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Epic level game rules? Help!
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<blockquote data-quote="paradox42" data-source="post: 2934707" data-attributes="member: 29746"><p>Sure you can kill a god. You just have to have the stats for said god and more importantly its weaknesses. Two adventures in recent issues of Dungeon have, in fact, been about precisely that problem; the first was "The Quicksilver Hourglass" in #123, the second (which isn't even for Epic characters, though one can reasonably expect the characters going through it to get enough XP for Epic during the adventure) is of course "Dawn of a New Age" in #135, when the PCs go after Kyuss to stop the Age of Worms. Both deities are demigods during the adventure, but they're deities nevertheless. Taking on higher-power deities is just a question of how far up the scale you want to go.</p><p></p><p>But FWIW, the Immortal's Handbook tidbits revealed so far are very good, both those in the Bestiary and those in the numerous threads started by Upper_Krust while he's been working on it. The main set of rules for the IH line is the next book due for release, and you can get the PDF for pre-order here at ENWorld (as I and many others have already done). Mongoose is introducing a new line called Fiery Cobra which is going to publish print versions of all the IH books at some point in the future, though only the first volume of the Bestiary is currently scheduled (since it's the only book that currently exists outside of U_K's hard drive and head). It's due this fall.</p><p></p><p><a href="http://www.immortalshandbook.com/" target="_blank">immortalshandbook.com</a> is U_K's site, and there are several articles about improving Epic games on the site. I'd advise the OP to check those articles out, and see if some of them help the game.</p><p></p><p>But whether or not those articles help, I'd like to ask, could you be more specific about what sucks in the ELH rules? What do you find wrong with them? Answering that question should give the readers of this forum a better idea of how to help, and what sorts of house rules you need.</p><p></p><p>I got that you dislike the Epic Spellcasting rules, and that's a very common complaint- several alternate systems have been developed. The one I use myself is the dicefreaks variant, wherein existing spells of levels 1-9 can be used as seeds to develop new Epic spells, and Epic spells come assigned with levels of their own (based on the final Spellcraft DC arrived at for casting). Unfortunately I lost the link to it, or I'd give you one- but a search on the <a href="http://community.dicefreaks.com/" target="_blank">dicefreaks Epic-Level forums</a> should let you find it. (Edit: they refer to it as the "Feanmerc" system, so look for that.) You can download a PDF of the system, and a hundred or so spells statted up using the system (along with reworked spells from the ELH); I printed that PDF out and it's what I use in my sessions (hence the reason I lost the link).</p></blockquote><p></p>
[QUOTE="paradox42, post: 2934707, member: 29746"] Sure you can kill a god. You just have to have the stats for said god and more importantly its weaknesses. Two adventures in recent issues of Dungeon have, in fact, been about precisely that problem; the first was "The Quicksilver Hourglass" in #123, the second (which isn't even for Epic characters, though one can reasonably expect the characters going through it to get enough XP for Epic during the adventure) is of course "Dawn of a New Age" in #135, when the PCs go after Kyuss to stop the Age of Worms. Both deities are demigods during the adventure, but they're deities nevertheless. Taking on higher-power deities is just a question of how far up the scale you want to go. But FWIW, the Immortal's Handbook tidbits revealed so far are very good, both those in the Bestiary and those in the numerous threads started by Upper_Krust while he's been working on it. The main set of rules for the IH line is the next book due for release, and you can get the PDF for pre-order here at ENWorld (as I and many others have already done). Mongoose is introducing a new line called Fiery Cobra which is going to publish print versions of all the IH books at some point in the future, though only the first volume of the Bestiary is currently scheduled (since it's the only book that currently exists outside of U_K's hard drive and head). It's due this fall. [URL=http://www.immortalshandbook.com/]immortalshandbook.com[/URL] is U_K's site, and there are several articles about improving Epic games on the site. I'd advise the OP to check those articles out, and see if some of them help the game. But whether or not those articles help, I'd like to ask, could you be more specific about what sucks in the ELH rules? What do you find wrong with them? Answering that question should give the readers of this forum a better idea of how to help, and what sorts of house rules you need. I got that you dislike the Epic Spellcasting rules, and that's a very common complaint- several alternate systems have been developed. The one I use myself is the dicefreaks variant, wherein existing spells of levels 1-9 can be used as seeds to develop new Epic spells, and Epic spells come assigned with levels of their own (based on the final Spellcraft DC arrived at for casting). Unfortunately I lost the link to it, or I'd give you one- but a search on the [URL=http://community.dicefreaks.com/]dicefreaks Epic-Level forums[/URL] should let you find it. (Edit: they refer to it as the "Feanmerc" system, so look for that.) You can download a PDF of the system, and a hundred or so spells statted up using the system (along with reworked spells from the ELH); I printed that PDF out and it's what I use in my sessions (hence the reason I lost the link). [/QUOTE]
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