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*Pathfinder & Starfinder
Epic level casters versus fighters
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<blockquote data-quote="Kae'Yoss" data-source="post: 396427" data-attributes="member: 4134"><p>I concur. But I would not eliminate somantic or verbal components (Material ones are OK, and 1/25 seems alright). </p><p></p><p>I'd just say that they're different with the two classes: (the following is an example of what might be, not the exact rulings) wizards will describe a counter-clockwise circle with their left hand, holding bat guano and sulfur, and chant an ancient formula in an ancient, forgotten language. The result will be that in the circle he traces a ball of flame will appear, which the wizard pushes away with his hand. In short: fireball.</p><p></p><p>The sorcerer, on the other hand, will just raise his hand to eye level, clawing the fingers and shouting something like "by the hellfires, you will burst in flame" and fling the hand outward, releasing a ball of flame. In short: fireball again. Both versions have both somantic and verbal components, but the sorcerers are more intuitive. </p><p></p><p>Getting rid of any of the components that otherwise would require to raise the level (with still spell or silent spell) will surely unbalance the whole thing (without verbal components, sorcerers will be much more stealthy, and without somantic components, they can wear armor without the usual penalties. The result would be countless fighter/sorcerers). Material components, on the other hand, really are out of place, and since the metamagic feat to eliminate these won't raise the spell level, you can incorporate it into the sorcerer class without to much unbalancing.</p><p></p><p></p><p></p><p>Adding class features would also be quite funny: maybe something that you can mimic spells cast by others (like Galaeron did in the Return of the Archwizards series), but he'll need to use the material componends and memorize and mimic the V and S components used by the caster, requiring checks (spot, spellcraft, concentration or something like that). Also, they would be weaker than normal spells, would require the same time as a metamagiced spell, and/or would require the use of a higher level slot. And it would be limited to X spells per day</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 396427, member: 4134"] I concur. But I would not eliminate somantic or verbal components (Material ones are OK, and 1/25 seems alright). I'd just say that they're different with the two classes: (the following is an example of what might be, not the exact rulings) wizards will describe a counter-clockwise circle with their left hand, holding bat guano and sulfur, and chant an ancient formula in an ancient, forgotten language. The result will be that in the circle he traces a ball of flame will appear, which the wizard pushes away with his hand. In short: fireball. The sorcerer, on the other hand, will just raise his hand to eye level, clawing the fingers and shouting something like "by the hellfires, you will burst in flame" and fling the hand outward, releasing a ball of flame. In short: fireball again. Both versions have both somantic and verbal components, but the sorcerers are more intuitive. Getting rid of any of the components that otherwise would require to raise the level (with still spell or silent spell) will surely unbalance the whole thing (without verbal components, sorcerers will be much more stealthy, and without somantic components, they can wear armor without the usual penalties. The result would be countless fighter/sorcerers). Material components, on the other hand, really are out of place, and since the metamagic feat to eliminate these won't raise the spell level, you can incorporate it into the sorcerer class without to much unbalancing. Adding class features would also be quite funny: maybe something that you can mimic spells cast by others (like Galaeron did in the Return of the Archwizards series), but he'll need to use the material componends and memorize and mimic the V and S components used by the caster, requiring checks (spot, spellcraft, concentration or something like that). Also, they would be weaker than normal spells, would require the same time as a metamagiced spell, and/or would require the use of a higher level slot. And it would be limited to X spells per day [/QUOTE]
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Epic level casters versus fighters
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