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Epic Level! Fighter? Yeah right... Help!
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<blockquote data-quote="Jeremy" data-source="post: 662651" data-attributes="member: 4036"><p>Super AC characters are fun, I've got one in the campaign I'm running, but I already finalized the character and submitted him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thanks everyone for you help. Here's what he ended up looking like.</p><p></p><p>((FYI, the DM houseruled the psychic warrior in a couple of places))</p><p></p><p></p><p>Celthin of Duskhollow, Human Psychic Warrior 20, Planar Champion 5</p><p></p><p>HD 20d8+5d10+125</p><p>Spd 60</p><p>Init: +5 (Dex)</p><p>AC 54 (+15 armor, +8 animated shield, +3 dex, +5 natural, +5 deflection, +5 insight, +3 luck)</p><p>ATK: +52 melee (+23 base, +13 str, +3 luck, +5 competence, +7 feats)</p><p>DMG: flamberge 2d6+23 +1d6 screaming +2d6 holy (13 str, +1 enhancement, +2 impact, +7 feats)</p><p>SA: favored plane: The Abyss +2, Nine Hells of Baator +1; see invisibility at will (and see ethereal), attack ethreal, planar survival, psionics</p><p>SV: Fort +24, Ref +18, Will +19</p><p>Str 37, Dex 20, Con 20, Int 10, Wis 10, Cha 10</p><p></p><p>Skills: TBD</p><p>Feats: Way of the Lion, Power Attack, Weapon Focus: Flamberge, Two-Handed Power Strike, Psionic Weapon, Deep Impact, Weapon Specialization: Flamberge, Frenzied Attack, Improved Critical: Flamberge, Akodo's Technique, Improved Weapon Focus, Expanded Critical, The Final Lesson, Power Critical, Cleave, Bonded Weapon: Flamberge, Great Critical, Epic Weapon Focus: Flamberge, Epic Weapon Specialization: Flamberge</p><p></p><p>Items:</p><p>belt of giant strength +6</p><p>articulated dragonscale armor +5 of heavy fortification</p><p>gauntlet of rusting grasp</p><p>amulet of natural armor +5</p><p>helm of alacrity +5</p><p>animated dragonscale shield +5</p><p>manual of gainful excercise +5</p><p>psychoactive skin of the hero</p><p>3 dull grey ioun stones</p><p>pale green prism ioun stone +5 (painted dull grey)</p><p>3x5 carpet of flying</p><p>arm of nyr</p><p>mantle of warding</p><p>screaming, keen, holy flamberge +1 mindfeeder/bodyfeeder, of impact</p><p>ring of epic psionics V</p><p>armband of health +6</p><p>ring of fire immunity</p><p>vest of resistence +5</p><p>boots of swiftness</p><p>portable hole</p><p></p><p>0- catfall, float, detect psionics, burst, lesser metaphysical body</p><p>1- chrysalis, call weaponry, feel light, ectogoo, bite of the wolf</p><p>2- animal affinity, expansion, reach</p><p>3- claws of the vampire, displacement, improved biofeedback, prowess, psychokinetic blast</p><p>4- inertial barrier, polymorph self, dimension door, telekinesis, dissolving touch</p><p>5- dimension strike, graft weapon, energy barrier, adamant grasp, ectoplasmic armor</p><p>6- ablating, greater metaphysical weapon, improved psychofeedback, shield of prudence</p><p></p><p>Constant Spell Effects: mind blank, freedom of movement, energy immunity: fire</p><p></p><p>Possible Pre-Battle Buffs: ablating, greater metaphysical weapon, improved psychofeedback, graft weapon, inertial barrier, claws of the vampire, displacement, improved biofeedback, animal affinity (str/con), chrysalis, expansion, reach, haste (from boots)</p><p></p><p>1x get out of jail free card vs negate psionics, +5 enhancement bonus to weapon, +1 to hit and ability to manifest claws of vampire on weapon, DR 10/+5, regen damage inflicted, 50% miss chance, first 26 points of damage that get through DR are subdual, +1d4+1 str/con, DR 5/-, +5 str weapon damage to 2d8, reach, haste</p><p></p><p>Could have him looking something like--</p><p></p><p>HD 20d8+5d10+175</p><p>AC 58 +displaced</p><p>ATK +62</p><p>DMG 2d8+3d6+49 (when taking a full attack action with two handed power strike)</p><p>DR 10/+5, DR 5/--, 26/Subdual</p><p>SA: favored plane: The Abyss +2, Nine Hells of Baator +1; see invisibility at will (and see ethereal), attack ethreal, planar survival, psionics</p><p>SQ: immune to mind affecting, divinations, slow, paralysis, entangle, fire, sneak attacks, critical hits, spell turning (6 levels)</p><p></p><p>--if he gets enough time to prepare.</p><p></p><p>Sound good?</p></blockquote><p></p>
[QUOTE="Jeremy, post: 662651, member: 4036"] Super AC characters are fun, I've got one in the campaign I'm running, but I already finalized the character and submitted him. :) Thanks everyone for you help. Here's what he ended up looking like. ((FYI, the DM houseruled the psychic warrior in a couple of places)) Celthin of Duskhollow, Human Psychic Warrior 20, Planar Champion 5 HD 20d8+5d10+125 Spd 60 Init: +5 (Dex) AC 54 (+15 armor, +8 animated shield, +3 dex, +5 natural, +5 deflection, +5 insight, +3 luck) ATK: +52 melee (+23 base, +13 str, +3 luck, +5 competence, +7 feats) DMG: flamberge 2d6+23 +1d6 screaming +2d6 holy (13 str, +1 enhancement, +2 impact, +7 feats) SA: favored plane: The Abyss +2, Nine Hells of Baator +1; see invisibility at will (and see ethereal), attack ethreal, planar survival, psionics SV: Fort +24, Ref +18, Will +19 Str 37, Dex 20, Con 20, Int 10, Wis 10, Cha 10 Skills: TBD Feats: Way of the Lion, Power Attack, Weapon Focus: Flamberge, Two-Handed Power Strike, Psionic Weapon, Deep Impact, Weapon Specialization: Flamberge, Frenzied Attack, Improved Critical: Flamberge, Akodo's Technique, Improved Weapon Focus, Expanded Critical, The Final Lesson, Power Critical, Cleave, Bonded Weapon: Flamberge, Great Critical, Epic Weapon Focus: Flamberge, Epic Weapon Specialization: Flamberge Items: belt of giant strength +6 articulated dragonscale armor +5 of heavy fortification gauntlet of rusting grasp amulet of natural armor +5 helm of alacrity +5 animated dragonscale shield +5 manual of gainful excercise +5 psychoactive skin of the hero 3 dull grey ioun stones pale green prism ioun stone +5 (painted dull grey) 3x5 carpet of flying arm of nyr mantle of warding screaming, keen, holy flamberge +1 mindfeeder/bodyfeeder, of impact ring of epic psionics V armband of health +6 ring of fire immunity vest of resistence +5 boots of swiftness portable hole 0- catfall, float, detect psionics, burst, lesser metaphysical body 1- chrysalis, call weaponry, feel light, ectogoo, bite of the wolf 2- animal affinity, expansion, reach 3- claws of the vampire, displacement, improved biofeedback, prowess, psychokinetic blast 4- inertial barrier, polymorph self, dimension door, telekinesis, dissolving touch 5- dimension strike, graft weapon, energy barrier, adamant grasp, ectoplasmic armor 6- ablating, greater metaphysical weapon, improved psychofeedback, shield of prudence Constant Spell Effects: mind blank, freedom of movement, energy immunity: fire Possible Pre-Battle Buffs: ablating, greater metaphysical weapon, improved psychofeedback, graft weapon, inertial barrier, claws of the vampire, displacement, improved biofeedback, animal affinity (str/con), chrysalis, expansion, reach, haste (from boots) 1x get out of jail free card vs negate psionics, +5 enhancement bonus to weapon, +1 to hit and ability to manifest claws of vampire on weapon, DR 10/+5, regen damage inflicted, 50% miss chance, first 26 points of damage that get through DR are subdual, +1d4+1 str/con, DR 5/-, +5 str weapon damage to 2d8, reach, haste Could have him looking something like-- HD 20d8+5d10+175 AC 58 +displaced ATK +62 DMG 2d8+3d6+49 (when taking a full attack action with two handed power strike) DR 10/+5, DR 5/--, 26/Subdual SA: favored plane: The Abyss +2, Nine Hells of Baator +1; see invisibility at will (and see ethereal), attack ethreal, planar survival, psionics SQ: immune to mind affecting, divinations, slow, paralysis, entangle, fire, sneak attacks, critical hits, spell turning (6 levels) --if he gets enough time to prepare. Sound good? [/QUOTE]
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