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Epic Level Character Class Thoughts
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<blockquote data-quote="Victim" data-source="post: 379351" data-attributes="member: 78"><p>I have to disagree in part for the rogue. Sure, the damage potential Mr. dual wielding halfling rogue borders on the insane. However, as you pointed out, it doesn't take much effort to completely sneak attacks. Comparatively, blur or Fort armor will get cheaper and cheaper for Epic characters, so negating sneak attacks becomes easy. </p><p></p><p>I agree about Monks. Almost every Monk class feature needs a few feats. Penetrate DR and then some Imp. Ki Strike are needed if the Monk wants to fight unarmed. Monster saves increase so fast that Stunning Fist becomes worthless without some feats invested. And then there are the cool feats that monks would want, like better Deflection or super dodging, etc. They have so many must have feats that they can't get the interesting ones without essentially throwing away their powers. It's not like their class features are so great anyway. One of the best pre Epic monk attributes was his saving throws, and that advantage was lost. </p><p></p><p>The OA epic progressions seem really bad. Samuri get better skills, iajitsu broken focus, and a FASTER FEAT PROGRESSION!. They get 1 feat per 3 levels, not one per 2 starting with a feat at 21st.</p><p></p><p>A paladin with extra smiting feats looks like he can really kick some but. Each extra smiting taken in normal levels adds a huge boost to Great Smiting. And, because of the messed up weapon creation rules, that Holy Strike power might actually be useful since it's hideously expensive to add properties to the +6 weapon needed for effective combat.</p><p></p><p>Something about Epic items seem wrong to me. It doens't seem worth it to increase an item to the Epic level. It seems far superior to just find other stacking bonuses and add those as no space properties to existing items. When you can get almost 4 +5 tomes, or can instead get a True Striking item with +20 insight to attack rolls, or a Helm with Mind Blank, True Seeing, Teleport at will, and maybe a few other things instead of updgrading your belt to +8 from +6, there seems to be a breakdown in efficiency.</p></blockquote><p></p>
[QUOTE="Victim, post: 379351, member: 78"] I have to disagree in part for the rogue. Sure, the damage potential Mr. dual wielding halfling rogue borders on the insane. However, as you pointed out, it doesn't take much effort to completely sneak attacks. Comparatively, blur or Fort armor will get cheaper and cheaper for Epic characters, so negating sneak attacks becomes easy. I agree about Monks. Almost every Monk class feature needs a few feats. Penetrate DR and then some Imp. Ki Strike are needed if the Monk wants to fight unarmed. Monster saves increase so fast that Stunning Fist becomes worthless without some feats invested. And then there are the cool feats that monks would want, like better Deflection or super dodging, etc. They have so many must have feats that they can't get the interesting ones without essentially throwing away their powers. It's not like their class features are so great anyway. One of the best pre Epic monk attributes was his saving throws, and that advantage was lost. The OA epic progressions seem really bad. Samuri get better skills, iajitsu broken focus, and a FASTER FEAT PROGRESSION!. They get 1 feat per 3 levels, not one per 2 starting with a feat at 21st. A paladin with extra smiting feats looks like he can really kick some but. Each extra smiting taken in normal levels adds a huge boost to Great Smiting. And, because of the messed up weapon creation rules, that Holy Strike power might actually be useful since it's hideously expensive to add properties to the +6 weapon needed for effective combat. Something about Epic items seem wrong to me. It doens't seem worth it to increase an item to the Epic level. It seems far superior to just find other stacking bonuses and add those as no space properties to existing items. When you can get almost 4 +5 tomes, or can instead get a True Striking item with +20 insight to attack rolls, or a Helm with Mind Blank, True Seeing, Teleport at will, and maybe a few other things instead of updgrading your belt to +8 from +6, there seems to be a breakdown in efficiency. [/QUOTE]
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