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General Tabletop Discussion
*Pathfinder & Starfinder
Epic level casters versus fighters
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<blockquote data-quote="Kae'Yoss" data-source="post: 397278" data-attributes="member: 4134"><p>Well, it won't spread the gap to much. </p><p></p><p></p><p></p><p>Innate spell is for both classes, and not exactly the same: the spell becomes a spell-like ability for you. </p><p></p><p>Signature Spell only affects a single spell per taking. Not overly powerful</p><p></p><p></p><p></p><p>Hm...</p><p></p><p></p><p></p><p>Please don't be pedantic. Of course you didn't take hostages or something. You said that you're not satisfied with the way things are, and I inferred that you'd like to see them made better.</p><p></p><p></p><p></p><p>he still has the bonus to spellcraft.</p><p></p><p></p><p></p><p>On that, you're right. Either you shaft the specialist wizard (and the cleric, with his domains) because he won't get a bonus slot. Or you shaft the sorcerer, because it's his "class skill" (anyway, the tables say so) to have more spell slots than the wizard. To really balance that, you'd have to give more than one spell slot per feat, and that would make the feat to powerful compared against other spells. Or you let one class get the shaft.</p><p></p><p></p><p></p><p>Like I said, that's a real complicated issue, and I think that the way things are the stuff is fairly balanced. </p><p></p><p></p><p></p><p>Both Archmage and Red Mage improve your spellcasting ability as if you gained a level in your former class. A 12th-level specialist wizard who gets one level as Red Wizard will have the spellcasting ability of a 13th-level specialist wizard, including 2 7th-level slots (one for his school). So he's practically a 21st-level specialist when he's specialist 12/ Red Wizard 9.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 397278, member: 4134"] Well, it won't spread the gap to much. Innate spell is for both classes, and not exactly the same: the spell becomes a spell-like ability for you. Signature Spell only affects a single spell per taking. Not overly powerful Hm... Please don't be pedantic. Of course you didn't take hostages or something. You said that you're not satisfied with the way things are, and I inferred that you'd like to see them made better. he still has the bonus to spellcraft. On that, you're right. Either you shaft the specialist wizard (and the cleric, with his domains) because he won't get a bonus slot. Or you shaft the sorcerer, because it's his "class skill" (anyway, the tables say so) to have more spell slots than the wizard. To really balance that, you'd have to give more than one spell slot per feat, and that would make the feat to powerful compared against other spells. Or you let one class get the shaft. Like I said, that's a real complicated issue, and I think that the way things are the stuff is fairly balanced. Both Archmage and Red Mage improve your spellcasting ability as if you gained a level in your former class. A 12th-level specialist wizard who gets one level as Red Wizard will have the spellcasting ability of a 13th-level specialist wizard, including 2 7th-level slots (one for his school). So he's practically a 21st-level specialist when he's specialist 12/ Red Wizard 9. [/QUOTE]
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Epic level casters versus fighters
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