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[EPIC LEVEL HANDBOOK] I'm scared
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<blockquote data-quote="TiQuinn" data-source="post: 258038" data-attributes="member: 4871"><p><strong>RE: ELH</strong></p><p></p><p>From what I've read so far of the book, I'm a little underwhelmed. It's certainly functional, and the authors seem to have taken game balance into account, but so far, I've been waiting for that one bit of inspiration that would want me to take characters well into the upper stratosphere of epic levels. The monsters are very good, with many of them being nightmares of Lovecraftian proportions. I had a few laughs reading some of the spell names and descriptions (example: Let Go of Me, Mass Frog). However, the epic classes, feats, and items are just logical progressions from older ones, with little creativity. We have a slew of new prefixes (Great, Epic, Perfect, etc.) to tack onto this existing material. All in all, once 20th level is reached, I find it difficult to favor advancing characters into the Epic levels versus starting a new campaign. If nothing else, the book provides a frameset of rules to advance characters past 20th level, but the true inspiration to use these rules creatively and effectively in a campaign lies with the DM. It's one thing to describe the spell "Vengeful Gaze of God", but it's another thing entirely to describe the circumstances in which such a spell would be invoked....certainly an epic quest in and of itself.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 258038, member: 4871"] [b]RE: ELH[/b] From what I've read so far of the book, I'm a little underwhelmed. It's certainly functional, and the authors seem to have taken game balance into account, but so far, I've been waiting for that one bit of inspiration that would want me to take characters well into the upper stratosphere of epic levels. The monsters are very good, with many of them being nightmares of Lovecraftian proportions. I had a few laughs reading some of the spell names and descriptions (example: Let Go of Me, Mass Frog). However, the epic classes, feats, and items are just logical progressions from older ones, with little creativity. We have a slew of new prefixes (Great, Epic, Perfect, etc.) to tack onto this existing material. All in all, once 20th level is reached, I find it difficult to favor advancing characters into the Epic levels versus starting a new campaign. If nothing else, the book provides a frameset of rules to advance characters past 20th level, but the true inspiration to use these rules creatively and effectively in a campaign lies with the DM. It's one thing to describe the spell "Vengeful Gaze of God", but it's another thing entirely to describe the circumstances in which such a spell would be invoked....certainly an epic quest in and of itself. [/QUOTE]
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[EPIC LEVEL HANDBOOK] I'm scared
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