prince.

A Demon God's Fane, level 17, but as I've read it, it's not too much work to upgrade the story for epics. IIRC, a bit time traveling is part of the story.

Tomb of Horrors, well, just some opinions I've heard, but it seems to be a meat grinder for PCs of level 18...
 

There are also a couple of Epic adventures found in Dungeon Magazines from the last couple of years.

In the Epic Handbook is a list of 100 adventure ideas. There are some pretty cool ones in there.

H4 Mines of Bloodstone (original AD&D)

A Paladin in Hell (2nd Ed) by Monte Cook

Good gaming!
 

Was reading Necropolis last night - claims to be levels 10-18 but there are lots of tough encounters (EL 21-29), it would suit a low-Epic group with maybe a little tweaking.
 

The problem with Epic adventures, is that they almost have to be custom made.

Depending on the party composition, the challenge level will vary greatly. A party comprised of a 25th level cleric, sorceror, fighter, and barbarian, might be able to swiftly take a PARTICULAR 25th level encounter, but the same encounter might be very hard (tpk) for a 25th level druid, rogue, paladin, and ranger. Yet, the situation will be reversed if they encounter a totally different, but still 25th level encounter.

The same thing happens at low-levels, but as the PC's get higher challenges, that fact becomes more and more important.

It would be very difficult, for instance, for a game designer to come up with a 40th level adventure. In the back of the adventure, instead of reading "suitable for 4 to 6 players of levels 38-43" you might read "suitable for 4 to 6 players of levels 38-43, Cleric and Bard necessary".
 

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