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Epic Level Character Class Thoughts
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<blockquote data-quote="wolff96" data-source="post: 380347" data-attributes="member: 342"><p>Efficient Item Creation is rather potent -- I like it being split up. But that's a minor thing. </p><p></p><p>The Automatic xxxx Feats are very, very nice. But even with Automatic Quicken Spell and the feat that allows extra quickened spells per round, you're only depleting your resources that much faster.</p><p></p><p>The real reason I think there is a problem is SR and saves. Saving throws -- from level, items, and magic -- go up much, much faster than the equivalent Spell DCs. Spell Resistance is even worse; many of the creatures in the ELH have insane spell resistance. The worst offenders are the high HD Psuedonatural critters -- they have <strong>HD x 5</strong> Spell Resistance! And their CR isn't even that high.</p><p></p><p>Worse still, the wizard/sorcerer only has a certain number of spells per day. Even if they have the resources to cast the big epic spells, those spells generally allow saving throws. The problem is one of scale. A 25th level with a Horrid Wilting does (on average) 112.5 damage when the save is made. That kind of damage is pretty big against a lot of creatures. Against the creatures that a 25th level character is likely to fight, however, it's a drop in the HP bucket. The problem is worse at higher levels: the creatures are more likely to save and have even more ridiculous HP totals.</p><p></p><p>It's not epic spellcasting per se that bothers me; its the loss of relative efficiency that the wizard and sorcerer are suffering. And I specifically single out wizards and sorcerers because clerics, druids, and all the secondary spellcasters have other tricks to fall back on.</p></blockquote><p></p>
[QUOTE="wolff96, post: 380347, member: 342"] Efficient Item Creation is rather potent -- I like it being split up. But that's a minor thing. The Automatic xxxx Feats are very, very nice. But even with Automatic Quicken Spell and the feat that allows extra quickened spells per round, you're only depleting your resources that much faster. The real reason I think there is a problem is SR and saves. Saving throws -- from level, items, and magic -- go up much, much faster than the equivalent Spell DCs. Spell Resistance is even worse; many of the creatures in the ELH have insane spell resistance. The worst offenders are the high HD Psuedonatural critters -- they have [B]HD x 5[/B] Spell Resistance! And their CR isn't even that high. Worse still, the wizard/sorcerer only has a certain number of spells per day. Even if they have the resources to cast the big epic spells, those spells generally allow saving throws. The problem is one of scale. A 25th level with a Horrid Wilting does (on average) 112.5 damage when the save is made. That kind of damage is pretty big against a lot of creatures. Against the creatures that a 25th level character is likely to fight, however, it's a drop in the HP bucket. The problem is worse at higher levels: the creatures are more likely to save and have even more ridiculous HP totals. It's not epic spellcasting per se that bothers me; its the loss of relative efficiency that the wizard and sorcerer are suffering. And I specifically single out wizards and sorcerers because clerics, druids, and all the secondary spellcasters have other tricks to fall back on. [/QUOTE]
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