Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Level! Fighter? Yeah right... Help!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pax" data-source="post: 661666" data-attributes="member: 6875"><p>If you want to go in a different direction than the "swish, yer dead" mega-damage-dealing fighter, try a Duellist (T&B).</p><p></p><p>Nonepic, I can get an AC -- all with off-the-shelf items, the majority of it purely core rules -- of 80-some-odd.</p><p></p><p>With epic ... well, my books aren't to hand ATM, but I bet I could manage to come close to, if not OVER, AC 100.</p><p></p><p>Sure, sure, you may not deal bucketsful of damage. But nothing much will ever HIT you, either. "If you have to ask, the answer is NO." Heh.</p><p></p><p>The trick is, Duellist (10), and Expertise. Suck -5 to hit, gain +5 to AC ... which triggers a +10 <strong>dodge</strong> bonus form the Duellist class (7th level ability, gain dodge bonus equal to Duellist class levels when fighting defensively).</p><p></p><p>Add in Twin Sword style, Dodge, make the off-weapon a +5 Defending weapon and suck it for max AC; every AC-boosting type you can get (Amulet of Natural Armor, check; Bracers of Defense (+8), check; Gloves of Dexterity, check; HEadband of Intellect, check).</p><p></p><p>High Dexterity and High Intelligence are the rule (Duellists get their INT mod added to their DEX mod for AC purposes, if they are unarmored -- hence the Bracers). Book/Tome 'em both, prior to items you should be able (with a 17 and a 16 to start) to manage 19's from level advancement to 20, then +5 for the books for 24's. Add in +12 from items, and you have 36's. That's a +13 modifier for each ... +13 Initiative (aside form feats and such), and +26 AC.</p><p></p><p>26 for attributes, 15 for defensive fighting, 2 for Twin Sword, 5 for the defending weapon, 8 (at least) for the bracers, 5 from the Amulet, 1 from Dodge ... we're already at a +62 AC modifier, for an AC of 72.</p><p></p><p>And that's just off the top of my head; even epic characters and monsters would actually ave to WORK to hit an AC of 70+ ...</p><p></p><p>Get yourself hasted (+4 more AC and more movement/attacks), and milk every other AC bonus item you can find (or bribee your GM into approving, in the case of custom items).</p><p></p><p>Top it all off with a Cloak of Major Displacement, so even in the rare event a hit DOES connect, there's a 50% chance it DOESN'T, after all. Heh!</p><p></p><p>If you can manage it, Fighter (10) / Duellist (10) ... then levels of Epic Duellist, -or- levels of Rogue. I suggest the Epic Duellist, as it should manage to increase both AC (fighting defensively), and damage (Precise Strike, another 1d6 every 3 to 5 levels), at least against stuff vulnerable to crits.</p></blockquote><p></p>
[QUOTE="Pax, post: 661666, member: 6875"] If you want to go in a different direction than the "swish, yer dead" mega-damage-dealing fighter, try a Duellist (T&B). Nonepic, I can get an AC -- all with off-the-shelf items, the majority of it purely core rules -- of 80-some-odd. With epic ... well, my books aren't to hand ATM, but I bet I could manage to come close to, if not OVER, AC 100. Sure, sure, you may not deal bucketsful of damage. But nothing much will ever HIT you, either. "If you have to ask, the answer is NO." Heh. The trick is, Duellist (10), and Expertise. Suck -5 to hit, gain +5 to AC ... which triggers a +10 [b]dodge[/b] bonus form the Duellist class (7th level ability, gain dodge bonus equal to Duellist class levels when fighting defensively). Add in Twin Sword style, Dodge, make the off-weapon a +5 Defending weapon and suck it for max AC; every AC-boosting type you can get (Amulet of Natural Armor, check; Bracers of Defense (+8), check; Gloves of Dexterity, check; HEadband of Intellect, check). High Dexterity and High Intelligence are the rule (Duellists get their INT mod added to their DEX mod for AC purposes, if they are unarmored -- hence the Bracers). Book/Tome 'em both, prior to items you should be able (with a 17 and a 16 to start) to manage 19's from level advancement to 20, then +5 for the books for 24's. Add in +12 from items, and you have 36's. That's a +13 modifier for each ... +13 Initiative (aside form feats and such), and +26 AC. 26 for attributes, 15 for defensive fighting, 2 for Twin Sword, 5 for the defending weapon, 8 (at least) for the bracers, 5 from the Amulet, 1 from Dodge ... we're already at a +62 AC modifier, for an AC of 72. And that's just off the top of my head; even epic characters and monsters would actually ave to WORK to hit an AC of 70+ ... Get yourself hasted (+4 more AC and more movement/attacks), and milk every other AC bonus item you can find (or bribee your GM into approving, in the case of custom items). Top it all off with a Cloak of Major Displacement, so even in the rare event a hit DOES connect, there's a 50% chance it DOESN'T, after all. Heh! If you can manage it, Fighter (10) / Duellist (10) ... then levels of Epic Duellist, -or- levels of Rogue. I suggest the Epic Duellist, as it should manage to increase both AC (fighting defensively), and damage (Precise Strike, another 1d6 every 3 to 5 levels), at least against stuff vulnerable to crits. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Level! Fighter? Yeah right... Help!
Top