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Epic Level Adventuring?
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<blockquote data-quote="drdevoid" data-source="post: 230683" data-attributes="member: 5356"><p><strong>Adventure versus Encounter</strong></p><p></p><p>The more interesting propositions for Epic levels characters remains the same as low levelers- attack what they don't have. What are the characters <em>least</em> prepared for. We've all played or GMed in games where water is a far worse foe than a dragon. Or simple negotiations are the bane of characters. So these guys are legendary now? That doesn't mean they can do everything, except that's what commoners and kings alike will expect from them.</p><p></p><p>So let their reputation (or arrogance) get ahead of them. You've got a player with a total of 27 in Escape Artist but is a braggart about it. Try getting out of a Houdini-esque contraption (designed with him in mind) that requires a series of ability and skill checks with varying DCs. And for the hack and slasher, remind them- there are situations (say gangs of revolting commoners) where they have to run. Speed sword or not they'll be overrun or trampled quickly.</p><p></p><p>And here's a final thought, make Dungeon crawls for Indiana Jones types. Just see how clever your guys are willing to be. Disarming an ingenous trap can be as big and rewarding an encounter as you make it.</p></blockquote><p></p>
[QUOTE="drdevoid, post: 230683, member: 5356"] [b]Adventure versus Encounter[/b] The more interesting propositions for Epic levels characters remains the same as low levelers- attack what they don't have. What are the characters [I]least[/I] prepared for. We've all played or GMed in games where water is a far worse foe than a dragon. Or simple negotiations are the bane of characters. So these guys are legendary now? That doesn't mean they can do everything, except that's what commoners and kings alike will expect from them. So let their reputation (or arrogance) get ahead of them. You've got a player with a total of 27 in Escape Artist but is a braggart about it. Try getting out of a Houdini-esque contraption (designed with him in mind) that requires a series of ability and skill checks with varying DCs. And for the hack and slasher, remind them- there are situations (say gangs of revolting commoners) where they have to run. Speed sword or not they'll be overrun or trampled quickly. And here's a final thought, make Dungeon crawls for Indiana Jones types. Just see how clever your guys are willing to be. Disarming an ingenous trap can be as big and rewarding an encounter as you make it. [/QUOTE]
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