Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Level! Fighter? Yeah right... Help!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Schmoe" data-source="post: 658593" data-attributes="member: 913"><p>If you're building an Epic Fighter, some of the feats that are crucial are:</p><p></p><p>Power Critical (automatic threat 1/day)</p><p>Dire Charge (full attack on a charge)</p><p>Power Attack (get the most for your attack bonus)</p><p>Epic Prowess (boost that attack bonus)</p><p>*Penetrate Damage Reduction (crucial. Epic DR's get tough fast, and +7 or +8 weapons are expensive)</p><p></p><p>Combat Reflexes and Hold the Line (from Sword and Fist) are also very nice, allowing you an Attack of Opportunity if an opponent charges you. I would also take Quickdraw, which makes it more likely for you to get a full attack.</p><p></p><p>As far as damage goes, you should be able to reliably do about 100 damage/round or more. </p><p></p><p>If you stick with a straight fighter, you can have plenty of feats to throw around, allowing things like Expertise and Improved Trip.</p><p></p><p>Also, don't overlook Blind-Fighting. True Seeing doesn't penetrate all types of concealment, especially concealment from weather, fog, and similar circumstances.</p><p></p><p>Also, make sure that your weapon is a Ghost Touch weapon. You want to eliminate as many possible defenses as you can, and Incorporeality is a big one.</p><p></p><p>I made a 30th level Epic Fighter for a one-shot campaign. He fought with a +5 Ghost Touch Keen Icy Burst scythe, had a strength of about 38. For feats he had:</p><p></p><p>Penetrate DRx2</p><p>Epic Prowess x3</p><p>Power Critical</p><p>Dire Charge</p><p>and various others, too numerous to list.</p><p></p><p>His attack was roughly +50/+45/+40/+35 with a critical of 18-20/x4, damage was around 2d4+30+1d6 (avg 38), or on a critical 8d4+120+1d6+3d10 (avg 160). Those bonuses ignore any morale, luck, insight or other bonuses you might get from other places.</p><p></p><p>He could ignore DR of up to x/+9, had Blind-Fight, and had the ability to fly. </p><p></p><p>A helmet providing Mind Blank 1/day protected him from charms. </p><p></p><p>I didn't get a chance to play him more than 1 session, but I certainly think he would have been able to hold his own. Anyway, hopefully this has given you some ideas.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 658593, member: 913"] If you're building an Epic Fighter, some of the feats that are crucial are: Power Critical (automatic threat 1/day) Dire Charge (full attack on a charge) Power Attack (get the most for your attack bonus) Epic Prowess (boost that attack bonus) *Penetrate Damage Reduction (crucial. Epic DR's get tough fast, and +7 or +8 weapons are expensive) Combat Reflexes and Hold the Line (from Sword and Fist) are also very nice, allowing you an Attack of Opportunity if an opponent charges you. I would also take Quickdraw, which makes it more likely for you to get a full attack. As far as damage goes, you should be able to reliably do about 100 damage/round or more. If you stick with a straight fighter, you can have plenty of feats to throw around, allowing things like Expertise and Improved Trip. Also, don't overlook Blind-Fighting. True Seeing doesn't penetrate all types of concealment, especially concealment from weather, fog, and similar circumstances. Also, make sure that your weapon is a Ghost Touch weapon. You want to eliminate as many possible defenses as you can, and Incorporeality is a big one. I made a 30th level Epic Fighter for a one-shot campaign. He fought with a +5 Ghost Touch Keen Icy Burst scythe, had a strength of about 38. For feats he had: Penetrate DRx2 Epic Prowess x3 Power Critical Dire Charge and various others, too numerous to list. His attack was roughly +50/+45/+40/+35 with a critical of 18-20/x4, damage was around 2d4+30+1d6 (avg 38), or on a critical 8d4+120+1d6+3d10 (avg 160). Those bonuses ignore any morale, luck, insight or other bonuses you might get from other places. He could ignore DR of up to x/+9, had Blind-Fight, and had the ability to fly. A helmet providing Mind Blank 1/day protected him from charms. I didn't get a chance to play him more than 1 session, but I certainly think he would have been able to hold his own. Anyway, hopefully this has given you some ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Level! Fighter? Yeah right... Help!
Top