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Epic Level Adventuring?
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<blockquote data-quote="Zog" data-source="post: 230549" data-attributes="member: 5083"><p><strong>I'm curious, but dubious</strong></p><p></p><p>slightly dubious.</p><p></p><p>There are two things i have problems with, both related to epic level monsters</p><p>First, a character would have been designed from 1st level to be able to deal with these things. Your average character, non-min-maxed, who actually survives to reach Epic level, with a random assortment of treasure and magic items, picked up over their lifetime, is not going to last long. The save DCs, AC and to hit bonuses required to deal with these baddies are absurd! It is bad enough looking at Dragons - the epic stuff is really out there. The assumption is that every 20+character has a minimum of +20-30 to all of their saves, a +30 to hit and an AC above 50. And to do that, you need a standard checklist of gear. Both as a DM and a player, I don't want all of my PCs and characters to have the same fundamental items. </p><p></p><p>Second: Due to the overwhelming power of these things, one lucky or unlucky blow or missed saving throw will result in Instant Death for a PC, or the entire party. And I just don't find 'roll or die' situations interesting or fun. Heck, there are enough situations and spells at merely high levels (wierd, finger of death, slay living) that can derail a game. As a player, the last thing I want is for my PC to die at the start of a fight - and as DM, the last thing I want is a few Players sitting there with nothing to do because their characters failed a save and died (or where reduced to permenant gibbering idiots or Dust or had their souls trapped, etc), thus making increasingly likely that the remaining PCs will be unable to deal and be wiped out. And while you can always fudge things to allow them to escape - it really cheapens things for the players (having been there as a player!).</p><p> Granted, there are a lot of steps you can take with high powered divination and protective spells to prevent Save or Die situations - but when facing Massive Behemoth of Doom and Destruction, said Behemoth with its +40 strength mod and x3 crit with Power attack (because its Bab is 30, without the str mod) scores a single crit and deals 200+ damage, it will mess up the fighters, and kill everyone else. Sure, the cleric has true res - um, if your party has a cleric. And if the one who just bit it wasn't the cleric....</p><p></p><p>All of this long-winded bit boils down to - at such high power levels, it makes it VERY hard, perhaps too hard, for the GM to balance encounter/challenges. The smallest amount of good or bad luck for the party and they triump with ease, or are oblitered entirely.</p><p></p><p>So, I remain curious, but dubious.</p></blockquote><p></p>
[QUOTE="Zog, post: 230549, member: 5083"] [b]I'm curious, but dubious[/b] slightly dubious. There are two things i have problems with, both related to epic level monsters First, a character would have been designed from 1st level to be able to deal with these things. Your average character, non-min-maxed, who actually survives to reach Epic level, with a random assortment of treasure and magic items, picked up over their lifetime, is not going to last long. The save DCs, AC and to hit bonuses required to deal with these baddies are absurd! It is bad enough looking at Dragons - the epic stuff is really out there. The assumption is that every 20+character has a minimum of +20-30 to all of their saves, a +30 to hit and an AC above 50. And to do that, you need a standard checklist of gear. Both as a DM and a player, I don't want all of my PCs and characters to have the same fundamental items. Second: Due to the overwhelming power of these things, one lucky or unlucky blow or missed saving throw will result in Instant Death for a PC, or the entire party. And I just don't find 'roll or die' situations interesting or fun. Heck, there are enough situations and spells at merely high levels (wierd, finger of death, slay living) that can derail a game. As a player, the last thing I want is for my PC to die at the start of a fight - and as DM, the last thing I want is a few Players sitting there with nothing to do because their characters failed a save and died (or where reduced to permenant gibbering idiots or Dust or had their souls trapped, etc), thus making increasingly likely that the remaining PCs will be unable to deal and be wiped out. And while you can always fudge things to allow them to escape - it really cheapens things for the players (having been there as a player!). Granted, there are a lot of steps you can take with high powered divination and protective spells to prevent Save or Die situations - but when facing Massive Behemoth of Doom and Destruction, said Behemoth with its +40 strength mod and x3 crit with Power attack (because its Bab is 30, without the str mod) scores a single crit and deals 200+ damage, it will mess up the fighters, and kill everyone else. Sure, the cleric has true res - um, if your party has a cleric. And if the one who just bit it wasn't the cleric.... All of this long-winded bit boils down to - at such high power levels, it makes it VERY hard, perhaps too hard, for the GM to balance encounter/challenges. The smallest amount of good or bad luck for the party and they triump with ease, or are oblitered entirely. So, I remain curious, but dubious. [/QUOTE]
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