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General Tabletop Discussion
*Pathfinder & Starfinder
Epic Level caster progression seems whacked
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<blockquote data-quote="ruleslawyer" data-source="post: 1550598" data-attributes="member: 1757"><p>Well, I have two paths of answer for you. One is: Welcome to epic levels! Feats are, indeed, the be-all and end-all of caster power; between Epic Spellcasting, Improved Metamagic, and Improved Spell Capacity, feats are what define the power of an epic caster.</p><p></p><p>The second is: Once you're actually playing using the rules, you'll find that they encourage a reasonably balanced approach to leveling. (This is in no way an assertion that epic casters are "balanced" compared to non-casters; like sub-epic, high-level casters, they blow non-casters out of the water.) In fact, a nice thing about epic advancement is that it discourages PrC dips, which are rampant at sub-epic levels, especially for sorcerers, who lose practically nothing by taking +1 spellcasting PrCs. Caster level is very important at epic levels due to the fact that everything has spell resistance; a PrC that, say, offered one bonus feat per two levels with only 1/2 spellcasting progression would be less appealing than just straight advancement in sorcerer. Moreover, level becomes important precisely <em>because</em> it offers access to bonus feats; the feat progression is structured so that certain feat combinations kick in only at certain levels. Finally, the structure of epic caster advancement means that it's easier to design specialized caster PrCs; for instance, a PrC that offered lower caster level advancement, but with a narrowly tailored list of bonus feats and some spell power ability, could make a caster with this PrC slightly more powerful than a straight wizard or sorcerer in some specific area, while keeping him generally as or less powerful overall.</p><p></p><p>In short, epic progression for casters isn't so much uninteresting as it is generic. It has to be generic because of the open-ended nature of epic rules.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1550598, member: 1757"] Well, I have two paths of answer for you. One is: Welcome to epic levels! Feats are, indeed, the be-all and end-all of caster power; between Epic Spellcasting, Improved Metamagic, and Improved Spell Capacity, feats are what define the power of an epic caster. The second is: Once you're actually playing using the rules, you'll find that they encourage a reasonably balanced approach to leveling. (This is in no way an assertion that epic casters are "balanced" compared to non-casters; like sub-epic, high-level casters, they blow non-casters out of the water.) In fact, a nice thing about epic advancement is that it discourages PrC dips, which are rampant at sub-epic levels, especially for sorcerers, who lose practically nothing by taking +1 spellcasting PrCs. Caster level is very important at epic levels due to the fact that everything has spell resistance; a PrC that, say, offered one bonus feat per two levels with only 1/2 spellcasting progression would be less appealing than just straight advancement in sorcerer. Moreover, level becomes important precisely [i]because[/i] it offers access to bonus feats; the feat progression is structured so that certain feat combinations kick in only at certain levels. Finally, the structure of epic caster advancement means that it's easier to design specialized caster PrCs; for instance, a PrC that offered lower caster level advancement, but with a narrowly tailored list of bonus feats and some spell power ability, could make a caster with this PrC slightly more powerful than a straight wizard or sorcerer in some specific area, while keeping him generally as or less powerful overall. In short, epic progression for casters isn't so much uninteresting as it is generic. It has to be generic because of the open-ended nature of epic rules. [/QUOTE]
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Epic Level caster progression seems whacked
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