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[EPIC LEVEL HANDBOOK] I'm scared
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<blockquote data-quote="Celtavian" data-source="post: 258349" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>I am disappointed with this book. It is just not very creative. It is pretty much a comprehensive means to allow your PC's to become the god of numbers. </p><p></p><p>Remember, the following is all my opinion.</p><p></p><p>Things I definitely don't like about this book:</p><p>1. Epic Prestige Classes: They all sucked. I didn't like one. They all seem more like Sci Fi classes than Fantasy.</p><p></p><p>2. Epic Class Progression: Didn't care for it. I thought the way they were going to do it originally was far more creative and interesting. The way they have it now is pure number extrapolation and very lacking in creativity and inspiration.</p><p></p><p>3. Certain Epic Feats: I am mixed on many of these. Some are very nice like the epic druid feats for making their wild shape better and some of the epic spell casting feats such as multispell or automatic quicken. </p><p></p><p>But I was like WTH for feats like Vorpal Strike. A monk cutting people's heads off with his hands. Friggin Stupid. </p><p></p><p>Improved Whirlwind Attack has to be a simple lack of editing. As far as I know, a PC cannnot threaten a square more than 5 feet away from without a reach weapon or ranged attack. If using a reach weapon, then a PC doesn't threaten squares close to him or her. Improved Whirlwind attack is not improved. It's just whirlwind attack.</p><p></p><p>Improved Heighten Spell was unnecessary. I am not going to use it.</p><p></p><p>I know there are more feats I thought were just plain useless, but those are the ones that stuck out in my head.</p><p></p><p>4. Epic Organizations: No place for these in my world. Just plain stupid to me.</p><p></p><p></p><p>Things I liked:</p><p>1. Certain Epic Feats: Druid wild shape increases are great. Epic Leadership feats are pretty cool. You can finally have an army and be a king or queen if you so desire. Many of the epic spell casting feats were nice such as multispell, improved spellcasting capacity, and automatic silent, quicken, or still spells.</p><p></p><p>2. Monsters: The epic monsters were pretty cool. I didn't see any I didn't like.</p><p></p><p>3. Art Work: The art work is indeed very good.</p><p></p><p>I haven't read enough about epic spells or magic items to have an opinion.</p><p></p><p>Overall the book is disappointing. Far too numbers oriented and lacking in creativity. I definitely would have preferred their original method of leveling up epic characters.</p><p></p><p>I guess I will see how it plays. That will be the most important factor in this books usefulness.</p><p></p><p></p><p>On a side note, the Silver Marches is a nice book. Very nicely done. Alot of good information for running that area. Forgotten Realms team proves once again they are the best design team at Wizards of the Coast. Greenwood is still the man.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 258349, member: 5834"] [b]Re[/b] I am disappointed with this book. It is just not very creative. It is pretty much a comprehensive means to allow your PC's to become the god of numbers. Remember, the following is all my opinion. Things I definitely don't like about this book: 1. Epic Prestige Classes: They all sucked. I didn't like one. They all seem more like Sci Fi classes than Fantasy. 2. Epic Class Progression: Didn't care for it. I thought the way they were going to do it originally was far more creative and interesting. The way they have it now is pure number extrapolation and very lacking in creativity and inspiration. 3. Certain Epic Feats: I am mixed on many of these. Some are very nice like the epic druid feats for making their wild shape better and some of the epic spell casting feats such as multispell or automatic quicken. But I was like WTH for feats like Vorpal Strike. A monk cutting people's heads off with his hands. Friggin Stupid. Improved Whirlwind Attack has to be a simple lack of editing. As far as I know, a PC cannnot threaten a square more than 5 feet away from without a reach weapon or ranged attack. If using a reach weapon, then a PC doesn't threaten squares close to him or her. Improved Whirlwind attack is not improved. It's just whirlwind attack. Improved Heighten Spell was unnecessary. I am not going to use it. I know there are more feats I thought were just plain useless, but those are the ones that stuck out in my head. 4. Epic Organizations: No place for these in my world. Just plain stupid to me. Things I liked: 1. Certain Epic Feats: Druid wild shape increases are great. Epic Leadership feats are pretty cool. You can finally have an army and be a king or queen if you so desire. Many of the epic spell casting feats were nice such as multispell, improved spellcasting capacity, and automatic silent, quicken, or still spells. 2. Monsters: The epic monsters were pretty cool. I didn't see any I didn't like. 3. Art Work: The art work is indeed very good. I haven't read enough about epic spells or magic items to have an opinion. Overall the book is disappointing. Far too numbers oriented and lacking in creativity. I definitely would have preferred their original method of leveling up epic characters. I guess I will see how it plays. That will be the most important factor in this books usefulness. On a side note, the Silver Marches is a nice book. Very nicely done. Alot of good information for running that area. Forgotten Realms team proves once again they are the best design team at Wizards of the Coast. Greenwood is still the man. [/QUOTE]
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