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Epic Level Character Class Thoughts
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<blockquote data-quote="wolff96" data-source="post: 381135" data-attributes="member: 342"><p>Actually, I thought about this and then disregarded it. For one thing, druids are more focused in Epic Feats than the clerics. Druids essentially have Spellcasting and Wildshaping. Clerics maintain spellcasting and turning related feats, but are more likely (IMO) to worry about fighting related feats.</p><p></p><p>Besides -- Wildshaping feats make the druid a powerhouse if he decides to go that route. I've said it before, I'll say it again: A collosal gold dragon with druidic spellcasting is just plain NASTY.</p><p></p><p></p><p></p><p>Which emphasize the power of saving throws, too. I'd actually rather throw a spell like a fireball and just accept that I'll only do half damage than take the chance of doing absolutely nothing. YMMV.</p><p></p><p>Whether you use Save-or-die spells, the feats and powers available to raise spell DCs peter out once you get a bit deeper into the epic levels. I agree completely with your analysis of around 28 + Spell Level for high magic campaigns.</p><p></p><p>But where do you go from there? Once you have epic spell focus, an x-times-empowered spell to boost your attribute, and whatever wishes and tomes you've used, what next? The answer is that there is nothing else you can do. You can keep dumping points into Intelligence, which will slowly raise your DCs... and that's about it.</p><p></p><p>Meanwhile, a monk (worst-case example) keeps going up in his saves by level ad infinitum. He can also take feats to improve his SR and Energy resistance. Unless your wizard is involved in an arms race where he takes nothing but Improved Spell Capacity (I think that's the right name -- the one that gives a higher level spell slot) to keep further empowering his stat boosters, he can't do much. And even that solution burns off all of his epic feats, disallowing all the other cool options.</p><p></p><p>Maze is a nice solution. So are the other No Save, No SR spells. But most of them only delay the problem... Even Time Stop won't help you if you can't damage the creature with magic.</p><p></p><p>---------------------</p><p></p><p>Maybe I'm borrowing trouble here. It sounds like your campaign doesn't have this problem. But reading the rules and projecting ahead, I just don't see a way for a wizard to keep up with saves and SR over the long-haul. (Though SR isn't as much of a problem as saving throws.)</p></blockquote><p></p>
[QUOTE="wolff96, post: 381135, member: 342"] Actually, I thought about this and then disregarded it. For one thing, druids are more focused in Epic Feats than the clerics. Druids essentially have Spellcasting and Wildshaping. Clerics maintain spellcasting and turning related feats, but are more likely (IMO) to worry about fighting related feats. Besides -- Wildshaping feats make the druid a powerhouse if he decides to go that route. I've said it before, I'll say it again: A collosal gold dragon with druidic spellcasting is just plain NASTY. Which emphasize the power of saving throws, too. I'd actually rather throw a spell like a fireball and just accept that I'll only do half damage than take the chance of doing absolutely nothing. YMMV. Whether you use Save-or-die spells, the feats and powers available to raise spell DCs peter out once you get a bit deeper into the epic levels. I agree completely with your analysis of around 28 + Spell Level for high magic campaigns. But where do you go from there? Once you have epic spell focus, an x-times-empowered spell to boost your attribute, and whatever wishes and tomes you've used, what next? The answer is that there is nothing else you can do. You can keep dumping points into Intelligence, which will slowly raise your DCs... and that's about it. Meanwhile, a monk (worst-case example) keeps going up in his saves by level ad infinitum. He can also take feats to improve his SR and Energy resistance. Unless your wizard is involved in an arms race where he takes nothing but Improved Spell Capacity (I think that's the right name -- the one that gives a higher level spell slot) to keep further empowering his stat boosters, he can't do much. And even that solution burns off all of his epic feats, disallowing all the other cool options. Maze is a nice solution. So are the other No Save, No SR spells. But most of them only delay the problem... Even Time Stop won't help you if you can't damage the creature with magic. --------------------- Maybe I'm borrowing trouble here. It sounds like your campaign doesn't have this problem. But reading the rules and projecting ahead, I just don't see a way for a wizard to keep up with saves and SR over the long-haul. (Though SR isn't as much of a problem as saving throws.) [/QUOTE]
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