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General Tabletop Discussion
*Pathfinder & Starfinder
Epic level casters versus fighters
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<blockquote data-quote="Oni" data-source="post: 396283" data-attributes="member: 380"><p>Personal take on the sorcerer (having played both 3E sorcerers and wizards). Mechanically speaking they are relatively balanced, I say relatively because no class can be perfectly balanced with all the others. Mechanically speaking if I could make one small change to the sorcerer as written in the PHB it would be to add a couple small class abilities to be gained as they progress in level, so that they have something to lose by taking PrC's. The versatility of being able to pick and choose which spell you are going to cast from your spell selection on the fly is a huge advantage in practice. </p><p></p><p>My issue with the sorcerer is a flavor one, spells know and spells per day is fine in my opinion, but why do they all cast spells the same as wizards, if you put a wizard and a sorcerer next to each other by the rules they would be indistinguishable if they were casting the same spell. How does a sorcerer learn the systematic use of components, how do they learn about material components to use their spells when they are supposed to be natural talents. Why are a sorcerers skills so much like the academic wizard? Flavor wise if I could change something about the sorcerer it would be the following things. I would add a spellcraft penalty to anyone trying to discern what spell they are casting because each is an individual. I would get rid of material components and add an xp cost for expensive material components, much like Monte Cooks sorcerer (except I would opt for 1/10 the gold cost in xp rather than 1/25). And lastly I would give them a skill list based on intuition rather than academia (Something like: Animal Empathy, Concentration, Diplomacy, Intimidate, Listen, Spot, Sense Motive, Spellcraft[I would considerer this to be an intuitive understanding of magic], Bluff, Use Magic Device, Profession, Craft).</p></blockquote><p></p>
[QUOTE="Oni, post: 396283, member: 380"] Personal take on the sorcerer (having played both 3E sorcerers and wizards). Mechanically speaking they are relatively balanced, I say relatively because no class can be perfectly balanced with all the others. Mechanically speaking if I could make one small change to the sorcerer as written in the PHB it would be to add a couple small class abilities to be gained as they progress in level, so that they have something to lose by taking PrC's. The versatility of being able to pick and choose which spell you are going to cast from your spell selection on the fly is a huge advantage in practice. My issue with the sorcerer is a flavor one, spells know and spells per day is fine in my opinion, but why do they all cast spells the same as wizards, if you put a wizard and a sorcerer next to each other by the rules they would be indistinguishable if they were casting the same spell. How does a sorcerer learn the systematic use of components, how do they learn about material components to use their spells when they are supposed to be natural talents. Why are a sorcerers skills so much like the academic wizard? Flavor wise if I could change something about the sorcerer it would be the following things. I would add a spellcraft penalty to anyone trying to discern what spell they are casting because each is an individual. I would get rid of material components and add an xp cost for expensive material components, much like Monte Cooks sorcerer (except I would opt for 1/10 the gold cost in xp rather than 1/25). And lastly I would give them a skill list based on intuition rather than academia (Something like: Animal Empathy, Concentration, Diplomacy, Intimidate, Listen, Spot, Sense Motive, Spellcraft[I would considerer this to be an intuitive understanding of magic], Bluff, Use Magic Device, Profession, Craft). [/QUOTE]
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Epic level casters versus fighters
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