Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Level Encounter Design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 6054219" data-attributes="member: 20805"><p>Environmental damage can also be seen as 'cheap', I prefer damage that comes from character choices.</p><p></p><p>I am running the WoBS in epic level and posted <a href="http://www.enworld.org/forum/en-publishing/327932-wobs-epic-level-play-report-discuss.html" target="_blank">This thread</a> to discuss how it was going. I posted in the EnPublishing forum primarily due to looking for campaign specific feedback.</p><p></p><p>The part that applies most to here is this:</p><p>===============</p><p>Each adventuring day generally consists of a three phase encounter</p><p>o Plan and research the target {skill challenge or brainstorm session. Fail/success impacts the next}</p><p>o Get to the target {usually skill challenge that burns resources, fail/success impacts next}</p><p>o Fight the target</p><p></p><p>Make it matter. Use skill challenges or gloss over things meant to wear down the parties resources. 'Lethal Obsidian' is useful here in burning healing surges and daily resources with player involvement.</p><p></p><p>Make it Big. This is Epic level play and the PCs should be able to nova in the main encounter. Of course this means that the NPCs should get to nova as well.</p><p></p><p>Never Nerf without obvious, and massive in-game reason/plausibility.</p><p>========================</p><p></p><p>I have used alternate damage approaches, such as forcing death saves, sucking healing surges, etc.. but I am trying for building encounters where choices matter. I know they will be able to defeat the enemy, but will they be able to do it in time? The next encounter I have planned {regretfully for after christmas due to holiday schedules} provides the group with a number of options for resolving it. Destroy a portal that funnels energy into the room, disrupt the ritual casters that are using that energy, destroy the ritual foci, or take on the BBEG. Each option has its downsides.</p><p> - destroy the portal and the ritual casters can turn into full combatants. </p><p> - Destroy the foci and the casters have lots of power to use against the party</p><p> - destroy the casters and the big boss can use the power and the foci against the group</p><p></p><p> Destroying the boss is the shortest path to victory, and the hardest challenge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6054219, member: 20805"] Environmental damage can also be seen as 'cheap', I prefer damage that comes from character choices. I am running the WoBS in epic level and posted [url=http://www.enworld.org/forum/en-publishing/327932-wobs-epic-level-play-report-discuss.html]This thread[/url] to discuss how it was going. I posted in the EnPublishing forum primarily due to looking for campaign specific feedback. The part that applies most to here is this: =============== Each adventuring day generally consists of a three phase encounter o Plan and research the target {skill challenge or brainstorm session. Fail/success impacts the next} o Get to the target {usually skill challenge that burns resources, fail/success impacts next} o Fight the target Make it matter. Use skill challenges or gloss over things meant to wear down the parties resources. 'Lethal Obsidian' is useful here in burning healing surges and daily resources with player involvement. Make it Big. This is Epic level play and the PCs should be able to nova in the main encounter. Of course this means that the NPCs should get to nova as well. Never Nerf without obvious, and massive in-game reason/plausibility. ======================== I have used alternate damage approaches, such as forcing death saves, sucking healing surges, etc.. but I am trying for building encounters where choices matter. I know they will be able to defeat the enemy, but will they be able to do it in time? The next encounter I have planned {regretfully for after christmas due to holiday schedules} provides the group with a number of options for resolving it. Destroy a portal that funnels energy into the room, disrupt the ritual casters that are using that energy, destroy the ritual foci, or take on the BBEG. Each option has its downsides. - destroy the portal and the ritual casters can turn into full combatants. - Destroy the foci and the casters have lots of power to use against the party - destroy the casters and the big boss can use the power and the foci against the group Destroying the boss is the shortest path to victory, and the hardest challenge :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Level Encounter Design
Top