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[EPIC LEVEL HANDBOOK] I'm scared
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<blockquote data-quote="WintermuteBlu" data-source="post: 258851" data-attributes="member: 6004"><p><strong>Re: Re: ELH--Perspective, Please!</strong></p><p></p><p></p><p></p><p>Which was precisely my point! Use the ELH as a toolbox, not as, say Oriental Adventures (which is part expansion and part settingl).</p><p></p><p></p><p></p><p></p><p>Scary? It's just an advanced level of play though. I mean, when you think about it, we've expanded the horizons of potentiality here, not done anything worthy of tectonic calamity. The rules are a logical expansion. Yes, most may never use them simply because games peter out before 21st level arrives but maybe that should be a challenge to us DM's, though. For those of you, like myself, that have been playing D&D since Blackmoor, Gods, Demigods & Heroes and the like, there's always been this finite limit. Our DM-style, therefore, conformed to it. We saved our massive, earth-altering adventures for levels 15 and up (culminating in 20th level).</p><p></p><p>Now we've got to think about it a little more. We don't have that ceiling. It never really should have existed in the first place but now it's gone. We're going to have to retool our efforts.</p><p></p><p>That's what's needed. A new way of DMing; one based less on the notion that a campaign naturally ends at 20th level with one that assumes the skies (literally) are the limits.</p><p></p><p></p><p></p><p>But Psion, you know they would do this, anyway. 3e, to be blunt, is rife with potential for Monty Haul. So what? A good DM puts a stop to that. For me, 3e is about potential. It's modular. It's making logical additions to rules and integrating them into a whole. Even the one rule I vehemently disagree with WotC about--the default rule that states Psionics Is Like Magick--makes sense from the perspective they're designing their games.</p><p></p><p>So yeah, folks will kvetch. But, consider the source. If they didn't like 3e anyway, does it really matter if they don't like yet another piece of the game?</p><p></p><p>Maybe I misunderstood your point but are you saying that because there will be some (loud) critics that we should then fear the creation of rules that would rile those who disagree with them?</p><p></p><p>Please elaborate.</p><p></p><p></p><p></p><p>The entire system is rife with potential. The whole notion of "monster's-as-pc's" was unheard of in 1e and was absent in 2e until the Complete Book of Humanoids. There was a distinct bias towards humanity.</p><p></p><p>Now?</p><p></p><p>There's a slight bias towards humanity. And you can play a friggin' half-fiend half-dragon sorcerer/assassin/blackguard and still be legal! The whole concept of the Fight Club on WotC's page makes the curmudgeons' cringe, I would think.</p></blockquote><p></p>
[QUOTE="WintermuteBlu, post: 258851, member: 6004"] [b]Re: Re: ELH--Perspective, Please![/b] Which was precisely my point! Use the ELH as a toolbox, not as, say Oriental Adventures (which is part expansion and part settingl). Scary? It's just an advanced level of play though. I mean, when you think about it, we've expanded the horizons of potentiality here, not done anything worthy of tectonic calamity. The rules are a logical expansion. Yes, most may never use them simply because games peter out before 21st level arrives but maybe that should be a challenge to us DM's, though. For those of you, like myself, that have been playing D&D since Blackmoor, Gods, Demigods & Heroes and the like, there's always been this finite limit. Our DM-style, therefore, conformed to it. We saved our massive, earth-altering adventures for levels 15 and up (culminating in 20th level). Now we've got to think about it a little more. We don't have that ceiling. It never really should have existed in the first place but now it's gone. We're going to have to retool our efforts. That's what's needed. A new way of DMing; one based less on the notion that a campaign naturally ends at 20th level with one that assumes the skies (literally) are the limits. But Psion, you know they would do this, anyway. 3e, to be blunt, is rife with potential for Monty Haul. So what? A good DM puts a stop to that. For me, 3e is about potential. It's modular. It's making logical additions to rules and integrating them into a whole. Even the one rule I vehemently disagree with WotC about--the default rule that states Psionics Is Like Magick--makes sense from the perspective they're designing their games. So yeah, folks will kvetch. But, consider the source. If they didn't like 3e anyway, does it really matter if they don't like yet another piece of the game? Maybe I misunderstood your point but are you saying that because there will be some (loud) critics that we should then fear the creation of rules that would rile those who disagree with them? Please elaborate. The entire system is rife with potential. The whole notion of "monster's-as-pc's" was unheard of in 1e and was absent in 2e until the Complete Book of Humanoids. There was a distinct bias towards humanity. Now? There's a slight bias towards humanity. And you can play a friggin' half-fiend half-dragon sorcerer/assassin/blackguard and still be legal! The whole concept of the Fight Club on WotC's page makes the curmudgeons' cringe, I would think. [/QUOTE]
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