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Epic Level Adventuring?
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<blockquote data-quote="toberane" data-source="post: 230695" data-attributes="member: 4968"><p>We have a group that have played together for a couple of years, and a few of their have been playing together for closer to ten years. They are approaching twentieth level (In fact, Mathias, our leige lord, just hit twentieth last Saturday.) The rest of us vary between tenth and fifteenth level or so, but the way our current adventure is going (Bastion of unborn souls, and we're fighting Cambion demon/devil halfbreeds and super-mega-ancient red dragons) we're going to reach twentieth also before too long.</p><p></p><p>I'm not as interested in "munchkining out" the characters we have as I am in continuing to play the storylines we have set in motion, many of which are political, but as our characters have grown in strength, so have our opponents, quite naturally. The epic level handbook appears tio not only give rules for stronger characters, but it will also give guidelines for more difficult monsters, traps, and puzzles that will keep a party of 20+ level adventurers interested.</p><p></p><p>If you are concerned that it will be boring playing characters of that high a level, then your DM needs to put a little more thought and research into how to create adventures at that level. Believe me, higher level adventures can be very fun if they are designed correctly. Whenever I hear about players powergaming and being munchkins, I immediately look at what the DM is giving them and what he/she is letting the players get away with.</p><p></p><p>In short (I know, too late) I haven't looked forward to a book this much since the original core books were released two years ago. I will buy my copy as soon as it is available.</p></blockquote><p></p>
[QUOTE="toberane, post: 230695, member: 4968"] We have a group that have played together for a couple of years, and a few of their have been playing together for closer to ten years. They are approaching twentieth level (In fact, Mathias, our leige lord, just hit twentieth last Saturday.) The rest of us vary between tenth and fifteenth level or so, but the way our current adventure is going (Bastion of unborn souls, and we're fighting Cambion demon/devil halfbreeds and super-mega-ancient red dragons) we're going to reach twentieth also before too long. I'm not as interested in "munchkining out" the characters we have as I am in continuing to play the storylines we have set in motion, many of which are political, but as our characters have grown in strength, so have our opponents, quite naturally. The epic level handbook appears tio not only give rules for stronger characters, but it will also give guidelines for more difficult monsters, traps, and puzzles that will keep a party of 20+ level adventurers interested. If you are concerned that it will be boring playing characters of that high a level, then your DM needs to put a little more thought and research into how to create adventures at that level. Believe me, higher level adventures can be very fun if they are designed correctly. Whenever I hear about players powergaming and being munchkins, I immediately look at what the DM is giving them and what he/she is letting the players get away with. In short (I know, too late) I haven't looked forward to a book this much since the original core books were released two years ago. I will buy my copy as soon as it is available. [/QUOTE]
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